Somatic Bond and Avatar of Destruction

This is pretty out there, but give Enchanters(or maybe other classes) the ability to summon a Hideous Abomination or Feral Elemental. Just a mob that is the max level for long duration charm, so that enchanters can have a solid pet in places where they would otherwise not find one. If you want it to be more stable/reliable, make it die when the enchanter dies so it doesnt rage on remaining raid members.

It would have to be a fairly wimpy pet, lest its DPS combined with the DPS from GoG and AoD consistently outshine a Mage. Maybe 2/3 of Mage pet damage. If any mained Enchanter would really want to go through all the trouble for such shackled DPS I guess that might be worth doing, but I have doubts that they would.
 
It took Wizards losing AOD cast on them to create the most discussion I've ever seen about the Enchanter class for the entire time I played SoD.

How many people have an Enchanter alt? None? If they are so good and fun, why don't people make Enchanter their alt and gear them up? Why isn't someone in the guild right now power leveling the shit out of an Enchanter to max AAs and scooping massive loot to take the Enchanter spot? It is the most powerful raid class afterall, right?

Fact is, they're really not good, and are generally boring to play, and that's why nobody plays them. It took me getting literally every possible piece of gear, every spell, and over 25 tomes to finally get "good" and start having some semblance of fun with the class.
 
If we really want to look at the "fun" angle I think we'd have to ask what makes any class fun to play.

Seems to me that Wizards are an incredibly boring class. Cast conc a few times, then Moon Comet until you are braindead. There are tons of mained Wizards. What makes them fun?
 
Can you please not change anything before people actually xp with enchanters?

This is the problem area I think. In most groups our awesome abilities are totally useless. How often do you have to charm, manadrain, stun, cripple, etc? Most mobs die way too fast to even warrant slowing or doing misery on them. So for spending a lot of mana to AoD people in caster group, I want to at least feel somehow useful. Placid focus is not very useful either, if you planned to bring this up.

I'd gladly trade some of raid utility for cool stuff in caster groups. But please let me parse some more, I can't actually xp, look at numbers and write a coherent reply (I suck at posting on forums).

PS: For example, right now in rust factory with mage and wizard, I'm adding ~200 dps to group with AoDing both and dotting mobs. Doing runic2 when it's up, occasional rune and clicking my manadrain ear because I'm at 20m. You could basically fill my slot with a much lower tier character right now and nothing would change.
 
There are tons of mained Wizards. What makes them fun?

Apparently diva'ing every thread ever made on the SoD forums about how being the "TOP DPS CLASS" isn't enough and they need more tomes/focii/aa abilities. Fun.


But now enc AoD gets nerfed... and we get silo freaking the fuck out because he's no longer in the spotlight, no longer able to take direct credit for all "his" dps.
 
This is the problem area I think. In most groups our awesome abilities are totally useless. How often do you have to charm, manadrain, stun, cripple, etc? Most mobs die way too fast to even warrant slowing or doing misery on them.

When I'm enchantering in a group, I personally try to keep a charm pet at all times for the added DPS. With codexes, the charm pet DPS can add up to a lot as long as your healer is vigilant and can save you or you can keep Runecloak up on yourself for that buffer.

I agree it can be hard to find charm pets in some zones (Citadel and BQ namely) but mostly all of the old world zones and Kaesora have pretty good charm pets you can run around with.

But now enc AoD gets nerfed... and we get silo freaking the fuck out because he's no longer in the spotlight, no longer able to take direct credit for all "his" dps.

The point of the AoD change was not to nerf it; if it ends up that there's a decrease in DPS it can be tuned some.
 
Enchanters were scoffed and laughed at for a long time. It's just never good enough as long as it is someone else on top.

We need more sigs with pics of high damage melee crits or an ultimate blast in them,not realizing or even thankful that they may have come from a GoG or an AoD. I'm very elated that you crit 10 times in a row (3 of them weren't yours) . I couldn't be happier that you took credit for your 17k crit (5k of it wasn't yours)

Didn't get a thank you then,still won't get one now. Are there any Enchanters fame whoring how awesome DPS they are? I don't think I've ever seen any. We cast our spells for you,not for us. Now that the numbers can actually reflect what a contribution we have given everyone over time, there is an uproar because OMG the enchanter does way too much damage?
 
IDK why there are more wizards than enchanters. Might just be random. Might be that people like seeing big numbers.

I always thought charm was the most fun part of the enchanters class which is why I brought up the monster summon thing. If you limited aod/gog to adding 2x +30%, then having a charmed pet do like 200dps would probably be reasonable.

Idk who mad1337nes is, but persona attacks dont do any good.

I post ideas because I enjoy thinking about them. There isnt much I can do anymore to progress my character in game.

The enchanter thing has been an issue for a while, but I bring it up now for two reasons - zorlon quit, so now we have to box him, and the fact that they are already changing things made a thread, so I read it and it got me thinking more about enchanters.
 
Might be that people like seeing big numbers.

Wizards are definitely popular because of the undeniable appeal of large numbers. Also wizards have a cool factor. I'm a wizard! Say it out loud. Yep. Fun already.
 
Wizards are definitely popular because of the undeniable appeal of large numbers. Also wizards have a cool factor. I'm a wizard! Say it out loud. Yep. Fun already.

Maybe if we made GoG add up the amount that it would have added to the target's attacks but instead funnel it all into the Enchanter's next nuke so that it comes out as a crazy big number, people will play them!

If seeing numbers is the main thing that makes most classes fun then these changes will make Enchanters fun, probably.
 
Maybe if we made GoG add up the amount that it would have added to the target's attacks but instead funnel it all into the Enchanter's next nuke so that it comes out as a crazy big number, people will play them!

If seeing numbers is the main thing that makes most classes fun then these changes will make Enchanters fun, probably.

Actually if enchanters had some control over how they unloaded the damage, maybe with the ability to miss out on chunks if they don't unload within a timeframe of it happening and had the ability to direct it to a different target that might actually make things much more interesting. The main problem I can think of is it would be a large burst but perhaps there is some potential here.
 
Apparently diva'ing every thread ever made on the SoD forums about how being the "TOP DPS CLASS" isn't enough and they need more tomes/focii/aa abilities. Fun.


But now enc AoD gets nerfed... and we get silo freaking the fuck out because he's no longer in the spotlight, no longer able to take direct credit for all "his" dps.



x1000000
 
Actually if enchanters had some control over how they unloaded the damage, maybe with the ability to miss out on chunks if they don't unload within a timeframe of it happening and had the ability to direct it to a different target that might actually make things much more interesting. The main problem I can think of is it would be a large burst but perhaps there is some potential here.
Can we not have to mem another spell (nuke) on our limited spellbar, please?

Could AoD be made to simply mimic the spell on same targets which the original spell hit to avoid being caught in a rain and still being able to melee?

I would be perfectly happy if the numbers stayed in same ballpark, I still like the idea, so could we please try to actually fiddle with numbers for a few days before changing this completely?

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The overall purpose of these changes is two-fold: first, to make the active DPS contribution from Enchanters much easier to gauge; second, and reciprocally, to make non-Enchanter DPS much clearer and easier to compare by removing the uneven muddling on their numbers from Giantkin and Aura of Destruction.
 
Ok so after skimming thru this thread, i would like to say i dont like changes to GoG/AoD. I would like to see enchanters get to use some of there cool enchanter things more (Charm/Manadrain/slow/debuff/) In groups i usually NEVER EVER. EVAR. Use Placid focus and would like to see it changed to something cool and useful. If GoG/AoD can only be sustained on 2 people each i would like some other button to push thats actually useful instead. I want to see charming be used more because the ONLY reason i made an enchanter was to charm hilarious things and seeing as i cant really do that in practical situations im a little disappointed. And can Somatic Bond make people something cool because i make people frogs and giants not invisable people.
 
Can we not have to mem another spell (nuke) on our limited spellbar, please?

Could AoD be made to simply mimic the spell on same targets which the original spell hit to avoid being caught in a rain and still being able to melee?

I would be perfectly happy if the numbers stayed in same ballpark, I still like the idea, so could we please try to actually fiddle with numbers for a few days before changing this completely?

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I don't think anyone is going to change anything before the dust settles but I don't know you wouldn't like having more control over the damage you're not really doing, it would allow some skill to be applied to something that currently happens passively and could help separate good enchanters from a set of /target /cast hotkeys.
 
I want to see charming be used more because the ONLY reason i made an enchanter was to charm hilarious things and seeing as i cant really do that in practical situations im a little disappointed.

If it was up to me, enchanters would be buffs/cc/utility, but all their dps would be through charm.

Controling giant scary monsters was what I always enjoyed about the class. The only place I have found this excitement recreated in SoD is in The Abyss. A few other zones have half decent charm mobs, but they tend to have pretty mediocre dps.

Probably way too big of a change to actually happen though.
 
So far, the ONLY mained ENC that has both spells discussed in this thread that posted here is Tinkaa(Aishii). I'd suggest that we all calm down for now, listen to her till we had a chance to XP with a mained ENC who has these spells ourself, and ideally wait for more mained ENCs who have these spells to post their thoughts.

Till then, I'd really appreciate to read less "waaah my big numbers got nerfed", and even less "waaah ENCs shouldnt be mandatory/are OP like hell".

Thank you for your consideration.
 
If it was up to me, enchanters would be buffs/cc/utility, but all their dps would be through charm.

Controling giant scary monsters was what I always enjoyed about the class. The only place I have found this excitement recreated in SoD is in The Abyss. A few other zones have half decent charm mobs, but they tend to have pretty mediocre dps.

Probably way too big of a change to actually happen though.

My favorite part of playing an Enchanter was always mezzing tons of things. There was a time when the average exp group had to mezz most of the really wimpy mobs in elds castle area. It was awesome. But the need for mezz goes down as tank power goes up. And finding a balance between "only Enchanters can mezz this and it's absolutely required so you have to bring one" and "a Bard and a Necro are totally enough" is tricky.

Probably one of the main problems about Enchanters is that everything interesting they do absolutely requires major portions of all content to be specifically geared towards them. No other class requires that much dedication from the person making a zone. Even just making sure there's always something around to Charming is difficult in a raid zone; an Enchanter shouldn't have to sit and babysit their charmed pet while everyone goes afk for ten minutes at a time between fights and whatnot. But making sure there's something charmable in every single room of a raid zone is tough. And then there's the issue of charm not really scaling to the Enchanter's power in any way.

That's really why GoG came about, I think: stuff that doesn't require every new bit of content to be designed by someone who loves Enchanters and which works just as well in any zone is much easier to work with.
 
Unless someone has a really good idea how to solve all of those issues and to make Marza really love Enchanters and design all his content with them in mind (and maybe go back and redesign all the pre-existing lower tier zones also), GoG and AoD are what we are working with.
 
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