Thinkmeats
War Is Good For Business
Glamrin said:compared to droppable/sellable items like carrion flesh gloves, ench robe of deflection, crown of the depths, crown of the elements, carrion flesh band, boots of the bedeviler, bloodfire master's pendant, bloodfire insignia, arena lords protector, festering mask, seaweed breeches, damask leather tunic and others + items that can be gotten by grouping, its quite easy to skip over raidcontent without using tradeskilled items, if adding tmap items into the picture it gets even easier. With some of those items having been overfarmed it might even end up cheaper for some slots, and most of these items have lower lvl req or no lvl req at all, ie can be better used to twink out lower lvl alts. As the deepmetal market looked before double augs, there simply were no buyers of newly made items at the cost of components+time investment, and compared to droppable items ingame, classes that use hp and ac can often find better alternatives than tskilled items to wear. For some slots there are differences when it comes to mana when using double mana augs I suppose, especially on certain shadowsilk items that also sport a high int/wis (which is usually one of the downsides of tskilled items vs droppable gear.. the stats suck and if you want an ok overall char you need raidgear or other gear in some slots to make up for the crappy stats (like cha/wis/str/sta...) on the tskilled items.) for double ac or double hp a lot of droppable items still come out on top, especially with stats and modifiers/focuses included.
Also, some people dont play the game to raid, and there should be some content available to make them able to progress their characters as well, and to make them attractive to a group in more ways than someone being nice and taking pity on them.
For the former: It's a good point that theres lots of other really good droppable items available, but to fill your character out in those you have to scour auction or go to many many different zones, and even then there'll still be plenty of slots that you could still upgrade by knocking over Gnok or something.
For the latter, we're always designing new content (raid AND group), and there's plenty of stuff for groups to do to progress. There are plenty of really hard high end group areas (cmalath, cata, rust factory, firstruins) and more are always under construction. What's more, I think we're all in agreement that tradeskilling *should* be able to provide some very nice items, like mantle of the forest; our issue with it is that the deepmetal/ss/etc is for every slot. I think it'd be safe to expect smithing to get some mantle of the forest-type combines should the deepmetal et all be nerfed.