Alton said:As part of this posting, was backstab looked at?
Specifically, it capping at 100% haste, so after you have a GoE (77%), any item haste higher than 23% is useless?
This ends up making ~22% of rogue item haste, + giantkin haste + bard haste end up not helping 48% (per below) of rogue dps =/
Yup. Allie did a great job with the parses and chars.Waldoff said:Just to elaborate on allielyns elaborate post.
Each was done in a controlled setting with meticulously picked gear from each tier. She spent literally hours on making sure these parses are as exact as possible. Be sure to pat her on the back for them.
Wiz said:Does this need "looking at" if the DPS numbers are right? Archery is the same way and there's not much we can do about it.
Ranger (melee) - 32:26 minutes || 7 || 4:38 minutes || 226 + 11
w/2hb 65:50 minutes || 5 || 13:10 minutes || 232 + 7
Ranger (ranged) - 105:58 minutes || 8 || 13:15 minutes || 276 + 17
Wiz said:40 dps, plus being able to avoid rampage, riposte and aoes is "close"? Yeah, okay, you go ahead and melee.
Garluk said:Riposte? Why would I be attacking from the front except for a very limited number of encounters?
AoEs? The ONLY AoEs that I routinely outrange are Farg (which we never do anymore), Thaz lower fire mini and maybe a couple in CoD (again, that we never do).
Rampage? Ok, I'll give you that one.
It's easily worth 40 dps to be able to 2box a needed class on those nights when we are short of warm bodies or to be able to serve as an emergency tank should the MT fall. With the money I'll save from not spending it all on arrows I may actually be able to afford my eternal some day.
Wiz said:Okay then, I'm not going to create a 500 dps gap between range melee and ranger archery because you are too lazy to shoot arrows otherwise. Sorry.
Garluk said:Thanks, Allielyn, for the effort put into the parsing. I've done a lot of parsing/testing myself and know how time consuming and tedious it can be.
I do have one question about the results, though. What was the level of the test mob?
The reason I ask is because if the mob is low enough (under 61, I think) for crippling blows then you can come up with some fairly distorted numbers due to the inherently higher crit rate from archery. It's pretty common for my bow dps on mobs that are low enough for crippling blows to land to vary 150% or more: 250, 280, 465, 300, 625, 275. Before this recent revamp to archery, I have on a few occasions parsed out at over 1k dps on dark blue mobs that I routinely did 350ish on if I happened to land a couple big cripples.
khador said:im just curious if parses were taken fully buffed or no bufs.. would be interested in seeing a comparison of buffed and unbuffed=/
also would like to thank allie for taking the time and effort to work on what she has done.
Wiz said:Fully buffed.
Garluk said:My point was that I don't think 40 DPS is enough to justify the cost of using archery full-time
Allielyn said:I did use cotp on the ranger parse; counting it as "ranger" dps - in retrospect perhaps I shouldn't have, but there's little that can be done about that now. Blademaster likewise could be counted as "bard" dps, savagery as "beastlord" dps,
But to be honest, the reason I didn't incorporate any of those is not because I cared what portin of the dps really "belonged" to what class, but that that I wanted to be able to do long term parses without worrying about buffs fading. I wasn't as interested in max #s as I was in comparability anyhow, so it was no big deal.