As long as there is still a discussion on this I may as well add my .02. As one of only two deepmetal crafters who actively sell product in game, I have had more than a few customers pose concerns to me about all the plat they are putting into clothing themselves in DM armor while the ominous threat of an unknown change in power looms. I can also empathize with up-and-coming DM smiths (and for that matter, SS and Imp Hide tailors) who have toiled long and hard at mining and smithing (sacrificing in-game time they could have used to level) at the prospect of finally reaching DM level, only now to learn that the "pizzaz" of the armor (and with it, no doubt, the demand) will be lessened. The sexiness of DM armor, like it or not, is in its HP/AC/Mana, not in its resists and stats. Reduce those, and whether the armor is suddenly more balanced or not won't amount to a hill of beans (rightly or wrongly) for the melee class looking for a leg-up in HP, AC and Mana.
Further, from a smithing perspective, it takes long hours of farming, mining and combining--not to mention leveling in brewing and pottery--just to make one piece of DM armor, even at 250 smithing. I have to say that it was the currrent state of DM--and the current state only--that prodded me along to 250; and that includes the two times I simply dropped out of the game for several months at a time along the way due to the tediousness of mind-numbing combines and losing far more plat than I actually made till I reached 250. (Cue the violins)
One commenter made a fair point about the runes. I realize that slots will not be removed. However, runes are carefully chosen by each player in an attempt to "balance" his own stats. Some prefer more HP/AC/ and Mana (in fact, the majority), but others choose STA, STR, WIS, CHA, or something else to augment it. Once the change takes place, it will certainly disrupt the balance already achieved by each player, who (if he is to compensate) must now remove both runes on every piece he feels he needs to rebalance (can't remove just one aug). So the 6k aug problem persists.
Here is my suggestion for a solution. Leave the current DM armor as it is (players have worked hard to attain it), and simply remove DM ore from the game. The extintion of the ore will run its course and the crafting of DM will become lore. Replace the ore with something else; for example:
Dorro's Notes: "During my explorations of Dalaya, I came to hear of a strange type of Ore encountered in the Towers of Agony, also known as the Plane of Torment. At first, no viens of the stuff were found, but some of the local guardians seemed to hold on to the stuff, and I managed to acquire some, and subsquently make ingots out of it with the help of Coal and Stabilizer. The ingots were strangely unwilling to be formed into the shapes I desired, and in fact, initially seemed to know what they wanted to be themselves! Whereas at first the only objects I managed to make out of this Twisted Ore was a Shortsword and a Warhammer, further manipulation of it using a molten core seemed to tame it, and it became malable in my forge. What's even stranger is that veins of the ore suddenly and inexplicably developed in First Ruins just as the last of the deepmetal ore expired."
The devs will do as they like, and we will all adjust accordingly. But since the thread asks for suggestions, here is mine (fwiw).
Neiv Metalcrafter
65 Warrior / Foreseen
250 smithing