Re: New quest tree ultra megathread
Spoilers in this post too!
Those dialog options won't change. Sorry fellas, but I'm not going to break immersion in half like that. The most I might do is include a MSGNOTE explaining that alignment is a bit more complex than most give it credit for, and suggest that they read up in the ToK before picking an option, in the first alignment-shove they get from the quest.
And honestly, those alignment options are
far from 'russian roulette' if you actually know what the varying alignments mean. The third one is extremely cruel, so that's obvious. The rest are trickier and rely on the player understanding the moral situation.
I'm gonna repeat that because it bears repeating. It is
not a game of 'which thing sounds the most X'. It--and all other alignment shoves--are resolutions of a moral quandry. The alignment bonus is there for the questly types to get a little boost out of being consistent in RP--it's not at all intended to just be a simplistic game of alignment pokemon. If those four dialog options were really hammy, it would detract from the quest in a huge way.
That out of the way, I'll explain these three so you get a better idea of what the alignments mean (especially LAW and CHAOS, since GOOD and EVIL are pretty self-explanitory), but you're on your own for the rest.
I will. Whatever she is, she has done horrible wrong. Whatever her plan, the ends do not justify the means when they cause tragedies like this. Your lives are not hers to play with.
This one's first for a reason. It's a moral objection to what the traveller has done, to be sure, but it doesn't seem to have much else going for it. It seems like the sort of thing most anyone would say. This puts it very solidly in the camp of GOOD, because GOOD is not generally about farting rainbows and riding unicorns--most of the time, it's simply about being a decent person. In fact, all the alignments read as quite reasonable when presented fairly. That's why playing an alignment that you, as a person, don't agree with can be tricky. (Note that EVIL isn't exactly 'prevented fairly' here.)
I will. She had no right to uproot so many of you and use you as pawns to her ends. Her actions brand her as a tyrant even if she means to help, which I doubt.
Quite similar to the first one, but because it's placed next to it in what is obviously an alignment choice, the differences become more important. See the huge focus on heaping approbrium on the way the traveller treats the other NPCs like "pawns"? In fact, there's nothing in that sentence other than words yelling at the traveller for playing with the fates of the NPCs. This is the
core of the CHAOTIC alignment. CHAOS isn't about just flipping coins and being random; far from it, in fact. CHAOTIC represents freedom, whimsy, lack of a strong authority, and in general the right for each person to choose--be the choice as grand as overall destiny or as minor as where they'd like to smoke.
I will. She had the strength to do what she did and none could stop her. You are a powerless toy in her hand and your child is dead because of that weakness. Your inability to save him is not her problem. She has not erred.
I almost wish you guys had
syduck: over a different alignment choice so that the EVIL would be more subtle, but c`est la vie. Shaylan is extremely weak compared to the character and EVIL just does not tend to let that sort of thing alone. The dialog option here is cruel knife-twisting for its own sake, as EVIL tends to believe that people grow stronger through adversity and EVIL tends not to like the notion of sheltering someone from what they see as bitter truth (though EVIL also tends to take an is/ought directoin--as in, "because you GOT screwed, you OUGHT to have been screwed"). The EVIL person in question would generally not say they were doing Shaylan a favor, but would tend to defend his or her speech by pointing out that they were telling the truth and that Shaylan shouldn't be hidden from reality.
I will. While her ends may be inscrutable to us, she does not seem to wish you harm. She tried to save Shan and she shared in your grief when she failed. So long as her intent is not ill, we should not condemn her.
The second dialog option approving of the traveller's deeds. The point it's making is simple: the traveller is obviously more powerful than we are and she doesn't seem to be trying to hurt things so we shouldn't second-guess her. It makes no comment on whether the traveller is right or wrong. This dialog choice is all about ceding the important choice (is it ok to do this shit to these people without consent?) to the traveller--a very LAWFUL thing to do. LAW isn't just about
having authority, it's also about
submitting to authority.