reliant on an enhanced control
This is a good point. Focusing on charm in a box, adding other mechanics to play around with duration would be cool.
chromatic fury focus only going up 1% per rank
I know it is less, but we could argue that it is more of a % than unresistable focus effect (there is none)
enchanter mechanics: rune
I would like to add more to this mechanic. I don't know if this means an entire rework of runes? EQEmu has runes that are a value, and mitigate a percentage (say 20%) of incoming damage. So they last longer and act like more of a buffer. I also think the scaling could be looked at. Lastly, is casting larger runes less often more enjoyable than smaller runes more frequently?
charmed pets also kill you damn near instantly if they hit you after a break
Focusing on charm in a box, mechanics that assist with preventing this would also be good?
this is how most enchanters feel about their class right now.
The change to enchanters was a paradigm shift for everyone (myself included). What I have been doing is reading feedback, and hashing out details with admins.
A long while ago enchanters had a similar issue where players did not like their DPS contribution hidden. Interestingly, when an enchanter Boons a rogue, the rogue does the damage on the server, and we send Boon's contribution to the enchanter, and not the rogue. It was a solution that past developers came up with.
But the core mechanic for the enchanter was "boosting your allies damage".
AoD looks like it was a 30% spell crit bonus to your target. Historically we can see that these spells were intended to boost your allies damage. I do not know if perhaps this did not synergize well with wizard ultimates or what, but it got changed to a spell mimic. This percentage was 50%, and then this 50% was removed. (the 50% was may not have been live, but it was in the code base. We can use blame to determine who wrote it and when)
I hashed out Boon and AoD shared cooldown a lot. This will remain as a shared cooldown. I have talked about increasing the mimic portion of AoD so that AoD and Boon is more of a situational choice. (I have heard that Boon is always the better option in a raid). Also, real question. Would players prefer if the shared cooldown was 30s with a 24s duration? This is more active, but technically a nerf.
What was even wrong with the unique ENC play style of piggibacking on group members?
I like this mechanic. We talked about adding tank and healer specific versions of this.