forced gm events

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GuiardoTuneweaver said:
It may be an inconvenience now, but it sounds like it won't necessarily stay that way...

Wiz also specifically mentioned that it would take a long, LONG time for Dark Rot to ever progress to that stage. I haven't encountered anyone with Dark Rot Stage 2 yet, and I can't imagine that of all the stages, perma-death is near the front of the line. I think Wiz actually said that you'd only be able to get around to perma-death if we allowed it to hang around for like, a year (real year, not ingame year).
 
Ykari07 said:
Wiz also specifically mentioned that it would take a long, LONG time for Dark Rot to ever progress to that stage. I haven't encountered anyone with Dark Rot Stage 2 yet, and I can't imagine that of all the stages, perma-death is near the front of the line. I think Wiz actually said that you'd only be able to get around to perma-death if we allowed it to hang around for like, a year (real year, not ingame year).

Right... So given that once you catch it you can't get rid of it, can you blame people for wanting to avoid catching it now? Not knowning the future stages, how bad the effects are, and how long it will take to find a cure? Using 2 digits to represent what year it was sounded like a great idea in 1990, but when 1999 rolled around....

People have already found an ointment to stop the spread.

Which apparently nobody uses.
 
Perma-death sounds like people would just perma-quit.

khador said:
seriously i dont get what the big deal is... i see 1 person upset that they cant do their own thing.. when they can.. you dont have to participate in the cure and you will still get cured most likely.. all u have to deal with is a little debuff and 1 less buff slot.. is that to much to deal with? i have the dark rot on my druid.. i would like to help out.. but im currently away without sod.. but even if i had sod id probably just be pling my sk or something atm.. doing my own thing.. this doesnt force u to do shit so uhm... get over it?

Dude you saw one person post about it. I'd be willing to levy a pretty hefty wager that more people than just grizlor are upset about it, but didn't bother to post, and/or just are not playing while it goes on. Hell, the subsection of people who actually use the forum includes quite a few, but a great many people just don't use it whatsoever. 1 buff slot is a pretty big deal at higher tier raiding, at least it pretty much seemed to be when I was still playing, even for a caster. I can only imagine how much it blows for a tank.

Personally I don't care much about it, I just hang on the forums out of boredom, but for the purposes of playing devil's advocate...I can see why people would be pissed. Also why would they even bother to post about it...if it wouldn't change anyways?

Also this

guyvertoo said:
Might as well round us all up and throw us in the camps, I see how you people think.

made me lol :D
 
vistachiri said:
Sure, never said it did. Just I can pretty easily see why it pissed some people off.

I can't. Unless it's a persistant, recurring thing, or it's damaging balance-wise, there's very little reason to make a thread and no reason on earth to make this kind of a thread.

Too often, players see something go poorly for them and think "why is the game doing this to me?" instead of "what can I do to not get fucked?". People who consider themselves masters at the game are guilty of it the most but it can happen to anyone--Name-nerf whining is another, if not entirely similar, example.

Edit: A better example might be the 'omg too hard' complaints that sometimes crop up when overgeared raiders manage to wipe to an encounter they don't know.
 
Goatface said:
will have to make sure all my mules get it and never get cured :)

And this is the kind of thing I'm talking about, asshattery. Of course people will do this, that's just the way people are, but is this really what Wiz wants, a new way for people to grief others? I always thought this server was pretty good about being anti-griefing, but now an easy way is being handed to these folks. It makes me not want to play until a cure is found, not because the effects are terrible, since they're not (although they may become so in time), but because it lets people do this kinda crap that I dislike PvP for.
 
I'm one of those people that are pissed off about this. I logged on for the first time in over a week yesterday and ended up having to leave quickly and my toon was left idling. I come back and my char has this disease that I can't get rid of. I didn't want it and none of my cures work. So, yes I'm pissed off; but it's more about not having control over my own fate. Then I found out that you can stop the spread by talking to the Athica healer. Stopping the spread isn't the same as curing. While this does give me some semblance of control I don't exactly have a tonne of time I can devote to such things. I guess my question would be, Is there actually a cure for this out there somewhere or was the whole event only half implemented?
 
The whole event is an event in progress. You don't have to participate, as (I can only assume) the rewards will be available to all. You can go about your business as usual without giving two figs about what's going on, although I'm sure anybody you group with would at least appreciate your containing your disease. (Again, not necessary for gameplay.) In the meantime, the worst you've got is a very mild debuff and 1/15 fewer buffslots (7% of my buffage space o gosh!).

I'm sorry for those of you who feel that for the time this is a MAJOR pain to your overall gameplay: but I really believe y'all are making mountains out of molehills.
 
I suppose it's really just a matter of different ways of playing. The actual gameplay effects are minor, so that's not what's bothering me so much. what does is knowing that my character can get an incurable disease through others being either careless or malicious. Ironically, as this is a ROLEPLAY event, supporters point out that it has little effect on GAMEPLAY, but I think it's reasonable to assume that from a RP standpoint, our characters do not want an incurable, eventually fatal disease which may or may not ever have a cure. The only way to avoid it, though, as Iaeolan said, is to become a hermit, which is not much fun in a MMORPG. If uninfected and contained people are given some kind of haven (with a portal, bank, vendors, etc.) where we don't have to worry about contracting the disease, it wouldn't be so bad, plus it would reward those of us who have either managed to avoid getting it (which is very difficult if you travel ANYWHERE) or have bothered to contain it.
 
Well, I was present at the inauguration event for the Dark Rot. I have to say, it was well planned (or at least seemed like it) and well executed. A lot of this negativity doesn't come from the event itself, or even the disease itself. I'd be willing to wager that a lot comes from the undefined amount of time we now have to live with it. A lot could be avoided in future events by planning for a way to inform people when the next stage of the event will occur, and being sure that the last stage is ready to be pushed out the door before the first stage is ran.

I'm really trying hard not to step on the toes of the Devs who obviously put significant work into setting this scenario up, so please take this as constructive criticism. This is not saying your work was flawed, or that I don't appreciate it. Once again, I enjoyed the event as it was running. I'm simply suggesting a way it might be improved on.

Obviously someone started kicking this idea around, about the event and plague and all, and the Dev's developed it in a general way. They worked out the details of the first event, and implemented them. When they had enough people available to control the event, they ran it. They know what the next step is, and right now are scrambling to write it, detail it, debug it, and set up a time to play it out. Perhaps things would have been smoother and much negativity avoided if the Hierophant and the new zones that I assume come with him were the first things developed. Then comes the way to get there. Then plan the events backwards from completion to start. This way the next event is ready to fire as soon as the previous event is done. Atm we're all just kind of sitting on our hands, staring at the disease Icon.

A difficulty that immediately comes to mind with this approach is the time required from the GMs to monitor the event's progress and respond accordingly when interactivity is required. I propose implementing everything from start to finish in one patch, but requiring GM action to 'open the door' to the next stage of the event. For example, at the end of the event that started this, Healer Vogir could have been immediately activated, giving the players some time (and reason) to scramble the resources together to try to contain the disease before it got out of control. Activating the healer after a vast majority of players got infected was pointless for containing the disease in a RP sense. It did however stop the disease-hate that was springing up all over the place for a while, causing people who were at the event to not be able to group. (I got the feeling this was a band-aid, other people probably did too).

At this time, the portal and a helpful wizard NPC who noticed it appear, would be waiting to be discovered somewhere. When he is discovered, he tells the players (pre-scripted, not GM interactive) that he believes it could be opened with a key that requires 8 parts to be retrieved for him. Each part is in a different dungeon, as a ground spawn. The players can then go raid these dungeons to retrieve these parts. During all this player-action time, the GMs can be sleeping, or playing different games, otherwise getting some R&R. When all the pieces are retrieved, the wizard guy replies with the prescripted comment, "All the parts of the key are gathered, I'll get to work on re-assembling them." The GMs periodically check to see if the wizard is working on the key. If the key is being assembled the GMs get the actors required for stage 2 brought up to speed on whats happening in the next event. That night, the wizard announces he has successfully opened the portal, and the next player interaction event begins. Each 'Stage' should be limited to 3 - 5 hours of gm time, with 1 - 2 days of player-gather-quest time in between. This way players are never left with nothing to do, and the "What can I DO about this" never sets in.

It's all about the Illusion of control being in the players hands. They FEEL like the are in complete control over when the next event occurs, when in fact the time required has been carefully balanced before hand, and all the events are scripted.

I think at this point in the story, with everything thats already happened, there isn't a whole lot to do but go with the flow. Whether as a Dev, GM, or Player. Devs can't plan the whole event and leave the players waiting all that time with the disease, it needs to be brought to a closing point. Players can't do anything till the Devs push out the next step, and GMs can't do anything but try to keep the peace. This thread was inevitable as soon as the disease was unleashed, but no one saw it till it was already happening.
 
Wiz said:
I'm just surprised he didn't imply that the reason they're not saying anything is because insane wiz that plays people like a puppet would ban them all or something.
Actually I didn't enjoy contracting the disease randomly either and then finding out I couldn't cure it.
 
This event is entirely Wiz's baby. He's been planning it for quite some time.


This is exactly what I referred to when I said "why is the game doing this to me?" vs "what can I do to not get fucked?". You were well aware of how communicable diseases work but you left your guy unattended afk. You then got a communicable disease. Your fate was entirely within your hands, you just dropped the ball. Now you can either help the RPers find a cure or you can deal with the fact that you lost a buffslot. Option three, complain to the forums, makes no sense for a one-shot event.
 
This is well said until, understanding the way these communicable diseases work, you factor in the people who stand at zonelines waiting to infect others or whatever else the griefers might do to spread an incurable disease.

EDIT: And yea this is a one time event that will be over relatively soon so all of this commotion about it really doesn't matter. I actually don't really care about it other then to throw in my two cents because people being slightly aggravated by it is justified in my opinion.
 
Thinkmeats said:
This is exactly what I referred to when I said "why is the game doing this to me?" vs "what can I do to not get fucked?". You were well aware of how communicable diseases work but you left your guy unattended afk. You then got a communicable disease. Your fate was entirely within your hands, you just dropped the ball. Now you can either help the RPers find a cure or you can deal with the fact that you lost a buffslot. Option three, complain to the forums, makes no sense for a one-shot event.
Of course I know how communicable diseases work, at least I thought I did. I've summed it up in an easy 2 step scenario for you to follow:

1) get too close to an infected person and you'll catch a disease
2) head to healer for a cure

Step 2 was kind of removed and I didn't know until it was too late.

Besides that, a lot of this whole scenario has been downplayed by hiding behind this 'one-shot event' idea. No ETA was given and I've been on the server more than long enough to know what that could mean. Really, it's not the disease itself that bugs me; read AoiMasamune's post again to get a better idea of what I'm talking about.

Regardless of all this my original question was answered, there is no current cure to speak of and that makes for :psyduck:.
 
due to recently having lasik eye surgery i cant read most large blocks of text.. so i kinda skimmed.. so just replying to just the one message i saw who quoted me... i have done high end raiding. the main person that needs EVERY buff slot.. is your main tank/backup tanks... thats about it.. each buff helps.. but its not going to make or break the raid.. the debuff is nothing big... yea i agree it is kinda annoying.. but its in no way forcing someone to participate in the war... all you have to do is wait for the cure to be discovered and just keep clear of peoples.. i got it from someone while picking up an order in athica... kinda sucked a lot more when i found out i couldnt cure it but when i read the story i thought it was awesome that wiz was doing something with the server and not just leaving it to run itself... its pretty cool when devs and admins and stuff actually PLAY with the server instead of just watching and fixing anything that is broken.. just try to have some fun and let the rpers do their thing and you do yours... i dont know how long it will take to cure it but i wouldnt think itd take to long... just have fun=/ its a minor thing to worry abouit.
 
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