Druid
-Dominate Animal: Animal based 5 second stun, decrease attack by 50, 25% slow, lower all resists by 25, lower current hate by 200 for one minute. 5 second cast, 450 mana, -10 MR check.
-Runic: Overwhelming Empathy: Single Target heal for 4300 base, 780 mana cost, 3.75 second cast time
-Runic: Cascading Vim: 100 range group heal for 1780 base, plus leaves a 500/tick HoT lasts 12 seconds, 1010 mana cost, 4.12 second cast time
-Artifact: Warp Nature: Target based 1225 DD, 400/tick DoT and 2% slow for 18 seconds, 880 mana cost, 8 second cast, -70 MR check, requires a reagent.
Question about Dominate Animal, how will the resist mod/atk mod stack?
Regardless, Im not fond of the look of this spell, unless there are going to be a LOT of animal based raids/group zones. Id much rather see a sort of upgrade to the Mask line, to benefit the druid as a healer, something along the lines of this..
Mask of the Benevolent - Infravision, Increase healing by x% (5? 10?), Decrease cast time on spells over 5 seconds by x (1 second? 2 seconds? A percentage?) Decrease offensive spell damage by x% (large percent, dunno what exactly. Make it a big tradeoff to use the spell). 50% Melee slow. Throw in some other added benefit that ISNT spell FT, maybe some small amounts of saves, maybe. Make the spell a DEBUFF with no counters, that lasts say, 15 minutes, to prevent clicking it to nuke, and recasting it.
The offense decreasing portions are clearly there to offset the fact that this would have a huge effect on druid nukes and dots. For the most part, druids spend their time healing, and could use something to boost their group heals.