Spawn timers!

Udeni

Dalayan Elder
My suggestion for spawn timers is probably a strange one. Other people have suggested narrow spawn timers such as in this thread, but I think that's the wrong way to go. Narrow spawn timers make it so people know exactly when things are going to spawn, which doesn't do anything to the "timezone advantage" (i quote it because I personally don't think it's as big a factor as everybody thinks). People can still log on a couple hours before a mob is supposed to spawn, get claim for the zone, and suddenly a mob is on lockdown.

My suggestion is to make spawn timers RIDICULOUSLY random. Like on the scale of 18hrs - 7days kind of random. This would make it so people actually have to check zones instead of just knowing when they're going to spawn. This would make claiming something MOSTLY just competition, and attentiveness to tracking.

Let's try not to make this thread a bitchfest kthx
 
No, I, for one, do not relish spending any more time than I do tracking as is. I don't think anyone else does either?
 
18 hrs - 7 days is a bit extreme, but it could be more reasonable like, randomized by 30% of their base spawn time - ie. any spires boss would be ~3 days to 7 days
 
I'm not sure if it's really a thing these days, but I could see this kind of destroying the idea of progression within a zone. It would be near impossible to come into an actively-raided zone with any kind of progression to it for the first time and find bosses 1, 2 and 3 all up in the same visit, for example. Would kind of blow if they're all you can do. Would make raiding much more of a process of jumping from zone to zone for 1 or 2 kills at a time than it already is.

Also most trash would have to either be separated out or given very short respawns. If you clear a zone from start to finish in one visit and then the very last thing you killed respawns before any of the trash, that would be kind of silly. As would only half the trash being up after a respectable amount of time due to randomness. Don't need partial clears to be automated.
 
Both of those things you mentioned already exist, really. Although, trash could be set to equal the minimum spawn possibility for bosses, ie. 3 days in the earlier example.

Zones that are raided by multiple guilds are never, ever fully popped. The idea that you progress linearly through a raid zone is nice in theory, but in reality all it does is make competing guilds do whatever they can to block new guilds from progression (hello akarn)
 
Zones that are raided by multiple guilds are never, ever fully popped.

I just meant like a "wing" spawning all around the same time. Stuff in chunks of similar difficulty like the bosses in a ToT wing or the bottom floor of spires.

Although I do like the idea that "pre-clearing" something a day in advance would no longer be reliable since the thing you clear may well respawn before the thing you are trying to clear the way to.
 
@Zaela

To paint you a picture of how CW had to progress through spires, and why these timers are fucked.

-beginning tracking 1st floor mobs after prime.

Skip a week or two.

-We finally see failed golem and Void Worm up on saturday we can claim. We rush to the zone only to be met by exo, a claim war disuputes, but we did eventually get claim. (This day changed the way you claim spires)

Skip a week or two.

- The last first floor key mob is up so we rush again. Once again to be met by exo.

Now I won't go into more details, however it has been pretty much EXACTLY like this since about November? October? I forget when we killed prime exactly now, to get ANY progression target in spires. Hell we have been flagged for Akarn for months, but we haven't even been able to get a shot at it because of the way the timers are.

Progressing through spires has been a very rewarding but extremely tedious process. Mostly because of the spawn timers are favouring Euro time, so they are able to get a force on 7 days a week to take those mobs out before our guildies get home from work.
 
The only problem with spawn timers is that there is a ~11h period between the end of US raid times and the start of euro raid times, while there is only a ~3h period between the end of euro raid times and the start of US raid times.

Logically, that means that the chance for something to "spawn for euros" is drastically higher then the chance for something to "spawn for US". And I don't see how any piece of code could change that. In fact, the only solution I see would be that you man up and either raid longer, or way earlier.
 
This wouldn't really change anything man, Exo raids at Noon to like 5 or 6pm CST, CW raids at like 7pm - 11-12, Leaving you guys only 3 hours max for any of these random spawns to spawn, But leaving us 11+ Hours for things to spawn. The only real solution i can see for you guys is to, A) Wake up at 10am your time (You've done this a few times and its worked) B) Start your raids at like 3pm-4pm well we are still raiding and can snipe things out from under us, (Say we start in prison cuz there was a full spawn but theirs 2 mobs in spires well gratzu), or C) Keep asking for spawn timers to change, but thats been beat to death by about every US guild that has had to compete with a euro guild and probably is not going to change much if at all.
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But if mobs popped at 4 - 10 in the afternoon instead of always 4 - 10 in the AM, we would have a legitimate shot at getting them for our raid time. With mobs popping ALWAYS in the AM, it makes it nearly impossible. No matter if you kill at 1 in the afternoon, or we kill it at 11 at night, it will still pop in time for your raid the next spawn. Why can't it be a bit more sparatic?

And asking a US guild to raid Euro times is unfeasable, unless you have completely no lives. People work, and have things to do during the day, and coordinating with only those who are not doing anything on a particular day is ridiculous, because some of our key players will still be working, and our numbers will always be low.
 
Your missing the point of what we are saying, Even if mobs ware more speratic then 12-18 hour randomness, theirs still 11 hours vs your 3 for things to randomly spawn, 12-18 hours is plenty random and frankly idk what to say but we "We being exodus" Have not killed anything besides priest and tripod on the first 3 floors of spires for like 2-3 weeks now.

The guild currently killing your progression mobs is fwf for alts/frag/gearing up GS, who is infact a US based guild.

Edit: tl;dr, They only appear to wanna spawn only in the AM due to the massive difference between when both are raids end and start, and if you can't get mobs over another US guild i'm not sure what to tell you
 
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The guild currently killing your progression mobs is fwf for alts/frag/gearing up GS, who is infact a US based guild.

That isn't true. We haven't killed Akarn sense CW got into spires, and actually, I don't think we have ever killed him after Exodus killed him the first time and I'm almost 100% sure of that.
 
Well thats true i mean the other floors of spires in the last 2-3 weeks.

Edit: I shouldn't have said progression i more meant lack of mobs to kill durring raids, This really shouldn't be an issue from a competitive stand point of raiding against a euro guild as we have little interest in the first 3 floors of spires, not like we used to anyway.
 
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tier 11/12 can't support 3 guilds, and tier 13 doesn't have enough targets to support one guild. this causes congestion.
 
"We being exodus" Have not killed anything besides priest and tripod on the first 3 floors of spires for like 2-3 weeks now.

The guild currently killing your progression mobs is fwf for alts/frag/gearing up GS, who is infact a US based guild.

Their progression mob is on the fourth floor.
 
Still dreaming of North Abyss becoming t12-13ish stuff!!

As far as timers, more random wont help US guilds at all. Euro raids until 5EST? You Raid until 12 EST. That leaves 7 hours when mobs can spawn for CW and 17 hours when they can spawn for Exo. The only system which would help give US guilds a fair chance vs europians is if spawn timers were an exact day amount + 0 - 6 hours. There are some mobs like this in game, but not many. This means that when a mob dies during euro time, it has a good chance at spawning during US time for the next kill. Europe would still have an advantage, since all mobs killed during US time would be up for the beginning of their raids, but at least US guilds wouldn't be stuck endlessly having to stay up/wake up at absurd hours in order to progress.

I don't necessarily endorse this idea, I'm just pointing out that more random wont help and something like this is just about the only system that would while still having some notion of randomness and fairness.
 
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