Vah quest tree ultra megathread

Re: New quest tree ultra megathread

Easy Tmap in OSM didn't work.
Dug fine. Wave #1 it said mobs popped, nothing spawned.
Wave #2 (test again to see if it was just a fluke or what), treasure found. Again nothing spawned.
Ate my map.

Please fix and hook me up with a new map =)
 
Re: New quest tree ultra megathread

Ok. The whole idea of killing things in each zone for 4 or 5 plus hours to get something to spawn kind of puts a damper on the quest now. And in areas that you need more than one person to do it.
 
Re: New quest tree ultra megathread

....then don't do it?
This thread is for broken stuff, not QQing.
 
Re: New quest tree ultra megathread

Alton said:
Easy Tmap in OSM didn't work.
Dug fine. Wave #1 it said mobs popped, nothing spawned.
Wave #2 (test again to see if it was just a fluke or what), treasure found. Again nothing spawned.
Ate my map.

Please fix and hook me up with a new map =)

This thread is for the new quest. this should be in a new topic.
 
Re: New quest tree ultra megathread

Alton said:
Easy Tmap in OSM didn't work.
Dug fine. Wave #1 it said mobs popped, nothing spawned.
Wave #2 (test again to see if it was just a fluke or what), treasure found. Again nothing spawned.
Ate my map.

Please fix and hook me up with a new map =)

ignore the click on the tmaps, it's not suppose dto be there and it's going away next patch
 
Re: New quest tree ultra megathread

I don't know if this is spoilery or what but for the love of god TM, can you up the drop rate on the eyes in EC? The FR eyes weren't so hard to get. You'd see maybe 1 per clear of the entire castle and that was fair. But I've spent upwards of 24 hours total in EC and I still don't have an eye. It's absolutely insane. I believe in bottlenecks but oh my god.

Edit - And this isn't even taking into account the fact that I'm going to need a second one!
 
Re: New quest tree ultra megathread

I found a bug with the eyes where they weren't dropping off callers and invokers as they were supposed to. I'll be on later today, and at that time I'll want to know how many clears of orcs your group did so I can use my handy-dandy d100 to figure how many eyes you ought to have got.
 
Re: New quest tree ultra megathread

Thank you very much, I'll be on at pretty much any point today. On the rare chance that I'm not, Adrenix was there for pretty much the entire time as well.
 
Re: New quest tree ultra megathread

So i read the posts in this thread regarding some stuff in First Ruin. I need to go there. I just want to make sure these quests won't be damn hard for people worshipping Sivyana.

If this was initially taken into account, then just ignore this.

I have an other "issue" regarding the claok (side quest). I was kinda disappointed to find an already existing reward. I thought it was a mistake. So, is that an oversight ?

Thank you for these quests, I'm having a blast doing them.
 
Re: New quest tree ultra megathread

Yona said:
I have an other "issue" regarding the claok (side quest). I was kinda disappointed to find an already existing reward. I thought it was a mistake. So, is that an oversight ?


It's an item that used to drop in LoM and is VERY useful for all but pure melees. I'm quite glad that it made its way back into the game and don't see it as a bad thing that it's the ward from the side quest. Just my 2cp.
 
Re: New quest tree ultra megathread

Yona said:
So i read the posts in this thread regarding some stuff in First Ruin. I need to go there. I just want to make sure these quests won't be damn hard for people worshipping Sivyana.

If this was initially taken into account, then just ignore this.

I don't think I like the thing that I did, which is mirror the Siv drops to the Tarhyl mobs nearby. I think that what I'll do instead is add a script widget to all the diety-aligned mobs, such that you can hail them and if they have what you need / trigger what you need they'll have a dialog option for you to simply ask them for it. Being the greedy cockbiters that they are, they'll no doubt want something (coin? quest drop? idk) but it won't be that bad because you'll have to pick through the mobs to find it. It's also quite possible that none of the mobs will respond to your hails, so you may have to come back later (though they'll reroll themselves on their own, you won't need a group to have cleared them or anything).

Yona said:
I have an other "issue" regarding the claok (side quest). I was kinda disappointed to find an already existing reward. I thought it was a mistake. So, is that an oversight ?

Thank you for these quests, I'm having a blast doing them.

Glad you like 'em, and no, it's not an oversight--the NPC in question is pretty up-front about what the reward will be. It's actually a relatively important clicker and I wanted people who weren't around during LoM to have access to it. That said, it's not QUITE the same as the LoM clicker (it has better stats) and you can always sell it.
 
Re: New quest tree ultra megathread

Thinkmeats said:
I don't think I like the thing that I did, which is mirror the Siv drops to the Tarhyl mobs nearby. I think that what I'll do instead is add a script widget to all the diety-aligned mobs, such that you can hail them and if they have what you need / trigger what you need they'll have a dialog option for you to simply ask them for it. Being the greedy cockbiters that they are, they'll no doubt want something (coin? quest drop? idk) but it won't be that bad because you'll have to pick through the mobs to find it. It's also quite possible that none of the mobs will respond to your hails, so you may have to come back later (though they'll reroll themselves on their own, you won't need a group to have cleared them or anything).

Glad you like 'em, and no, it's not an oversight--the NPC in question is pretty up-front about what the reward will be. It's actually a relatively important clicker and I wanted people who weren't around during LoM to have access to it. That said, it's not QUITE the same as the LoM clicker (it has better stats) and you can always sell it.

While I love the idea of not making Siv worshipers unable to finish etc, does this mean me clearing a zone is pretty much hosed for my first clear?
Eg, they pick mobs clean and I dont have a chance of it dropping my piece anymore?

Alternately, can I just make a siv worshipper alt and then bee-line to the 1 specific mob I need to kill?
 
Re: New quest tree ultra megathread

Neither. The worshipper part and the non-worshipper parts are completely seperate.
 
Re: New quest tree ultra megathread

first map got eaten after a certain number of waves by the dig site. was just post-bedrock so i'm curious if it's a set number of waves and the treasure was supposed to spawn, but instead we hit the rock. Either way might want to check it out.

EDIT: second map did same thing, bunch of waves down and after a while it just didn't give map back. We killed these waves super fast so if it was something to do with time limit, that wasn't it.
 
Re: New quest tree ultra megathread

I tried the FR part for several hours since "sivyanan worshipper way" is implemented and finally got a sivakian with information today.
So i follow the script and let the guy leave. Then nothing happens. I've stayed in the same room for 1 hour and didn't get a vah spawn neither a sivakian respawn.
Did i miss something ?
 
Re: New quest tree ultra megathread

From Mainpage:
Added vah quest tree sidequests/dialog options for Sivyana and Tarhyl followers who can't obtain the drops from First Ruins. Hail the monsters you would normally kill to find them. Note that the one to locate the 'a hidden presence' will not be active until the next patch.
 
Re: New quest tree ultra megathread

fyi I plan to make the reward of the Cube Gigging quest all/all in about a week
 
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