At the very least, enchanters charm should increase the damage charmed mobs do, and some gear should effect this as well (like companion strength, or even just control enhance) for proper actual scaling...
At the very least, that tome line should be changed to something more like: use Bond on someone and then you get the tome benefit naturally (as before), use AoD on someone and then you get a caster version of that tome benefit (so your nukes/dots arent shit). Id say they still shouldn't be truly mutually exclusive (like a 36s cooldown on a 1 minute lasting spell, so you have some option to twist them if you can spare the spell gems) just so enchanters keep a little bit of that old class identity, but eh, I guess thats not happening.
Are either of these possible?
I did find it a little bit odd that the aod mimic damage % or the boon damage wasn’t just scaled a bit instead of only being able to choose 1 or the other. A lot of the enchanters I’ve talked to really enjoyed the aspect of weaving these 2 end-game attainable spells and trying to find the best dps classes to use them on for different encounters. If anything just make lower level versions of AOD so it isn’t just this spell you suddenly get when you can farm Ikisith.
This is a fair point about one of the more subtle ways we would optimize damage
- and also don't forget melee itemization for yourself. With no word on the Cascading Bond AA, those of us with four ranks are out hundreds of AAs, and there is no sign that there will be a fix or a refund. We are effectively operating on one class tome - no other characters face that issue. The biggest problem with putting everything on a shared cooldown isn't just raids, it is that removing both the ability to stack several copies of the spell and pooling the cooldowns really hurts the group and duo dynamic. Playing duo as an Enc / Druid or Enc / SK would involve me meleeing with the bond tome and spell mimicing the other class.
I don't necessarily hate the 1 minute cooldown, and I like being able to cast and do other things. Charm is fun, and I'm fine with that. Where there is charm mob availability, there is potential for competitive DPS at a variety of tiers. However, what is being done is like removing rains from mages and replacing them with a one-off targeted AE. Yes it can sort of do what you were trying to do with blowing up many mobs, but it is not the same.
I want to ask everyone this? If you think that the enhancement playstyle is just a lark with those two spells, then what is the purpose of the visage and misdirection lines of spells? What about trickster's augmentation or boon? I feel like that component of the lower level class identity is being ignored because it was "bad" and AOD and bond were targeted because they are "too good" - but the nature of a short term enhancement buffs is not isolated at raid levels.
Why not tweak these spells and potentially offer lower level forms of bond or AoD? These are an existing part of the class that was always stylistically similar to those spells, but has a lot less utility. There are plenty of other ways one could simulate the enhancement playstyle at a lower level as well. I'm pretty adamant that even though it needed adjustment, enhancing spells are and should remain a core component of the class.
@Dev-Cole is talking about a paradigm shift... I have read the
Structure of Scientific Revolutions, which is the book where that term comes from. The idea of a paradigm shift comes about as follows: Once an existing paradigm is established, it operates with small incremental tweaks while essentially solving puzzles in a field. When the existing model is inadequate to address anomalous results
and the model itself is unable to be modified, the field enters a crisis. This crisis provides an opportunity to re-examine the core assumptions of the existing paradigm and develop alternatives. If these prove to be successful at resolving the anomalies and proving a consistent, useful, framework, a new paradigm emerges... However, there is nothing in Kuhn's ideas that says that a potential new paradigm is immune from challenge or that it shouldn't be judged against the past (Kuhn was as much a historian as a philosopher).
These changes feel like we never adequately challenged the old system to see if it could still solve puzzles within the paradigm...
It is like we jumped straight to a new one, and we never got to consider the core assumptions of the new model before it was established.
While some historical analysis is presented, I don't feel like the players comparisons with the recent past are being heard.
Science is a process that is guided by consensus, not decree. I don't know that we have really achieved a consensus here, and now it feels like the debate is closed in some areas without an explanation why. I don't know if that feels fair...
So I'm going to follow with a few more questions.
1) Assuming highly skewed raid DPS was a legitimate problem (I think that's fairly evident, but we're calling it an assumption) - was the old model
completely inadequate to deal with the anomaly? Were we actually at the limits of what could be explored going forward by tweaking the class as it was?
2) If there was no way to address the previous anomalies, we're in the realm of developing new core principles, but we still have to have a competitive level of utility - in addition to addressing the anomaly. Have we achieved that? What gaps are there?
3) If we assume that the previous playstyle itself had some utility or value to the players, and the value is not just a damage contribution, but how the class is played - Are we achieving that value in the current framework?
4) And if not (due to the shared AOD / Bond cooldown), what about the current operating principles prevents the use of separate cooldowns or any action on the cascading bond AA ability?
I'm asking because I know that the damage can be scaled, the timers can be adjusted, and the AA can be made a hotkey. So what about the overlap of these items is so game breaking that they must be off the table? Is there a way that we could meet them part way?
Not trying to be a jerk here, I'm open to a lot of these changes, but I don't think we get back to "normal" until those questions can be fully answered - and we have a ways to go until I think it's settled.