Allielyn said:The mob was too high for cripples, yes, so currently I'd guess rangers still have a nice advantage there. It just won't show on raid trash/bosses.
Characters were buffed with most major long term buffs, but without styles, short term atk clickies, or short term buffs such as savagery and giantkin. The goal was not to parse MAX dps per class, but comparable dps per class.
The Rogue stance drains stamina at a considerable rate. It is not as fast as the Dodge stance, but it is fast enough that I can hit it at about 10-20% on the mob and I will run out of stamina at about 0-5%.robopirateninja said:Shouldn't styles have been accounted for in these parses as well? Styles are an integral part of melee classes, and part of what makes them separate and discrete. To ignore combat styles while comparing class dps seems prettysyduck: to me. Rogues have a style that reads "Deadly precision: increase accuracy and damage" and rangers get "Automatically Succeed Double Attack and Dual Wield. Requires 2 Weapons." Neither of those lead me to believe they drain your stamina intensely, making them suitable for long-duration use. I don't think you can assume that they would both increase dps in exactly the same ratio, and ensure class balance.
robopirateninja said:you're comparing auto attack on multiple boxes, not class dps.
I don't think she was comparing raid DPS. I think she was comparing base DPS of the classes.Widan said:How can you compare raid dps without including styles, isn't that what is trying to be balanced here? Now obviously you need a shitload of stuff for max raid dps like striking curse and whatnot, but what you compared was solo dps with some outside buffs included or what?
Brimztone said:I don't think she was comparing raid DPS. I think she was comparing base DPS of the classes.
Raid DPS scales in VERY different ways. On raids, Mike chain Giantkins me pretty much unless theres a more important thing to do, like keep mobs locked down. This makes my DPS go from about 50% backstab to about 30-40% backstab since the Giantkin overhaste doesn't affect my backstab timer, only the rest of my DPS. It also gives a huge DPS boost.
On raids I can hit my ring and get another like 200 attack. I can also have Savagery which is insane attack. Like you said striking curse. You can organize your stances around striking curse, such as me hitting /s 6 during that, then hitting at other points during the fight to get the most out of it.
It is REALLY hard to balance raid DPS because no two guilds raid the same way. If you balance the DPS at the core(what Allie did) it's easier to control the outcomes. Stances just add that player input dps boost that you varies from player to player.
If that makes any sense.
Widan said:Ok, my mistake I thought it was more geared towards raiding. But if you are trying to balance base/melee dps shouldn't classes be limited to self only buffs to make it more accurate?
Why exactly are you so intent on ripping apart these perfectly fine(and accurate) parses of the base dps of the classes?robopirateninja said:she already mentioned that that is one of the potential flaws in her parses.
personally i would say to make the parses completely buffless, since the buffs you roll with are just as individual as your use of stances, and to make a fair use of self buffs you would need to be recasting savagery every 3 minutes which would be pretty annoying for a parse of several hours.
One thing I haven't seen mentioned is if you buffed the beastlord's pet during these parses as well, that's another possible source of skewed numbers.