New spells discussion thread.

Vague info splash*:
'Regular' spells will definitely be attainable by just about anyone at 65 with some work.
At least one 'Runic' spell should be attainable by single/multi grouping.
You are REALLY gonna have to earn the 'artifact' spell though. Thats gonna be for the high end raiders only for the most part.

*Even vague info splash is subject to change! Also I will not detail any more than whats shown

Thanks much, Zak. As a non-raider, this is encouraging.
 
Thought up last night during a raid due to a druid who has the complete inability to be near a mage during mod rod casts :

I think an upgrade to mod rods would be a great runic spell. Not giving them more mana or anything, but a mod rod with more than one charge, say 5 or 10. Probably single target and for a decent amount of mana but you wouldn't have to cast it constantly and people could stop complaining that they missed it.
 
Thought up last night during a raid due to a druid who has the complete inability to be near a mage during mod rod casts :

I think an upgrade to mod rods would be a great runic spell. Not giving them more mana or anything, but a mod rod with more than one charge, say 5 or 10. Probably single target and for a decent amount of mana but you wouldn't have to cast it constantly and people could stop complaining that they missed it.

The only reason I am against multiple charges on mod rods is that it makes the Mage class more or a vending machine and not a class you need in groups. Being able to give melee and casters mod rods with more than one charge means you can go into a dungeon and use them throughout the night, and totally disregard the need for a Mage. It may seem minor, but I think it would be a bad thing for Mages.

Addendum: Song of Sustenance ismissing its Artifact: signification.

I hate you.
 
Thought up last night during a raid due to a druid who has the complete inability to be near a mage during mod rod casts :

I think an upgrade to mod rods would be a great runic spell. Not giving them more mana or anything, but a mod rod with more than one charge, say 5 or 10. Probably single target and for a decent amount of mana but you wouldn't have to cast it constantly and people could stop complaining that they missed it.

I'm going to have to agree with Felyn here. I also would not like to see this over any of the spells here. Upgraded modrods would be a disappointment at the very least. I'd rather see an upgrade to our hilariously bad 2 spell magic dot line. The only seeming purpose of which is to give people debt in pvp :D

People complaining they missed them is no biggie. Also does not happen often after I yell at them enough. For instance on a fight where I know we need every single bit of mana, I cast rods, let people know I'm casting rods, then I call out when to use them (close to when I am using mine) thus when I actually cast rods again, people do not have a rod, as they have already used it. Then I let them know when mine is clickable, as theirs should be clickable then or shortly thereafter.

What a mage should not do, is pop a rod in someone's inventory whenever they are without one. That is stupid (waste of mana, as many will have not used their rods, so you will be casting it like 6 times, rather than once every time they are ready) , and I yell at people all the time due to it. It's not an expensive spell granted, but it wastes time if you have to cast it again and again because people are being dumb. If they are simply out of range, that happens, you just try and avoid that as best you can.

Also multiple use modrods would actually probably exacerbate that problem if they are ae (people forget to click etc). If they were not ae that provides a whole different set of problems, turning us into more of a vending machine than before. In short, bad idea.

Melee modrods actually are a good idea that I like however. Provided of course they have a different graphic than regular modrods, as that would get mad annoying. I also pray they are ae.
 
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If there was to be an upgrade to mod rods in the number of charges, just make them no drop to avoid the vending machine option perhaps?

Or let them do 2x the HP damage and give 75% more mana back?

Or let there be a single shot rod that drains 20% of your HP and gives you 20% stamina back? (outside of combat only)


Just ideas.
 
If there was to be an upgrade to mod rods in the number of charges, just make them no drop to avoid the vending machine option perhaps?

Or let them do 2x the HP damage and give 75% more mana back?

Or let there be a single shot rod that drains 20% of your HP and gives you 20% stamina back? (outside of combat only)


Just ideas.
Uh there are going to be melee modrods apparently already btw.
 
If there was to be an upgrade to mod rods in the number of charges, just make them no drop to avoid the vending machine option perhaps?

The idea is that currently you cannot stock up on modrods and dump the mage before you go group, no drop modrods with several charges could be distributed the same way buffbots work right now.
 
I dislike the multi charge mod rod but A massive mod rod would be very nice. I would love something that did like 3k and gave me 3k mana. Also a healer version of a searfire would be nice.
 
Addendum: Song of Sustenance ismissing its Artifact: signification.

As far as bard songs it sort of looks like you guys might be stumbling for ideas. I would like to suggest a self only beneficial song that adds a mod to instruments and singing across the board (think of it like an Orchestra) that stacks with items and instrument mastery. The reason I think this is a valid idea is that on a raid it gives the bard the choice of playing two beneficial songs at normal potency or one with an increased potency, this might also make multiple bards more desirable on raids as each could play a more potent version of one specific song and encounter less overlap.
 
As far as bard songs it sort of looks like you guys might be stumbling for ideas. I would like to suggest a self only beneficial song that adds a mod to instruments and singing across the board (think of it like an Orchestra) that stacks with items and instrument mastery. The reason I think this is a valid idea is that on a raid it gives the bard the choice of playing two beneficial songs at normal potency or one with an increased potency, this might also make multiple bards more desirable on raids as each could play a more potent version of one specific song and encounter less overlap.

very cool idea
 
The first two spells I am opposed to....

Throw in something more useful like say an Undead DoT line, or 1500dd Lifetap (since our lifetaps stopped at 60).

A new lifetap would be super, or Splurt II (everyone wants this to happen, even mobs).

A spell line most necros don't use or necessarily want being updated is bad... Being a mana battery dubious... if thats the route being headed how about an update to/modification of Mind Wrack instead- more powerful (mo' mana) but with some kind of drawback (stun? group stun? recourse damages hps? your pet shoves an iksar up your nose?) to keep it balanced (or just mo' mana).

Seems to me the PbAoE Dot is highly situational and would be more suited as a "regular" spell instead of a runic/artifact- nobody wants to raid and raid and raid and raid to finally get some spell they'll cast 2/3 times ever.

Artifact = crazy big dot = sounds about right
 
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for wizards again: how about a cool pbaoe? the best ones we get imo are jyll's waves of heat/cold in the 50s, and they're great because you can alternate spam them. how about a single pbaoe that doesn't take 10 seconds to cast, 10 seconds to cooldown?
 
A new lifetap would be super, or Splurt II (everyone wants this to happen, even mobs).

A spell line most necros don't use or necessarily want being updated is bad... Being a mana battery dubious... if thats the route being headed how about an update to/modification of Mind Wrack instead- more powerful (mo' mana) but with some kind of drawback (stun? group stun? recourse damages hps? your pet shoves an iksar up your nose?) to keep it balanced (or just mo' mana).

Seems to me the PbAoE Dot is highly situational and would be more suited as a "regular" spell instead of a runic/artifact- nobody wants to raid and raid and raid and raid to finally get some spell they'll cast 2/3 times ever.

Artifact = crazy big dot = sounds about right

<player hat>
As a high end raiding Necro I really look forward to the PB-AE, and I think most other high end raiding necros would be eager for it too. We have a level 29 AE of suck, and that is the only AE option we have. Numerous mechanics and situations exist in the raid game that would make having a PBAE very handy, no matter the mana cost.

Splurt as is, is still a very useful ability, that, rightly or wrongly, I still use in raids. I'd love to see it upgraded, <vague forshadowing hat>but maybe a new spell isn't the way to go about it...</vague forshadowing hat>. And at least from where I sit (having all my relics) I haven't used a normal lifetap in a long time. Life flows just work better.

Either of these however, I would like to see more than the essence transfer. It has uses yes... but please please please take away the mana component. Make it straight HP, or also give strength or charisma or something, but don't give necros and unlimited ability to give their mana to someone else. It will only end in tears for the class.

Personally everyone loves pets, and I'm forced to wonder if old Ludras is going to become more obsolete with the new MAG and BST pets previewed. Maybe a new sack of bones is in order?
</player hat>

<dev hat>
Honestly Necro's are a really strong class as is, you don't usually hear them complaining about very much. Drastically increasing a Necro's power is a bit too easy, and some of their abilities in the right circumstance (Harro Festering Curse!) are down right ridiculous. DPS increases are just not as likely to happen as utility increases.

I'll also pipe in that I really think of this new set Magicians are going to be very happy, and from the listed teasers, I think they are the strongest set as listed. Those are my personal views on it however, and don't represent the rest of the staff, nor does it hint that we aren't still tweaking them and others.
</dev hat>

<disco hat!>
 
Like I said in my previous post about bard songs, I really like most of the necro spells previewed, or at least the ideas of them.

A PBAE DoT is something I have been asking about ever since I kidnapped Paxx and threw him in my trunk. The transfer spell seems really good. If I have all of my dots stacked up on a mob, why not toss a heal out to a caster and let them regen a bit of mana too? I like the idea, and the spell isn't so much mana that we would become "mana batteries". (Side note: will Channel Essence be affected by tomes?)

As for the necro artifact...it is cute that they are trying to give necros a bursty spell, but the inefficiency of how it looks so far makes me very sad. Even with Paxx's mana pool, I do not see many encounters I would blow more mana to do burst dps than to do sustained (I would just rather roll a wizard if I want burst). If the spell is "useful" on encounters that are trivial, then I really do not think a "win more" spell is the best thing to give necros. Unless the burst dps dot is going to have some sort of debuff attached to it, I really see no point in using something that would be inefficient (I am going to go out on a limb and say that if Artifacts are so hard to obtain, then a charisma debuff will be utterly worthless).

I really do not have many suggestions for the necro Artifact, but if there would be an upgrade to Splurt, this would be the place to put it. An artifact spell should be good enough I want to cast it over Archaic if neither are on the mob yet. Otherwise I will continue to use my super efficient Marlow's and Claws and go on my merry way.
 
As far as bard songs it sort of looks like you guys might be stumbling for ideas. I would like to suggest a self only beneficial song that adds a mod to instruments and singing across the board (think of it like an Orchestra) that stacks with items and instrument mastery. The reason I think this is a valid idea is that on a raid it gives the bard the choice of playing two beneficial songs at normal potency or one with an increased potency, this might also make multiple bards more desirable on raids as each could play a more potent version of one specific song and encounter less overlap.

I'm just quoting this so it doesn't get skipped over as I'd like some feedback on whether it seems like a good idea or not.
 
I'm just quoting this so it doesn't get skipped over as I'd like some feedback on whether it seems like a good idea or not.

Raids would probably then bring two bards, one singing warcry/mots and the other the boost song and pot4.
 
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