Actually it does since it will smooth out the AE damage a group will be taking.Doesn't do much for druids.
Actually it does since it will smooth out the AE damage a group will be taking.
This change would apply unilaterally to both players and NPCs, changing the way both react to spell damage. Some fights may need to be rebalanced, but I'm hoping the impact will be minimal. On the other hand, we may remove the current non-melee mitigation spells (Relic: Melody of the Shield and Nejax's Dampening Curse) since they will be a bit out of place and have long been problematic, so some amount of balancing will likely be necessary.
Yes it's always wonderful to find out the only person really posing arguments against something flat out did not understand what that something was.
Anyone else have some?
Runic doesn't care.
Too highbrow of a troll I guess.
@Tao
It certainly would smooth out healing. It would be most notable in the zones where people have traditionally used a strategy of "stack enough x resist so the AE rarely hits you". Suppose a 5k AE hits the raid 20% of the time. Our healer is healing t8 casters with 7k hp.
Pre change, every time the AE lands on 1 person in the group, the healer needs to big heal them. If it lands on 2-3 people, they group heal.
Post change, the AE lands on everyone for 1k every time. The healer can consistently wait for 6 pulses of the AE before casing their group heal.
curious about how it will affect elemental damage on weapons, if at all?
How is it a thing? Wouldn't it just translate into you having more of a chance to do full damage?been playing with the change a couple hours now and liking it, but i got to thinking, are we gonna see some update to the focus/mind specialization? I guess it's sort of a minor issue and possibly a nonissue in the big scheme of things but it's a thing
How is it a thing? Wouldn't it just translate into you having more of a chance to do full damage?