Couple of things I've noticed after starting to play around with the changes again:
1. I find myself wishing that /s 4 would work out of combat for pulling... Sometimes I want to s4 then face pull. The way 'in combat' works sort of makes it necessary sometimes to use it right before you pull. I really feel like this should be changed.
2. The heal from the 'lifetap' does not show up as a message in chat/logs. All I see is the damage portion of the 'spell'. Can the heal be added as a log message?
3. Do other dudes feel the reuse time for /s 4 is a bit long?
4. It is kind of sad that the 'lifetap' is not effected by lifetap tomes. Just saying
5. It is also kind of sad that you can't also WW in defensive and life tap in aggressive. Just saying
Also, there is a ton of information in this thread and in the patch notes, but you have to look in a few different places and search to find it. This is what I see as the critical things happening now, and please correct me if I am wrong:
In AGGRESSIVE Stance:
KICK - stun/interrupt.
ROUND KICK - AE kick + agro.
FLYING KICK - large damage bonus.
In DEFENSIVE Stance:
TIGER CLAW - a hate proc.
EAGLE STRIKE - life tap.
DRAGON PUNCH - small knock back and root effect.
*H2H Mod increases accuracy
*Bonus damage and empowered damage scales slightly with str/dex for special attacks (this includes hidden cap tomes/aas)
*/s 4 and /s 5 duration is slightly increased based on stamina stat numbers
*/s 4 can only be used when flagged as in combat and the reuse time is 10 minutes
*Force of body tome increases empowered damage and gives a 1.25% flurry chance while barehanded.
*Elemental damage on gloves improves barehanded ratio.
*No empowered attacks can crit.
*After fighting the same mob for 30 seconds without switching targets the monk gets a 10% damage bonus.
*Empowered special attacks are only used when over 40% stamina.