Bumping this thread because it appears we may have a patch soon...
I feel like we've gotten a lot other projects off of the front burner, and I'd really love to see someone from the staff circle back and weigh in on some of the issues discussed in this thread that have fallen by the wayside. I'd be happy to help talk or test any of these, but as of now, they're still nagging me in the back of my mind. For ease of reading, I'll try to box them into scaling and itemization, as well as playstyle and support.
Scalability and Itemization
1)
Charm does not currently scale from gear or AAs. This is poor design, and could be mitigated by AAs that allow passing advanced item effects or focus effects (especially companion ones) from the enchanter to the pet.
2)
Charm lacks appropriate targets in many zones and is thus zone dependent on how good the upper DPS potential can get. Adding more charm targets is a good start, but suspending pets or some other route to this is even better.
3)
There is a poor incentive for focus itemization now that AOD is on one timer with Bond. Because of the shared timer between Bond and AOD, there is very little reason to carry additional focus effect items, reducing the desirability to mimic from a necromancer or shaman in setups that may lack a wizard or melee dps.
4)
Melee Itemization - before, enchanters had a unique ability to itemize for melee, with excellent gear progressing from prison to spires to thaz supporting this theme. Since the Cascading Bond ability does not currently have a passive or a hotkey, it effectively eliminates that portion of progression outside narrow duoing situations.
With respect to 3 and 4 above, how does the pass-through damage work for bond mimics? Does it benefit from the enchanter's AAs or effects like critical strike, overcap stats, etc?
Playstyle
1)
Shared cooldown for melee and spell mimics still feels bad and losing melee in most groups feels bad as well. I think the majority of enchanters still feel this way, and would rather have slightly lower scaling but separate cooldowns so that there is more to do here.
2)
Lack of support spells / AAs for charm - as my other thread mentioned, there is little to no support for leaning into charms as far as we have without adding things like a burnout spell, AAs for better control, defensive abilities, mind probe test, etc. Even in zones with good pets, it is frequently a pain to get a new one if a pet dies, and not being able to suspend a pet (even if it's limited to in-zone) really makes this clunky. Even just things like making charm overwrite mez if it sticks would be a big quality of life improvement.
3)
Chromatic Nuke is BAD dps and bad Utility. It is actually better dps to twist insanity with the relic nuke than to use the chromatic. And because the rune does not scale with damage, and it is placed in the main buff window, many tanks block it. The absorption is laughable in the later raid tiers. Also due to poor behavior on "match the element fights" I am thinking that probably does not script-cast the weakest element as it is supposed to (but rather uses magic damage but on the lowest resist adjust).
4)
Does the dispell detrimental line even work raid targets? It appears not to on fights where the players being crowd controled is a mechanic.
5)
Lack of Melee feels bad - Again, I know it isn't for everyone, but losing cascading bond 4 (which many of us sank hundreds of AAs into) without any compensation or tweak feels really bad. Why not just make it a passive or push-button AA?
Again, it's not hopeless, but this class feels wildly inconsistent from zone to zone, and encounter to encounter, and I don't think it should be that way. There should be options. A high tier enchanter should have significantly more damage potential than a lower tiered enchanter boxed into the same raid. This doesn't even begin to get into some of the weird items that have been in our spellbooks for a long time (catatonia being bad, the torment of x dot line that disappears in the 50s, no follow-up to entrancing lights PBAOE mez, no support for color stuns in high levels, memblur doesn't really do anything, etc), but I think this thread kind of touches on the current issues. Please can we get any official response to a few of these here now that seasons is well underway?