I find it strange that this thread has lost steam...
On necro spells:
Hierophants Breath: I would like to clarify my previous comment on this spell
Seems to me the PbAoE Dot is highly situational and would be more suited as a "regular" spell instead of a runic/artifact- nobody wants to raid and raid and raid and raid to finally get some spell they'll cast 2/3 times eve
I meant highly situation "in raids" and some spell they'll cast 2/3 times ever "on raids". Which in retrospect isn't true, it'll probably get cast a lot more then that, but still, imho, better suited to be a 'regular' spell instead of one only raiders could obtain- as it has many more uses in xp grind then raids.
Pox of Razad: I have to agree with Felyn/Paxx that the suggested mana cost makes this spell somewhat bleh. On a completely unrelated sidenote I noticed something peculiar about the suggested spells...
New Pet: Mag, Bst
New Swarm Pet: Mag, Bst, Wiz (?!?!)
...anyway, maybe something else could be put in for the Necro Artifact spell. Though it does seem to me that offering Necros a difficult to obtain artifact swarm pet that was "the best" swarm pet would offset then not getting a new pet spell. Or vise versa (only "the rough equal" instead of best).
Channel Essence: The more I think about this spell the more I do not like it. Besides the amount 'healed' being small fries and the added effect being a step towards mana battery-ness there are so many other necro spells that the community actually wants to see an upgrade to.
Assuming someone actually agrees with me above and makes the pbaoe dot a 'regular' spell, leaving a raid oriented slot open think how great a new zevfeers (or group healing lifetap) would be for offsetting aoe damage on raids?
Another idea I just want to kick in- Splart (opposite of Splurt?), a spell that STARTS ticking at high damage, but dwindles each tick. Work the numbers so that it would give necs the option of recasting every 3-4 ticks for decent, but mana inefficient, burst damage, or just to let tick away and enjoy the effects of the attached debuff (debuff to prevent stacking too).