Is my caution unwarranted? Again, the practice is very common, so I would assume that the lack of any retribution from staff on the matter means that it must be permissible.
What exactly is the policy? Are people who use /q regularly to character swap putting the accounts they use in jeopardy?
I think this pretty clearly answers your questions grinkles its in the OPRe: Hedging your bets on the 3-boxing rule by claiming an LD character doesn't count
It does. 2 characters in the game at any time, whether LD or not. You risk banning on your two highest level characters and jailing on a third if you violate this rule. (Or, if you give out your character's info as a buffer to someone else who might violate this rule. See the rule on account sharing.)
Thank you. I searched a few of the other threads but didn't realize this one began with a sort of FAQ. (And ouch, that red is hard on the eyes!) This definitely settles it for me.I think this pretty clearly answers your questions grinkles its in the OP
I've said this before and I know its never well received, but gross multiboxing (3+) should be allowed in cities. Heck, even just allow it only 1 zone like sadri or something. Buffing is a nightmare.
Thing is, you used a ROG and his superior form of invis to skip yourself (and your group) past mobs that would have seen throug YOUR invis. Thats where you did content skipping - ROG doing ROG scouting is 100% fine.
because you can code a mob to see through rogue sneak/hide but you cant code a mob to prevent feign death. honestly i think being jailed for this thing is kind of silly because you can prevent it by coding the trigger mob to only port people on its hate list, making the trash see through rogue sneak/hide, making the trigger mob non-soloable, putting trash mobs in the room with the trigger mob etc. Now if they had used a monk to FD to it and solo the trigger with trash that saw through sneak/hide would be content skipping, but that is not the case.I don't see how a rogue popping a mob is really any different than monks FD training mobs out of the way to skip pulls... this seems like a common sense sort of thing.
"Explicitly skipping mobs that are obviously intended to be part of the clear to an encounter" is what were looking at, not the invis clarification imo.
Thing is the solution to prevent "content skipping" on this is so obvious that most players would think that it is an intentional game mechanic. Rogue hide is an invis and using invis to bypass monsters is legal, whereas using FD to skip monsters is clearly stated in the rules as an unintended game mechanic. With this specific case being such a gray area and so debated, a special case should be added to the rules, or the content of the game altered to prevent a rogue from sneak/hiding and triggering the port to the boss.Yeah, there may be a coding difference, but its mechanically similar in terms of moving through content. I feel like bringing one class to cheese a number of pulls still fits "Explicitly skipping mobs that are obviously intended to be part of the clear to an encounter". Yeah, a dev could probably fix it, but they shouldn't have to. (Also you can code mobs against FD too, I've run into some)