Ta-da!
Shadowknight
Runic: Scream of Horror: Target based 18 second buff for 800 mana, Increase aggression by 200%, 10% death save, add proc: Anger (75 agro)
Cleric AND Paladin
Runic: Zealous Might: Self based 12 second buff for 440 mana, increase attack by 100, DEX and STR by 50, overhaste, decrease aggression by 50%, add proc: cease (1 second stun)
personally, i think the paladin/sk balance is fine the way it is atm: sks excel an single target agro (if you know how to play your class, and if you get to 65+ high tier raid game, i would hope that you do) and debuffing opponents, and paladins excel at patching groups and ae agro. a skilled SK can keep a small group mobs (3-4) occupied if he works for it and a paladin can decently tank single mobs if he spams agro properly.
the stuff that was said regarding giving paladins a large unresistable agro pbaoe of 12 targets and etc - although cool, would be, honestly, way overpowered. imo the knight balance is fine just the way it is - just leave the griping alone and learn to play your class before you say "FD pulling this" "group HoTs that"....
imo zealous might would suck for paladins cause they DO need to keep agro pretty high even in raids, if the MT just happens to take a dirt nap and defo in groups where they end up tanking. worst case scenario, if you need to lose agro in raid, just back off from dps a few seconds and youre fine.
i like the idea of having another big self-heal like taraztu though. would defo be useful in some cases. usually i keep up taraztu and malath spells and for those rare occasions i bring in althuna at the cost of Shout of Agony.
the rain stun spell is really a no-go though. another fast-casting low-moderate agro ae blind would be good.