Raid spawn timer suggestion

Raxton

Dalayan Elder
I would recommend adjusting raid respawn timers to allow a more even distribution of finding raid targets up.

A 3 day respawn i would make respawn in 75 +/- 1hr.
4d 99 +/- 1 hr
5d 123 +/- 1hr

Etc.

A narrow respawn window and always 3hrs late would prevent any guild from perma locking al content. Eventually other guilds would get a shot at content.
 
this is a pretty good idea, I would support a wider randomization on 6 man targets and stand alone raid targets like thaz or FoB mobs, maybe like +/- 12 hours.
 
This wouldn't really change anything man, Exo raids at Noon to like 5 or 6pm CST, CW raids at like 7pm - 11-12, Leaving you guys only 3 hours max for any of these random spawns to spawn, But leaving us 11+ Hours for things to spawn. The only real solution i can see for you guys is to, A) Wake up at 10am your time (You've done this a few times and its worked) B) Start your raids at like 3pm-4pm well we are still raiding and can snipe things out from under us, (Say we start in prison cuz there was a full spawn but theirs 2 mobs in spires well gratzu), or C) Keep asking for spawn timers to change, but thats been beat to death by about every US guild that has had to compete with a euro guild and probably is not going to change much if at all.
 
For CW using my just over full day timers something would eventually repop a bit too late for our competition. It might take 3 cycles but then on the 4th we'd have our shot unless it was a nonraid day. The goal isnt to distribute equal boss pops to each guild as the euro guild will obviously always have a longer spawn window - the goal is to just get more than zero for the poorly timed guilds.
 
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