Throwing this out there ... but what if Mages were no longer dependent on their spells and pure DPS and more about their environment giving them the flexibility to adapt to situations.
This. This. A THOUSAND TIMES THIS.
Examples:
1. Monster summoning pets take on the models and traits of similar mobs in the zones, rather than just your standard Goblin, Orc, Cyclops, etc.
I like this, and I remember mentioning something like this in an im conversation with tyrone like, a long ass time ago. Not sure I ever posted about it, because I'm pretty sure we came to the conclusion it would be difficult to impossible to do. I mean, it would be cool as fuck, but would it be possible?
2. Other types of summoning pets which could be situational, like the mage drops down a water elemental and any character within a small radius of that area could be healed by that water elemental.
Or
Drop a static earth elemental and any mobs that try to come within its radius it will attempt to root.
I like these as well. A whole lot in fact. The only thing I wouldn't want to see would be removing the regular monster summonings, which are pretty boss, even though you have to keep them permabarred. Something I'd also like to point out is these particular spells should not be 5min recasts. This way we could actually hotswap, because we are really really going to be hurting on room. Correspondingly they should have a higher mana cost than monster summoning regularly does (even though if I'm not mistaken the runic is a little heavy on cost), as they are low I think partially because of the recast. There should be probably somewhere around the neighborhood of rain cost, not following the trend for the excessive cost trend of ikisith spells.
These could give the mage not only variety but a way to be stategic on the battle field depending on the situation.
Which is really what should be going on. It would be really really easy to point out the classes which aren't utility, that have far more utility than we do, and do a better job of their main focus.
We also need a way for the monster summons, especially if we go with the routes above, to not be killed ridiculously easily and quickly on most raid encounters, which they are (Hi ae's, whirlwinds, huge ds's and ESPECIALLY Phantom strikes making me and other casters to a lesser extent fucking terrible (P.S. Also see our low defense skill)). Because if they do end up that way, they will be pretty much useless. I don't see anything curing itself of festering curse after all (I *THINK* I recall one mob somewhere doing that. Might be a few more, but it's not common at all).
(p.s. still adding to this while the iron is hot so to speak)
Options exist for utility in terms of the elemental forms (being made group for example) as well, and elemental barrier (with a bit of an extended duration). It would be nice for our dd line to become useful as well. Our banes could use a bit of love as well, since I don't recall ever talking to anyone, or seeing anyone that has bothered to use them (them being a dd really hampers us tbh).
One could easily see rationale for an upgrade to the malo line as well. We share it with shamans, but our unresistable is inferior to theirs, and our regular one is the same. Malo is always something I took care of tbh, because as I was never, ever using dd's (sometimes, and I do stress sometimes, you can toss one in the middle, with the longer casting nukes you are however not only losing effiency, but you're running into the front end of your next rain, and getting more aggro to boot. You can toss scars of sigil in (cast time is awesome), but it's usually not worth it), I ran a much lower risk of getting my teeth kicked in (no slowaggro to watch), with less consequence to the raid even if I did get mollywhomped.