Wiz said:Rains can only hit two targets
My rains were hitting 3 mobs at a time over and over a few days ago, looks like it recently changed.
Wiz said:Rains can only hit two targets
Haphesto said:Wiz said:Rains can only hit two targets
My rains were hitting 3 mobs at a time over and over a few days ago, looks like it recently changed.
zodium said:Correction: Wizards are DPS masters.
Which pretty much invalidates the whole thing.
Correction 2: Lich line was not nerfed, it was fixed. It was bugged to be twice as good as we meant it to be.
Hostyle said:Donno If I can argue this with Zodium cuz he made it clear to me that what he thinks is law even if its hypocritical or not. Not that I'm saying Zodium is so ( I love him =D ). But he made it clear to me when we chatted about casino spam that what says is spam, is spam hyprocritical or not.
Wiz said:Haphesto said:Wiz said:Rains can only hit two targets
My rains were hitting 3 mobs at a time over and over a few days ago, looks like it recently changed.
The first wave was, this bug has been corrected.
Nuncio said:Crayak said:I have one thing to say about Necro DoTs. I've noticed recently a druid snare can overwrite my DoT snare which I don't seem to think is good. Personally I think each players DoT should be his own. This sounds confusing so I'll explain further. I'm trying to say the same DoTs from two necros shouldn't overwrite each other; they should stack. Same for other classes with DoTs that are casted on a mob. If a shaman casts a fire related DoT it shouldn't stack over a necro's heat blood, or a druids snare over a necro's DoT snare. Everything should stack as long as it's from another player or is a different type of DoT. Just my 2 cents
Mobs, just like players, can have only so many 'effects' on them. No overwriting would mean 60+ effects on a raid mob. Not gonna happen.
moghedancarns said:Anyway, I am happy with DoTs. I knew what DoTs were when I signed on, the up sides and the down. They cannot be compared to DDs. I do not like when people dimiss stacking of DoTs as a sin... what exactly is the difference is the stacking of DoTs and casting of Multiple DDs?
Crayak said:Nuncio said:Crayak said:I have one thing to say about Necro DoTs. I've noticed recently a druid snare can overwrite my DoT snare which I don't seem to think is good. Personally I think each players DoT should be his own. This sounds confusing so I'll explain further. I'm trying to say the same DoTs from two necros shouldn't overwrite each other; they should stack. Same for other classes with DoTs that are casted on a mob. If a shaman casts a fire related DoT it shouldn't stack over a necro's heat blood, or a druids snare over a necro's DoT snare. Everything should stack as long as it's from another player or is a different type of DoT. Just my 2 cents
Mobs, just like players, can have only so many 'effects' on them. No overwriting would mean 60+ effects on a raid mob. Not gonna happen.
Nuncio i dunno if you misunderstood what i said or I'm misunderstanding what you said but... How I comprehend what you said is that no overwriting is bad because it can cause a mob to have 60+ DoTs on it. I don't understand why this is bad. Wouldn't it be the same as players casting 60+ DDs? In addition I think that you think I'm allowing one necro to cast all of its DoTs and not overlap... I'm not saying that. I'm saying everything is the same for DoTs is it is currently except that other players can cast the same DoTs without overwriting. This would allow raids to have more than one DoTer in a group without people saying "Hey we don't need another DoTer since we have one already and their spells would just overlap each other"
I'm implying that since necros, shaman and SK's have quite a bit more utility, letting them stack DoTs and doing near-dps class DPS, as well as having them being able to do all those other nifty things they can, may make bringing other classes not a good idea.moghedancarns said:What if that was 3 wizards, 2 mages, some druids, and a cleric all casting DD? Are you implying the damage would be less, or that the mob would live LONGER?
Yes, the effect limitation is a problem that we must deal with, because the engine was so poorly designed so long ago, not because doing so would be game breaking.
Crayak said:Nuncio... You seem to only respond to half of my statement. 60+ DoTs doesnt have alot of difference from 60+ DDs except the DDs will kill much faster... So if you open your mind you will realize that Yes the DoT stacking should be fixed.