forced gm events

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I also highly doubt some people even want to stop spreading the disease, I mean, I'm pretty sure there are a few potions out there still, and more coming to prevent the spread, but you know how some people are.. they'd rather see other people have the disease if they have to suffer with it.
 
samus12345 said:
Note the past tense. Everyone on the server would have to have been careful, and since the vast majority aren't, its rapid spread was a foregone conclusion.

Doesn't mean there are not people who are still disease free.
 
gorgetrapper said:
I also highly doubt some people even want to stop spreading the disease, I mean, I'm pretty sure there are a few potions out there still, and more coming to prevent the spread, but you know how some people are.. they'd rather see other people have the disease if they have to suffer with it.

O look, people exercising their choice in how they participate in a gm event! STOP THIS HEINOUS CRIME AT ONCE
 
I went to Sorc lab for the weekly fur grind and I got it off of a kobold. Thought this was un-possible as per the front page update, "NPCs can no longer be infected by players" ... so do NPCs randomly catch the scurvy? There was no one in the zone at the time either. :what:
 
Most of Ruin and me have avoided it by just not logging on except for raids, one person even refuses to leave his house zone.

I camp and chill hidden in the Plane of Nightmare maze, and while 2 uncontained SKs did appear, I wasn't in the main area and /cmd stats them from afar. Its probably impossible to play normally and not get it.
 
Finny said:
I went to Sorc lab for the weekly fur grind and I got it off of a kobold. Thought this was un-possible as per the front page update, "NPCs can no longer be infected by players" ... so do NPCs randomly catch the scurvy? There was no one in the zone at the time either. :what:

I think the deal is that NPCs do not get prox infections from PCs, but you can still proc the disease on them like always.
 
robopirateninja said:
O look, people exercising their choice in how they participate in a gm event! STOP THIS HEINOUS CRIME AT ONCE

No, in this case people are excercising their choice in how OTHERS participate in a gm event by intentionally spreading the plague to others. It's the difference between a PVP flagged player being able to attack another PVP flagged player (PVP by choice), and being able to attack a player who is not PVP flagged.
 
Ok, it would seem i have been away for a long time, this is the first thread i've read in ages and i just had to comment on this (even though what i'm about to say have already been said a few times heh)

Momatose said:
when something like this disease happens it is out of my hands, it's not under my control.. i don't have a say in the matter and i don't like that, i don't play games to be someone elses puppet.. again, regardless of whether or not i actually have a choice in the matter.. i feel in this situation i have no control [...]

Thats the point, you don't have any control and thats why people like it. Just as in the real world bad stuff happens, and sometimes it affects all of us, or in this case, all on the server, personally i think that it makes the whole (sod) world more immersive and alive, it's not just a static painting but a living breathing thing and you can either be a part of the solution or you can sit an complain.

But serioulsy, would you rather have a random NPC with a quest you do in a hour and then go to bed?

An event like this is something (i think) brings the community together and lets the players work toward a common goal thats far greater than your own personal XP, it adds to the immersiveness and makes you a part of the world i much deeper way. Anyway, it's your call.

Me? i'm gonna log in.
 
GuiardoTuneweaver said:
No, in this case people are excercising their choice in how OTHERS participate in a gm event by intentionally spreading the plague to others. It's the difference between a PVP flagged player being able to attack another PVP flagged player (PVP by choice), and being able to attack a player who is not PVP flagged.

Catching a temporarily-uncurable disease that gives you -10 atk is not the same as being outright killed by pvp characters.

Also, I'm not sure how I missed this:

volvov2 said:
Not having a buff slot can cause one or more of the following to DPS classes, depending on which buff they are loosing:

Severe decrease in DPS, 5%-10%
Severe Increase in damage taken, often resists win fights, even 50 resist points can turn someone from eating most of the AEs to someone who can actually resist a few of them, and partially resist more.
Severe Increase in mana spent keeping them alive (loosing HPs causes the healer in the group to have to heal more often, causing him to drop in mana faster, and less time healing the MT).

Because this is massive hyperbole. Unless your dps explodes in a cloud of bloody mist anytime a monster dispels a bunch of their slots, of course.

Bluntly put, the screaming about the temporary lost buffslot is dumb. It's not just a little dumb. It's the worst kind of panicky knee-jerk 'rabble rabble' sense-of-entitlement hyphenated mob mentality nonsense. If it was a permanent fixture to gameplay, I'd agree. If it was more important than just one buffslot, I'd agree.

It isn't. QQ.
 
I'm held up in my house and formulating a plan to get out and be able to xp solo/duo.

Would be awesome if the hierophant can only be engaged by people w/o the rot
 
iaeolan said:
I'm held up in my house and formulating a plan to get out and be able to xp solo/duo.

Would be awesome if the hierophant can only be engaged by people w/o the rot

...So we would be left with a half dozen Raiders who refuse to log in, and toons under level 10?

Going to be a intersting raid :psyduck:
 
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