I had forgotten about those silly forms. Now here is an opportunity for a real elegant solution. It makes me recall an idea from a long while ago which is essentially a buff/nerf to mages. It would involve some form revamps. I call it a buff/nerf as right now a mage doesn't HAVE to max out each form. After this they kinda would.
Current Forms
Common
Slot 8: Adjust Mana (per Tick) by 1/2/4 (overcap)
AIR
Levitate
See Invis
Adjust All Resists by 10/15/25
Earth
Adjust STA by 10/15/20
Adjust HP (Once) by 50/100/200
Fire
Damage Shield with strength of 10/20/30
Adjust INT by 10/15/20
Adjust ATK by 25/50/100
Water
Waterbreathing
Adjust HP (per Tick) by 4/8/15
Random Thoughts [Red removals, Blue additions, Purple changes]
Common
Make the elemental form cast on yourself AND your pet
Procs chance would scale with form level
Slot 8: Adjust Mana (per Tick) by 1/2/4 (overcap)
AIR
Levitate
Adjust All Resists by 10/15/25
See Invis/Ultravision [Buff for the Mage]
Add melee proc to spell damage on target (2%) [Offensive for the pet] Because air is chaotic, and sometimes it just makes everything spike!
Adjust Magic Resist by 20/25/35 [Defensive for both]
Earth
Adjust STA by 10/15/20
Adjust HP (Once) by 50/100/200 [Buff for both]
Add melee proc DD/Snare (120) [Offensive for the pet] Because earth is slow, steady, and reliable
Adjust AC by 50/100/200 [Defensive for the pet]
Adjust Disease Resist by 20/25/35 [Defensive for both]
Fire
Adjust INT by 10/15/20 [Buff for the Mage]
Damage Shield with strength of 10/20/30 [Buff for both]
Adjust ATK by
50/100/200 [Offensive for the pet]
Add melee proc Overhaste (25) [Offensive for the pet] Because fire does DPS
Adjust Fire Resist by 20/25/35 [Defensive for both]
Water
Waterbreathing [Buff for the mage]
Adjust HP (per Tick) by
10/15/20 [Buff for both]
Add melee proc Circle of Healing (70-100hp group) [Offensive for the pet] Because it seems interesting
Adjust Cold Resist by 20/25/35 [Defensive for both]
So overall, Air's uber goodness is broken up, but made usable in more places, pets get some survivability buffs you can take advantage of earlier than tomes, and mages are forced to grind more AA's.
*Numbers and abilities not definite, I haven't thought these through all the way, just kinda throwing them out there as it was an idea that has been floating out there for awhile.