Opuses and Class 3/4 tomes suggestion.

This right here is allready in place. See Eisley, Erude, Shimone, Tevinter. Sure there is a thing here or there that might be useful, but they continue to play and kill things because they enjoy playing the game with friends. There have been many people along the way that have continued to play even when there wasn't anything to put exp into.

I would not be opposed to the exp a book thing and turn into for something cool. I really like the idea of force popping a named mob. ie. MK, MT, MB, Fae, or even a raid thing.
I have plenty of books to fill and honestly it stopped being my priority a while ago. I play this game for the sole purpose of playing with cool dudes I like. Obviously other dudes play for other reasons but running out of exp is kind of lame. I think that opus should be available only through raid drops OR focus effect 9 and 10s need to be introduced as ways to progress your character at higher tiers. Class tomes should all be tradeable and 3 and 4 should be available through an ass ton of tokens. There should be an item that is available through bounties or something else as easily accessible. This item could go in multiple slots so that it doesnt cause issues with focus effect itemization. It could take original rohk book amount of experience to fill and cap out at a tier 12 or tier 13 item. I would fully develop this post more but im currently busy playing video games
 
I think that opus should be available only through raid drops OR focus effect 9 and 10s need to be introduced as ways to progress your character at higher tiers.

Why?

and

At what point will this progression stop? The server cannot afford to keep up with how much many of these people play. How are we supposed to get new people to want to play when they log on and are surrounded by people with 5 titles and over 10,000 hp? The general feedback I have been getting from new players is that they are overwhelmed and overexposed to high end characters and high tier gear (Most of the time being linked by nimrods in ooc), before they even really get to learn anything about the game. I have heard many complaints on how "top end" heavy the game is as well (not implying there have not be nice comments as well)

Yale
 
While that may be true you have to take a step back and look at the server population.

On most nights there are about 100ppl on. Right now there are about 4 mid/high end guilds in the T8-13 range. On those nights if 3 of the guilds have 20 ish on thats over 1/2 the population in that range. I would put the population % over 50% in the T6 or greater population but it is most likely closer to 80%.

So yes there is a problem that there are not many 'new' people playing but honestly how many new people do you expect to get. This game is going on 20 years old. It probbaly does not appeal to many people that did not play the original. I agree we need to get more new blood but you should not sacrifice those that put in the effort at the high ends for those just starting. IF no new content is going to be implemented and nothing for the 'high' end to look forward to it will just be a trickle down effect of more people quitting. The server was at its healthiest when it had the most higher end population. They farm more for tomes/exp/charms/quests which put more BoE gear on the trade market which promotes new players to help gear up. With less higher end dudes there will be less groups less gear things being sold making it that much harder for the newer people to catch up/start

tldr; This game much like socialism cannot succeed by bleeding the ones that put in lots of effort for the greater good of the lower tiered community
 
Would this game die if all people had some way of getting a opus or class tome to exp? We are STILL NOT talking about a easy way to get it or complete it. But a way for all, if one wants to get them.

Noone is saying "Hey, lets take away the opuses and class tomes for the high raiders" We are saying "Hey, open up a way to get it for thoose that cant be a high end raider before they run out of tomes/AAs to do" Noone is saying "And when we have stolen them from the high end raiders, lets give it out for free to the people that wants them" We are saying "It should be costful in some way and maybe even costful and hard, but there should be a way to let all have a chance without going all in hard core."

Now, get back on track in this thread and go start other threads where you can discuss whatever issues you have with class DPS or whatever. This is thread is not about that.
 
Would this game die if all people had some way of getting a opus or class tome to exp? We are STILL NOT talking about a easy way to get it or complete it. But a way for all, if one wants to get them.

Noone is saying "Hey, lets take away the opuses and class tomes for the high raiders" We are saying "Hey, open up a way to get it for thoose that cant be a high end raider before they run out of tomes/AAs to do" Noone is saying "And when we have stolen them from the high end raiders, lets give it out for free to the people that wants them" We are saying "It should be costful in some way and maybe even costful and hard, but there should be a way to let all have a chance without going all in hard core."

Now, get back on track in this thread and go start other threads where you can discuss whatever issues you have with class DPS or whatever. This is thread is not about that.
Just curious, what is this thread really about?

Because you seem to be ignoring any option that doesn't give opuses to the masses. If the problem is really something to xp, alternatives have been proposed. Some of those seem like they would be very beneficial to the game as a whole, and not just the tiny subset of players who are out of dropable tomes and can not or will not raid Thaz, Spires, or Turruj. I'm really getting the feeling that this is "I want the opuses that those guys have" not "I've run out of things to do and want to keep playing this game"
 
Just curious, what is this thread really about?

Because you seem to be ignoring any option that doesn't give opuses to the masses. If the problem is really something to xp, alternatives have been proposed. Some of those seem like they would be very beneficial to the game as a whole, and not just the tiny subset of players who are out of dropable tomes and can not or will not raid Thaz, Spires, or Turruj. I'm really getting the feeling that this is "I want the opuses that those guys have" not "I've run out of things to do and want to keep playing this game"

This thread is called "Opuses and Class 3/4 tomes suggestion." And the meaning of that is in my first post, and that was what I meant for this thread to be about. A way to get tomes for thoose who are running out of them.
Then some have added some other ideas, but the main purpose still remains.

Im really tired of people bitching about other things here and not listening at all to what others might say cus in their world, SoD is for hard core players only. I want to get this thread back on track, I want someone like Wold or Slaar to say something about what direction this might be headed, if any direction at all.

Is there a solution and in that case, what is the solution? And no, that question is not for people in game to answer, its for staff to answer cus they are the people pulling the strings here.
 
So rather than do something that will benefit everyone running out of tomes to xp or everyone who is working on tomes server-wide, you only want to benefit your character who is running out of droppable tomes by getting things you are unwilling to raid for. Got it. Sounds like a rather limited solution to me.
 
Getting back on point.

I would say with the addition of opus dropping from Thazz that went a long way to helping those who are not yet at spires/Turruj get access to them. Thaz is considerably easier and a good stepping stone. It does not give the casual player access to them, correct but gives a lot more of the player base access. I would really like to see what Upper Thazz has to offer.

I really like the idea of a bounty system with augs and things that add clickies or procs or consumable things that does this or that. I liked Deein's idea of hey lets have you kill XYZ number of mobs for the bounty and not kill until the rare mob ABC shows up and then you get credit. I think it would be pretty cool too if there could be a counter flag added so you know how many you have killed and how many there is to go.

My favorite idea thus far is to put exp into something and then you can turn it in somewhere or do something with a /cmd command, and make a mob appear. I understand that this would be a hellacious amount of coding and probably would be very difficult to implement. It would be super cool if there was a raid version and a group version. Take 6 of the group version to pop a raid boss/encounter. Have these things be roughly 1-2 CoP in length. It would help people stuck on vah, or people stuck in guild progression because they cannot get kill of X mob bc some other guild keeps it on lockdown. It will even help those players that try and collect things by giving them more shots/week at a mob. I also thing it should be a *version or something though that does/will not bug out the normal version.
 
I also support Tevinter's idea of making class tome 3/4 dropable so can help out those guildies who missed 1 night in 6 months and that night happened to be when thier book dropped.
 
My favorite idea thus far is to put exp into something and then you can turn it in somewhere or do something with a /cmd command, and make a mob appear. I understand that this would be a hellacious amount of coding and probably would be very difficult to implement. It would be super cool if there was a raid version and a group version. Take 6 of the group version to pop a raid boss/encounter. Have these things be roughly 1-2 CoP in length. It would help people stuck on vah, or people stuck in guild progression because they cannot get kill of X mob bc some other guild keeps it on lockdown. It will even help those players that try and collect things by giving them more shots/week at a mob. I also thing it should be a *version or something though that does/will not bug out the normal version.

This seems super convoluted. Why not just make it simple and have people turn in tomes at the vendor? This system already exists and is done for the same tomes, just different numbers. Just make the cost incrementally higher, like the first two. (Would cut down the work for the staff as well)

People have had opus's for years, by giving access to other people this is going to have little effect on the status of people's characters who care about where they place on some chart. It also gives people who raid and have bad luck the ability to get what they have been denied and those who raid get them for free along with the loot the named drop from turrj and spires. Sounds like a win, win to me.

Tbh, most people who can only play a few hours a day are not even going to be able to do very many of them anyway and it will extend the game life by quite some time. For me as an example, who plays a few hours a day, probably a few years.

Yale
 
The people who are expressing their interest on this subject are all people who at one point or another raided this. Agik, gargate and yale have all been in guilds who have been capable at one point or another.

then you have people like
http://shardsofdalaya.com/fomelo/fomelo.php?char=paxit
http://shardsofdalaya.com/fomelo/fomelo.php?char=ishlana

who are monsters in their own right and literally have every tome done and haven't yet voiced their concerns. Again this seems to me like a bunch of old players wanting what they couldn't get when their guild was doing the content.
 
Why not make the expable stuff raid drops just for the raiders, since those extra nukes and stuff from potions is most beneficial on a raid boss.
And make the opi/class tomes open for more (with a pita work to get them, like fill expable item to be allowed to buy a tome or so).

HBM players are more and more looking to be working on being the only ones to be able to get tomes, and in the long run be the only ones on the server.

The natures of MMORPG's is that hard core players run thru content. Then have not much to do until new content is released.
The casuals get closer to the hard core, but since new content is released they never catch up.
And for every new expansion the original content gets more and more trivialized and at the same time makes it easier for late arrivals to catch up.
The problem here is that new content havent really been released in what, 3 years since ikisith was released.
Atm we are keeping the hardcore happy by making sure it is too hard for the casuals to move ahead if you dont wanna be a hard core raider.
Then the casuals will be gone.
And the server will die.
 
This seems super convoluted. Why not just make it simple and have people turn in tomes at the vendor? This system already exists and is done for the same tomes, just different numbers. Just make the cost incrementally higher, like the first two. (Would cut down the work for the staff as well)
The idea he was talking about, which I happen to think is pretty cool, would be the ability to on-demand spawn a 6-man or raid monster by completing a book like "Finding Queen of the Fae" or "Hunting Ancient Vampires (Tarlisha)." Those kinds of things would, in theory, allow people who don't have the time/ability to compete with dudes farming those 6-mans to progress on a quest that requires that monster. Kill that monster when you and your friends want to. Super casual style. That gives people something to xp and gives them better access to content. Those books would be super easy to get, vendor or maybe a pretty common drop where it would make sense for them to drop (Cata for Tarlisha, for example).

It'd have to be a pretty long book and maybe flag those characters somehow for a day so they can't just sit there and spam farm content would be needed, but I think it could work. From my point of view, as someone who still has a bunch of droppable tomes to do, I would be motivated to do this. As someone who has some access to opuses, I would do this. And as someone who recently had nothing I wanted to xp, I would have done this.
 
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Those kinds of things would, in theory, allow people who don't have the time/ability to compete with dudes farming those 6-mans to progress on a quest that requires that monster. Kill that monster when you and your friends want to. Super casual style. That gives people something to xp and gives them better access to content..

What does this mean? What exactly do you get from killing this monster spawned by an xp tome? Loot? Opus's? Quest pieces you need? Ember flow tomes? Call me stupid, but I don't quite get this.

Yale
 
HBM players are more and more looking to be working on being the only ones to be able to get tomes, and in the long run be the only ones on the server.
.


This is just not true. Prophecy/Eternity is in Thaz there are opus.
Prophecy and SB have both killed prime thus in Spires there are more opus.

It will take time but then both SV and Prophecy will be in Turruj and get even more books to do.

I agree with making things somewhat easier and more accessable, but it is not the end of the world. There are 3-4 guilds all capable of getting opus and if more people did thaz would be even more books available. Again I am not against giving access to these things but then there should be somewhat a revamp the way turruj works. Move stat and resist tomes off mobs and just focus on the better books.
 
What does this mean? What exactly do you get from killing this monster spawned by an xp tome? Loot? Opus's? Quest pieces you need? Ember flow tomes? Call me stupid, but I don't quite get this.

Yale
Anything that monster typically drops, or does in its normal form. Need to kill MK for a quest and just can't seem to find him up? do the tome, spawn em, kill em. Need a QP from Tarlisha? Ditto. Want a robe from Fae Queen? Same deal. So if it's an EF monster, EF tomes, EF gear.
 
What does this mean? What exactly do you get from killing this monster spawned by an xp tome? Loot? Opus's? Quest pieces you need? Ember flow tomes? Call me stupid, but I don't quite get this.

Yale

you get whatever it is you need off them be it a ef book a qp or a quest flag.
 
you get whatever it is you need off them be it a ef book a qp or a quest flag.

So we need to implement tons of different tomes, all ending up in different things gained? For example mob A has 5 different loots, to spawn him you need a tome that triggers mob A and makes it drop the piece you want? Ie mob A will result in 5 different tomes?

Or well, we could implement tome A and then a dialogue with Mob A regarding what loot he would drop on death.

Would 1 tome make the mob stay up till dead? Or would it be a one shot trigger? Ie you complete your tome, you get your mob, you make your pick of item and if you fail its gone?

Would tome A give you more then 1 drop from mob A? I mean would it be something in it for all players in the group or would it be for you only?

What tier of mobs would this spawn? Are we talking T6-8 mobs? T0-T13 mobs? How many mobs would we need a tome implemented for?

Elaborate your idea, then post it in a new thread. Its not as easy going as it seems imo.


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Ok back on track, still would like Wold or Slaar to state their opinion here.
 
you get whatever it is you need off them be it a ef book a qp or a quest flag.

Opus's? Class tomes?

How is this different than the tome vendor idea?

The main claim against giving people access to opus's, class tomes and gear in this forum has been that people will stop raiding and go get tomes or items, or that their "hard work" will be for nothing.

I think it best to just add them to the vendor, I mean honestly how long would it take to actually get something like this in the game? Its fairly in-depth. Essentially it just does the same thing, because it takes time to gather tomes to turn in, purchased or dropped.

Yale
 
So we need to implement tons of different tomes, all ending up in different things gained? For example mob A has 5 different loots, to spawn him you need a tome that triggers mob A and makes it drop the piece you want? Ie mob A will result in 5 different tomes?

Or well, we could implement tome A and then a dialogue with Mob A regarding what loot he would drop on death.

Would 1 tome make the mob stay up till dead? Or would it be a one shot trigger? Ie you complete your tome, you get your mob, you make your pick of item and if you fail its gone?

Would tome A give you more then 1 drop from mob A? I mean would it be something in it for all players in the group or would it be for you only?

What tier of mobs would this spawn? Are we talking T6-8 mobs? T0-T13 mobs? How many mobs would we need a tome implemented for?

Elaborate your idea, then post it in a new thread. Its not as easy going as it seems imo.


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Ok back on track, still would like Wold or Slaar to state their opinion here.
"Tons of different tomes" isn't that exactly what you are looking for? Access to more tomes? Why shouldn't the whole server get access to more tomes or again, should it just be for people who want opuses but don't want to raid for them?

Just my view:
1 mob, 1 tome. Maybe scaling the xp required to do it by the tier of the monster. You kill it, it may or may not drop what you want. You don't kill it and leave it up? someone else does. I'm not suggesting this is a "you xp this book and you get exactly the loot you want."

Why should it be different than normally killing the monster? MK doesn't give you 6 loots now. This is a chance for more access to monsters, not promised loot trains.

I don't know how many mobs. I imagine that a preliminary set of 6-mans could be beta tested and if it works out, and people like it, and it's not crazy unbalancing, then it could be expanded.
 
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