moghedancarns
Dalayan Beginner
No, we do NOT have to give reasons for it to NOT be nerfed. We need to know why it DOES need to be nerfed.
It needs to be nerfed because you can by it with the profits of 5 hours of Farming, the length of one raid. This was proven to be FALSE... it takes a week or more of farming... 20-30 something hours. Yes, a bunch of people working together can do it in 5 hours, but that more or less is a point in our favor.
It needs to be nerfed because some mid teir people still wear it over raid drops. This was proven to be FALSE... either the drops for the slot are uncommonly poorly done, exceedingly rare and the guild has moved on without it, or this is pure hyperbole.
The nerf is not a nerf, it is a minor rebalancing of fairly unnoticable changes. This would be false. If this were true, you would not bother to do so at all. You have far too many far bigger fish to work on. Changing out useful stats with useless stats is a nerf; and the stats, other than primary stats, are quite useless, as it requires vast quantities for even minor changes. Removing raw HP/Mana/AC and replacing with an equivilent value of INT/WIS/STA/AGI is a nerf, as it reduces the length of time that the armor can be expected to last. It may make it less attractive to higher tiered raiders with full stats already, but it will make it less attractive to low end 65s as well as most are not capped, but are not massively far from capped either.
Reimagining Imphide and DM Chain are laudable goals. However, they are also impossible goals. Chain classes include both SHM and ROG, and leather classes include MNK and DRU. As these two sets of classes are diametricly opposed, there is no combination of stats that will work reasonably well either, and you will get substandard armor for both. They also include the Beastlord and the Ranger, which benefit from all of the stats. Thus, you will have so-so monk and rogue armor, decent BST and RNG armor, and Shaman and Druids will wear Shadowsilk. However, all of the "nerf it" threads seem to center on DM Plate and Shadowsilk.
It needs to be nerfed because you can by it with the profits of 5 hours of Farming, the length of one raid. This was proven to be FALSE... it takes a week or more of farming... 20-30 something hours. Yes, a bunch of people working together can do it in 5 hours, but that more or less is a point in our favor.
It needs to be nerfed because some mid teir people still wear it over raid drops. This was proven to be FALSE... either the drops for the slot are uncommonly poorly done, exceedingly rare and the guild has moved on without it, or this is pure hyperbole.
The nerf is not a nerf, it is a minor rebalancing of fairly unnoticable changes. This would be false. If this were true, you would not bother to do so at all. You have far too many far bigger fish to work on. Changing out useful stats with useless stats is a nerf; and the stats, other than primary stats, are quite useless, as it requires vast quantities for even minor changes. Removing raw HP/Mana/AC and replacing with an equivilent value of INT/WIS/STA/AGI is a nerf, as it reduces the length of time that the armor can be expected to last. It may make it less attractive to higher tiered raiders with full stats already, but it will make it less attractive to low end 65s as well as most are not capped, but are not massively far from capped either.
Reimagining Imphide and DM Chain are laudable goals. However, they are also impossible goals. Chain classes include both SHM and ROG, and leather classes include MNK and DRU. As these two sets of classes are diametricly opposed, there is no combination of stats that will work reasonably well either, and you will get substandard armor for both. They also include the Beastlord and the Ranger, which benefit from all of the stats. Thus, you will have so-so monk and rogue armor, decent BST and RNG armor, and Shaman and Druids will wear Shadowsilk. However, all of the "nerf it" threads seem to center on DM Plate and Shadowsilk.