Policy Regarding Use Of Class Abilities and Spells
To be more specific, this is in regard to Feign Death, Rogue Hide/Sneak, Sneak, and Invisibility. This is to clarify policy that is changing due to some design reasons.
What You Can Do.
1. If you can use a class ability or spell to move by encounters solo (or if the whole group has the ability to).
2. You may use said abilities for wipe recovery if the character was part of the group/raid.
3.You may use these abilities to scout for group or raid.
4. You may use these abilities to go past other groups in non wing areas to get to a wing if you have the group ahead of yours permission. (ie; in Emberflow from the entrance to the start of a wing, but only if your whole group has the ability. Then your group could go to a different wing than the first party)
5. You can swap in a character with these abilities to join a group that has already cleared. (just not for wipe recovery, see below)
What you can not do.
1. You may not use these abilities to go past content and resurrect a group that did not clear the monsters.
2. You may not pull monsters away for your group to move around the encounter.
3. You can not swap in a character with these abilities for wipe recovery.
4. You may not use these abilities to grief anyone.
Areas that we, as staff, do not want these abilities used to go by any thing may see some changes, expressly First Ruins to name one. Mobs there now, or that may be added in, that can see invisibility, see through Rogue hide/sneak, or that can see through Feign Death will be implemented. This type of mob will be connable for invisibility and hide/sneak, but FDers will have to learn the hard way that a mob has this ability. These types of mobs will be few and far between. Staff will monitor areas of concern and reserve the right to make changes in these areas if the need should arise. We hope this clarifies policy so that everyone can go kill monsters.