Silosobi
Dalayan Pious Diety
@MOTS+Dampening: I'm a big fan of the suggestion to remove them from the game. It would require some rebalancing on a number of fights, but they seem to just have become something where if the content is either easy to handle as far as AEs, or bard+enchanter are required to survive.
@Charm: I like the idea of mob returning to spawn point after enchanter death (and maybe make them no-agro a few min incase the group/raid is fighting on that spawn point). Sometimes there are very few good charm targets in a zone/area and they are long respawn, so if the enchanter loses their pet they might not have another to charm.
I also like the ideas of gog/aod and curse combinations. There are a few cases where it is good to do caster/meele curse at different times, but they are pretty rare. Or maybe the combined curse could be a different spell so that if desired the enchanter can load both (assuming this could be made non-abusable). Having curses able to cast more often, but not on the same target sounds like a good idea. 30-60s cooldown sounds about right.
@Charm: I like the idea of mob returning to spawn point after enchanter death (and maybe make them no-agro a few min incase the group/raid is fighting on that spawn point). Sometimes there are very few good charm targets in a zone/area and they are long respawn, so if the enchanter loses their pet they might not have another to charm.
I also like the ideas of gog/aod and curse combinations. There are a few cases where it is good to do caster/meele curse at different times, but they are pretty rare. Or maybe the combined curse could be a different spell so that if desired the enchanter can load both (assuming this could be made non-abusable). Having curses able to cast more often, but not on the same target sounds like a good idea. 30-60s cooldown sounds about right.