Brimztone
Dalayan Elder
I really don't see how they are flawed, other than the Ranger-COTP issue.robopirateninja said:My complex is that a massive change was made to a class on the basis of flawed parses that ignored the abilities of the classes they were supposed to balance. I'm not trying to attack you at all, but to make an accurate and fair change to gameplay accurate and extensive logs ARE required. Yes, it will be time-consuming and annoying and it may not be complete this week or next week or even in two months. I appreciate the time you have put in already, and gearing out all of those characters to appropriately represent different tier levels must have been another headache in itself.
If you want volunteers to help with this to save you some time I'm sure there are many players who would be willing to do some parses, and with adequate instruction on what to do and when they should be accurate, and cut down the turnaround time.
I don't think I claimed anywhere that I was an expert on melee classes; I main a magician and a wizard. I don't think it's necessary that you consult me when parsing classes I don't play. I do think that without adequate control over experimental variables you will see flawed results.
In my opinion, stances don't play a role in base DPS. About 90% of the time I am in Aggressive. The things that Allie picked up were indeed, the base DPS of the classes. A bot sitting there with auto attack on a monk can pick up the base DPS of the char. A lack of player input shows the base DPS of a class. Only when you put in the player input do you see the DPS potential of the classes, and thats what was shown when the players(me included) sent in parses from raids.
I'm pretty sure the numbers posted in the thread were the raw DPS numbers, while at their disposal was a huge amount of raid parses from players showing the same results.