What 6-man content drops opuses or class 3/4s?Opus's? Class tomes?
What 6-man content drops opuses or class 3/4s?Opus's? Class tomes?
"Tons of different tomes" isn't that exactly what you are looking for? Access to more tomes? Why shouldn't the whole server get access to more tomes or again, should it just be for people who want opuses but don't want to raid for them?
Just my view:
1 mob, 1 tome. Maybe scaling the xp required to do it by the tier of the monster. You kill it, it may or may not drop what you want. You don't kill it and leave it up? someone else does. I'm not suggesting this is a "you xp this book and you get exactly the loot you want."
Why should it be different than normally killing the monster? MK doesn't give you 6 loots now. This is a chance for more access to monsters, not promised loot trains.
I don't know how many mobs. I imagine that a preliminary set of 6-mans could be beta tested and if it works out, and people like it, and it's not crazy unbalancing, then it could be expanded.
One could say the same about moving opuses and class 3/4s from raid content to effectively vendorable.Its not as easy going as it seems imo.
Just my view:
1 mob, 1 tome. Maybe scaling the xp required to do it by the tier of the monster. You kill it, it may or may not drop what you want. You don't kill it and leave it up? someone else does. I'm not suggesting this is a "you xp this book and you get exactly the loot you want."
Why should it be different than normally killing the monster? MK doesn't give you 6 loots now. This is a chance for more access to monsters, not promised loot trains.
I don't know how many mobs. I imagine that a preliminary set of 6-mans could be beta tested and if it works out, and people like it, and it's not crazy unbalancing, then it could be expanded.
None. That's what this discussion is aboutWhat 6-man content drops opuses or class 3/4s?
One could say the same about moving opuses and class 3/4s from raid content to effectively vendorable.
And tokens = junk tomes, junk tomes = platinum, making them effectively vendorable. Not actually vendorable.Oh it would just be Take a number of tokens needed... then you have it there, if you want it.
Giving everyone something to xp that will let them spawn a monster that they have been looking for and is heavily contested? Is this currently done and I'm just not playing the game right?This idea just uses the same concept as the status quo
Giving everyone something to xp that will let them spawn a monster that they have been looking for and is heavily contested? Is this currently done and I'm just not playing the game right?
Giving everyone something to xp that will let them spawn a monster that they have been looking for and is heavily contested? Is this currently done and I'm just not playing the game right?
It's a new idea for people who have run out of things to put experience points in and would like to a) put experience points in things, b) kill monsters to do that, and c) play this game. Which, regardless of whether it's the title of the thread, is kind of the point behind it, is it not?It is a new idea for emberflow mobs and QP's yes, I would say more, but I'm done derailing, it has nothing to do with the subject we are talking about.
It's a new idea for people who have run out of things to put experience points in and would like to a) put experience points in things, b) kill monsters to do that, and c) play this game. Which, regardless of whether it's the title of the thread, is kind of the point behind it, is it not?
I imagine that the quest flags, quest drops, emberflow tomes, and gear that these monsters drop certainly would progress characters. But even if it didn't, how about some of the other potential things that could be done with (new thing you put experience points in)? Trade it to an npc for expendable clickies, or augs, or things like that? Are those progression/advancement enough? Or does it need to be already existing opuses and nothing else is sufficient?Putting xp into something that does not progress your character does nothing to fix the problem.
Yale
I imagine that the quest flags, quest drops, emberflow tomes, and gear that these monsters drop certainly would progress characters. But even if it didn't, how about some of the other potential things that could be done with (new thing you put experience points in)? Trade it to an npc for expendable clickies, or augs, or things like that? Are those progression/advancement enough? Or does it need to be already existing opuses and nothing else is sufficient?
I'm really just trying to come up with solutions that make the game better for everyone. Not just a tiny subset of players that have run out of tomes to xp and want raid tomes but don't want to raid; not just the subset of players who can get opuses; everyone who is at the point of reading tomes.
Check.Reread my post, I edited it
Putting xp into something that does not progress your character does nothing to fix the problem.
Also, allowing people alternate ways of gaining books does not solve the problem in the long run just delays the problem further. Because eventually they will run out of the opus to do after they get them all
I have played for 8+ years and I still do not have all of the tomes done
Yale
The people who are expressing their interest on this subject are all people who at one point or another raided this. Agik, gargate and yale have all been in guilds who have been capable at one point or another.
then you have people like
http://shardsofdalaya.com/fomelo/fomelo.php?char=paxit
http://shardsofdalaya.com/fomelo/fomelo.php?char=ishlana
who are monsters in their own right and literally have every tome done and haven't yet voiced their concerns. Again this seems to me like a bunch of old players wanting what they couldn't get when their guild was doing the content.
Then why is this even an issue?