Review for Necro's

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Necromancer is DPS only because they have no other abilities to further raids or groups. Give me one. Obviously you don't know necromancer spells. They are a self benefit class only.
 
Thats not a big deal, Magicans have 200-250 DPS. If they're pet is tanking w/ DS its up to like 300, balthor did a test with that. Plus magi's get pet summon aa's, and crazy pet heals much better then necros. I'd be content if Necromancers could do that DPS, OR if they are implemented with some new kind of group/raid benefit spells. The magican pet ALONE buffed by ench does 150 DPS which is more then necromancers...
 
Necromancers are good for bringing back raids after whipes (FD + res silk or ruby). So aside from their additional DPS that is one excellent reason to bring them. There is your one reason.
 
Nurgock
PostPosted: Thu Dec 08, 2005 7:13 pm Post subject:
Necromancers are good for bringing back raids after whipes (FD + res silk or ruby). So aside from their additional DPS that is one excellent reason to bring them. There is your one reason


Yup, there is a good reason to have ONE Necro on a raid, but the need for more than one elludes me. Maybe two, if one is gonna be damage and the other debuff, even still....
 
Hostyle said:
Necromancer is DPS only because they have no other abilities to further raids or groups. Give me one. Obviously you don't know necromancer spells. They are a self benefit class only.
10% reduction in raid mob DPS is certainly useless to raids.
 
Hasrett said:
Hostyle said:
Necromancer is DPS only because they have no other abilities to further raids or groups. Give me one. Obviously you don't know necromancer spells. They are a self benefit class only.
10% reduction in raid mob DPS is certainly useless to raids.

Everyone knows tanks have infinite HP and mitigation is useless!
 
perhaps if the staff gave a few ideas out they were toying around with to balance necros, or should i say to make them more attractive in the end game and raiding situations this debate would be more inline with what the staff was thinking. Its just a suggestion but when Wiz comes out and says this is what im thinking he tends to get far better results at least that i have seen.
 
Nurgock said:
Necromancers are good for bringing back raids after whipes (FD + res silk or ruby). So aside from their additional DPS that is one excellent reason to bring them. There is your one reason.

Rogues more useful sneak + hide, so is a monk. that arguement is irrelavent.

Ya hasrett 10% reduction, forgot what do shamans get? 30-40ish, and cripple, and buffs and pads and rez and DoTs and DD's and almost equal pets. So what's your point, I see a balance issue. Message me in game we'll discuss it.
 
Wait a second your saying rogues are a safer choice for bringing back raids than Necromancers? Necromancers who stand far as hell away and cast spells and have a better view of what is about to happen in a fight, Necromancers who can FD 2 seconds after the MT goes down? And BTW Necromancer DoT damage is the best there is, from my point of view at least. So if you want to hit that 10% cap on the weakening effect that is definitely another good reason to bring in more Necromancers.
 
Wait a second your saying rogues are a safer choice for bringing back raids than Necromancers? Necromancers who stand far as hell away and cast spells and have a better view of what is about to happen in a fight, Necromancers who can FD 2 seconds after the MT goes down? And BTW Necromancer DoT damage is the best there is, from my point of view at least. So if you want to hit that 10% cap on the weakening effect that is definitely another good reason to bring in more Necromancers

I cannot see how, neither Monks or Rogues can rez the cleric with a 93% debt free rez. That's what makes the Necro FDing when the tank goes down so important. Of course if they can FD the Cleric first then FD themselves, even better. And does sneak even work once you are on the hate list?? I have no idea, I never leveled a Rogue past 10.

And yeah, Necro DoT damage is the best there is, however there are only so many DoTs to cast, therefore the need for more than 2 Necros on a raid gets sketchy. Especially if none of the Necros have their Relics, which I would guess not too many have them.
 
monks and rogues can both use rez silks, plus the % doesnt matter during a raid really, Xp isnt your primary goal. it could be a 0% rez and it would still be useful for bringing back raids. a monk is generally better for rez'ing the raid in that he has more hp, an instand FD, usually rapid FD in case he gets hit, and can dodge attacks better than a necro. my necro can pop FD .5 seconds after the tank goes down using the AA FD skill, but if the mob AoE's or rampages, it can create problems that make me have to run far away to FD safely to prevent from getting trained by fleeing people.

another viable solution would be to increase the damage done by our poison line of DD's, to be made possibly on par with a magicians to give us something to do while the dots are in effect. as it stands, our poison DD's are pretty weak for the mana and cast time. this would also allow us to be semi-useful in fast kill xp groups in that we could toss Caress of Sivyana on the mob, then nuke it once before it is dead.

next, you will almost never have enough time to FD a cleric. reason being the agro generated by their cheals or pad healing is to great. once MT goes down, the clerics go down shortly after unless they pop their DA, even still you couldnt cast it on them.
 
monks and rogues can both use rez silks, plus the % doesnt matter during a raid really, Xp isnt your primary goal. it could be a 0% rez and it would still be useful for bringing back raids. a monk is generally better for rez'ing the raid in that he has more hp, an instand FD, usually rapid FD in case he gets hit, and can dodge attacks better than a necro. my necro can pop FD .5 seconds after the tank goes down using the AA FD skill, but if the mob AoE's or rampages, it can create problems that make me have to run far away to FD safely to prevent from getting trained by fleeing people.

Sure, but in any case, whoever can survive with FD, if it's both the Necro and the Monk, great, the Necro can rez, especially if it's both, all the better. Just saying it's one function a Necro could possibly be of use, not every situation is gonna be the same. I have been on raids where the Monk didn't make it and the Necro has, and vice versa. And I dunno if I were the Cleric, yeah, a silk rez would suffice, but if I could have better, I sure would like it. Still dunno how the Rogue would survive, but if they can, great, one less rez to do.
 
But a rogue being the lone survivor on a raid means just about nothing unless he happens to have a rez silk. A necro will almost always have a ruby on them.
 
Rogues also can Sneak + hide from ent of pretty much any zone and get to the corpses of the raid. Also I donno about your raids but Legacy has never had the need of a FD rezer, ALWAYS a shaman/druid/cleric/necro/ etc. pretty much anything has logged out fast enough because of final stand and nimble line for melees so this whole raid rez thing is pretty pointless.
 
I recall one DHK raid a while back where Legacy wiped and had no rezzers... I wound up rezzing a cleric because I was in the area cybering Balthor.
 
Hasrett said:
I recall one DHK raid a while back where Legacy wiped and had no rezzers... I wound up rezzing a cleric because I was in the area cybering Balthor.
You mean the one where peavey didn't want to waste his rez silk when you could easily just as well do it? Ya, I remember that.
 
Hostyle said:
Necromancer is DPS only because they have no other abilities to further raids or groups. Give me one. Obviously you don't know necromancer spells. They are a self benefit class only.

Necros have excellent, sustainable DPS, can save a raid in a way no other class can without farming relatively rare items and can significantly reduce a raid mob's DPS, can self heal and will rarely die unless they get AEed to death or don't pay attention so they can FD. They also have an arsenal of utility things like their pet, targetted FD, harmshield, invis/see invis and self healing.

Shut up.
 
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