Review for Necro's

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Hostyle said:
Well the difference is DD hits for 3200, sometimes 6400 also can hit for 12800 and rarely 25600 in one cast. Also spells can be mimic'd for exact damage -besides crits- for no mana by pets. Mostly wizards get around 350ish dps, necromancers probably if they tried hard enough could get around half of that.
Necro with 4 dots = 1240 damage/tick pre-mod. Add in affliction VI and what's what--1612dmg/tick? + 10% from specialization for 1773 dmg/tick. Throw in a lifetap or nuke here and there, and your pet attacking, and let's say you get to a round 2k per tick. Or 333 DPS. And as far as I know that's not even *all* of the DoTs they can stack.

Of course, that's in extreme circumstances. Most of the time you're not going to be stacking 4 dots and tapping. But then, how many paladins can put out 300+ DPS? What about warriors? Bards? Clerics? Ooh, maybe monks? Anyone? Bueller? Bueller?

Most of the time necros aren't going to be doing 300+ DPS. But most of the time Wizards aren't going to be FDing or mezzing--or FDing a cleric to save the raid from a wipe. They aren't going to be reducing the DPS dished out by a raid mob by several percent, either, or healing themselves, or liching.

Don't compare apples to oranges.

What are you asking for? Necro DPS to be comparable to wizard DPS? Even if one conceded your point that it isn't now, what would that get us? A class that has around the best DPS in the game, can FD, snare, mez, lifetap, and has a pet. Yeah, that's really balanced. While we're at it I'd like my paladin to get CH, mage rain spells, and enchanter mezes. And my shaman could use a clickable death touch item.
 
Hasrett said:
Hostyle said:
Well the difference is DD hits for 3200, sometimes 6400 also can hit for 12800 and rarely 25600 in one cast. Also spells can be mimic'd for exact damage -besides crits- for no mana by pets. Mostly wizards get around 350ish dps, necromancers probably if they tried hard enough could get around half of that.
Necro with 4 dots = 1240 damage/tick pre-mod. Add in affliction VI and what's what--1612dmg/tick? + 10% from specialization for 1773 dmg/tick. Throw in a lifetap or nuke here and there, and your pet attacking, and let's say you get to a round 2k per tick. Or 333 DPS. And as far as I know that's not even *all* of the DoTs they can stack.

Of course, that's in extreme circumstances. Most of the time you're not going to be stacking 4 dots and tapping. But then, how many paladins can put out 300+ DPS? What about warriors? Bards? Clerics? Ooh, maybe monks? Anyone? Bueller? Bueller?

Most of the time necros aren't going to be doing 300+ DPS. But most of the time Wizards aren't going to be FDing or mezzing--or FDing a cleric to save the raid from a wipe. They aren't going to be reducing the DPS dished out by a raid mob by several percent, either, or healing themselves, or liching.

Don't compare apples to oranges.

What are you asking for? Necro DPS to be comparable to wizard DPS? Even if one conceded your point that it isn't now, what would that get us? A class that has around the best DPS in the game, can FD, snare, mez, lifetap, and has a pet. Yeah, that's really balanced. While we're at it I'd like my paladin to get CH, mage rain spells, and enchanter mezes. And my shaman could use a clickable death touch item.

No, they're asking for the same dots to stack from different players. i.e. so 4 necros could be doing 333 dps each to the same mob at the same time.
 
I'd further spend my own time trying to improve this game but I'm sick of being met with replies from the administration such as "hahah lol you are dumb gee do you even play the game" so I'm just going to say: good luck to everyone who still feels like it's worth their time to brainstorm possibilities to have their class changed to become useful. I'm sure it's really easy for a wizard or cleric to say "hahah dumb necros want to be even more powerful, geez they get to FD!" Yeah well clerics can rez without expensive components and wizards can evac... EVERYONE has these sort of "oh shit" abilities, and I'm sick of necros being referred to as a support class, wtf do we support? Not mana regen, anymore. All I see us are DoT masters, aka masters of having stacking problems with our form of DPS that cannot even be 50% of a wizard's capabilities.

I'm sorry but it's just plain rude to pretty much come out and call me a liar about some things I feel are a problem. I've never seen our level 60 pet haste or level 63 pet spells for sale, in the months that I've been 60+. EVER. Whereas you can search any vendor and see duplicates of similar spells for other classes.

But what do I know, I must be only making these things up in my attempt to become overpowered or something (although I don't play the game anymore). If I wanted to be overpowered, I wouldn't be playing a necromancer.
 
Guys, realize that necros do not need any more damage. They are in need of either utility, or raid usefulness. More damage is not needed.


Wiz has already said that. So start thinking of other ideas besides better pets and crit dots.

Wiz said:
Necromancers need some improvements, but DoT efficency is not among them.
 
Siquros said:
I'd further spend my own time trying to improve this game but I'm sick of being met with replies from the administration such as "hahah lol you are dumb gee do you even play the game" so I'm just going to say: good luck to everyone who still feels like it's worth their time to brainstorm possibilities to have their class changed to become useful. I'm sure it's really easy for a wizard or cleric to say "hahah dumb necros want to be even more powerful, geez they get to FD!" Yeah well clerics can rez without expensive components and wizards can evac... EVERYONE has these sort of "oh shit" abilities, and I'm sick of necros being referred to as a support class, wtf do we support? Not mana regen, anymore. All I see us are DoT masters, aka masters of having stacking problems with our form of DPS that cannot even be 50% of a wizard's capabilities.

I'm sorry but it's just plain rude to pretty much come out and call me a liar about some things I feel are a problem. I've never seen our level 60 pet haste or level 63 pet spells for sale, in the months that I've been 60+. EVER. Whereas you can search any vendor and see duplicates of similar spells for other classes.

But what do I know, I must be only making these things up in my attempt to become overpowered or something (although I don't play the game anymore). If I wanted to be overpowered, I wouldn't be playing a necromancer.
So what exactly are you asking for here? All I've seen argued over the last couple pages is the DPS issue. Wiz has already said he'd consider such things as a mana dump, and the issue of DoT stacking seems to have all but fallen off the radar. You say that necros can't deliver even half of a wizard's DPS--how do you figure? How about some numbers? Are you saying that my rough calculations of a necro or wrong, or that Shurley's representation of a wizard (which he plays) are incorrect?

I don't think anyone's called you a liar, any more than you're calling me or anyone else a liar. It's called disagreement. People are saying your figures are wrong and asking for some sort of numerical substantiation. Alternative calculations with a detailed breakdown of the numbers have been offered and you have not refuted them. If you want your issues with necro DPS to be taken seriously, you're going to have to provide more than circumstantial or anecdotal support for your case.

As for your level 60 pet haste and level 63 pet summon, I have personally purchased one and two copies respectively, and had one copy of the pet haste drop.

Furthermore, no one is accusing you of making anything up. The assertion being made is that you aren't considering things from the broader point of view of class balance. Every single class--every single one--has issues with other classes, and feels that their class is somehow inferior to what they should be. It's a think called perspective. Look at pallies, for instance. I see very few copies of the 65 pink heart drop, and Zodium tells me to suck an ass--the drop tables are fine, it's just a matter of luck with spell drops. And he's right. I see SKs generating way more aggro than me, and doing more DPS. But you know what? That's their job. I don't generate as much aggro and don't do DPS for a reason. And I can make up for it with excellent buffs and some superb self and group heals.

You say you don't see how necros are utility. Do you never use your mezes? Have you never used a pet/FD pull to pull off a difficult split? How about using group taps to save the day? Necros can do all that as well as dishing out some pretty excellent DPS with their DoTs. I guarantee you that with one single DoT, you can do more DPS than my paladin does against any dark blue or higher non-undead mobs. And you can stack several more on. Likewise, you can out-DPS shamans with DoTs.


As for stacking issues, Wiz has said Caress should stack, since it has no debuff. Thus, if it isn't stacking currently, it will presumably be changed. I use Caress on my shaman all the time, and I've never had it overwritten by someone else's; Riesen, on the other hand, has said that his stopped working when I used mine. I don't know any more details than that, but if it's not working you should be trying to demonstrate that, not complaining about your class sucking.

I don't know the nature of all of the heavy DPS necro DoTs, but I do know that the heaviest of them, Caress, should be stacking. Judging by http://sod.camongrel.de/Class:Necromancer all the relic DoTs should be, as well. Which ones do not? Your snare, obviously, but what else? If you can demonstrate that a large portion of your DPS is negated in a multi-necro group/raid, you might well be able to get some changes made. It's going to take actual information, though, not just anecdotal complaints.
 
OK, just took a closer look at Caress of Sivyana. The title line reads:

Caress of Sivyana Targetable Poison Counter, HP (Once) Debuff, Damage Over Time 505

The effects read:

Increase Poison Counter by 13(L1-65)
Decrease HP (Once) by -215(L1-65)
Damage Over Time for -1992(L1-65) points (-498(L1-65) per Tick)

The spell DB has some incorrect information, and some of it might be misinterpreted from the spell file, but could this be the problem people are seeing with the spell stacking? It reads the initial damage as a HP Debuff, rather than some sort of direct damage. Is that correct, and if so, is it something that could affect the spell's stacking? The effects look more like an initial direct damage, which I gather is the desired (and real?) effect of the spell.
 
Hasrett said:
Hostyle said:
Well the difference is DD hits for 3200, sometimes 6400 also can hit for 12800 and rarely 25600 in one cast. Also spells can be mimic'd for exact damage -besides crits- for no mana by pets. Mostly wizards get around 350ish dps, necromancers probably if they tried hard enough could get around half of that.
Necro with 4 dots = 1240 damage/tick pre-mod. Add in affliction VI and what's what--1612dmg/tick? + 10% from specialization for 1773 dmg/tick. Throw in a lifetap or nuke here and there, and your pet attacking, and let's say you get to a round 2k per tick. Or 333 DPS. And as far as I know that's not even *all* of the DoTs they can stack.

Of course, that's in extreme circumstances. Most of the time you're not going to be stacking 4 dots and tapping. But then, how many paladins can put out 300+ DPS? What about warriors? Bards? Clerics? Ooh, maybe monks? Anyone? Bueller? Bueller?

Most of the time necros aren't going to be doing 300+ DPS. But most of the time Wizards aren't going to be FDing or mezzing--or FDing a cleric to save the raid from a wipe. They aren't going to be reducing the DPS dished out by a raid mob by several percent, either, or healing themselves, or liching.

Don't compare apples to oranges.

What are you asking for? Necro DPS to be comparable to wizard DPS? Even if one conceded your point that it isn't now, what would that get us? A class that has around the best DPS in the game, can FD, snare, mez, lifetap, and has a pet. Yeah, that's really balanced. While we're at it I'd like my paladin to get CH, mage rain spells, and enchanter mezes. And my shaman could use a clickable death touch item.

That shits irrelevant hasrett because a necro could sustain 4 dots for about 2 casts eachs... i donno any necro that has 10k mana. Second who cares about necro's FDIng the cleric before a wipe. Whenever we raid cleric camps. I'm asking for DPS because their is no other use for them obviously. A shaman can do just about as much damage as necro, I just parsed Elitra vs Vizan tia. Also your statement about Shaman pets being crap compared to necros is complete BS me, elitra, vizan and another necro (completely just forgot his name) tested a 63 necro pet vs Shamans 62 pet and at the end the 63 necro pet won with 20ish % left... What I've simply been asking for is a place for Necromancers in high end raids. Shamans have buffs, paladins have buffs + sick RT's. SK's -- Look at hodge -- warrios MT. Ench's JB/curse etc. etc. the list goes on and on. What do Necros do? -- Nothing --
 
Ok now I've been kind of brain storming maybe we can Implement necros with a spell line that will turn the group/target into a skeleton giving them some sort of ability, whether its improved mana regen/tap proc/resists/or a reduction in spell cost thats up to the admins. I really enjoyed the Mana pump aspect of necros maybe we can further that to some degree, make a spell where the flesh/life force of the mob decays and becomes mana for the group. Another ok idea would be a spell that when lands will allow melee attack or spell attacks to do more damage but not as much as curses but will stay on the mob till he dies. While he has this spell on him he can't be ench cursed though. I really wish the health taps from illusions where not given to ench's seems more reasonable that a necro would wield such a spell. These are just simple ideas probably will cause a lot of drama but thier JUST IDEAs. =)
 
Err, you mean a raid function other than decreasing mob DPS by 10%?

Any tank would give his left nut to get an additional 10% mitigation.
 
I really don't think thats sufficant, you'll probably see more necro's quiting their characters. I've talked to two today.
 
Quiting because of something like this is kinda...sad? Why don't they post SUGGESTIONS. Valid ones, instead of just quitting or complaining.
 
Haphesto said:
Does anyone think some AoE dots would be a bad idea?

Eh, necro's get one through AA's, but I can't really think of how it'd ever be effective, to even say, have a series of them.
 
Decrease HP once is generally used for direct damage(in the case of Caress). It does initial damage(which is the hp once) and then damage per tick.
 
Liam said:
Haphesto said:
Does anyone think some AoE dots would be a bad idea?

Eh, necro's get one through AA's, but I can't really think of how it'd ever be effective, to even say, have a series of them.

An AoE version of the fast acting poison dots like Envenomed Bolt would be useful for grouping, kind of like a spread-out weaker version of wizard AoEs. Since multiple mobs take longer to kill, it would let all the dot ticks, well, tick. Longer lasting ones could be useful in kiting groups.
 
Guys, realize that necros do not need any more damage. They are in need of either utility, or raid usefulness. More damage is not needed.


Wiz has already said that. So start thinking of other ideas besides better pets and crit dots.

Again, Raherin has pointed out what we need to be discussing, I'm sure this is going to be ignored just as the other posts that point this out are ignored.

Please, my 63 Necro is plently powerful enough, she just needs a reason or two for people to want her in a group or on raids on a regular basis. She's on quite often working on tradeskills and farming greens for trades. She, however, is retired from leveling because she has no real usefullness high end.

I have been wracking my brain trying to come up with some sort of reason she would be just as needed as another class, but I can't seem to think of one. The target FD to the cleric is not really all that useful because 9 times out of 10 the Clerics are told to camp before a wipe. And while her DoTs are extremely powerful, the need for more than one of her on a raid is just not necessary considering another Necro would be casting the exact same DoTs that would'nt stack. Again, her having FD and a rez makes it important to have one Necro on a raid, but not more than one, just in case the clerics wipe before they can camp out. Levant is great, and could be used to possibly invis. late comers to a party, but either the class already has invis. or they don't and my Necro can't help because she can only invis. self.

Dunno why folks complained about the mana-pumping and that's all a Necro had, well....think about a Cleric's duties, 99% of the time all they do is cast CH. So what if 99% of the time all Necros do are mana-pump. Clerics also rez and buff, Necros also sic pet and DoT. So, pretty similiar amount of time spent on other functions, both classes are gonna be repeatedly pushing that same one button over and over again.

I dunno, wish I could come up with something aside from having Necro DoTs stack with other Necro DoTs. But as I see it now, more than one Necro is not necessary on a raid or in a group, and groups and raids will go on if that one Necro is missing. I'll post more if I should come up with a feasible idea on how to change the need for just one or none.
 
Hostyle said:
I really don't think thats sufficant, you'll probably see more necro's quiting their characters. I've talked to two today.

Goodbye if your a complete idiot and don't realize the class is being looked into possible changes right now...

Edit: And by idiot I mean the people leaving cause of this; not you Shurley. <3
 
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