OK well hopefully it will have player input and involve simplifying/getting rid of bad old rules instead of making hundreds of specific circumstance policies. Sort of like when Tao said "If a character can get into a zone then it is ok they can raid there" fixed the millions of "flagged/keyed" arguements that happened before that and erased about a million stupid specific edge case rules.There will be a post about FDing, invis, and rogue hide/sneak coming soon. Clarifications and such will be part of that.
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- Is it ok to use feign death to skip mobs that are sometimes avoidable? Like for instance if i went to first ruins and trained the imp pit away to the back corner so that no one accidentally agros them and then my group goes past and i catch up with them? (since these can be avoided anyway just by being careful)
- Am I content skipping by say, split pulling lord elds room and killing him first if he happens to be the mob that we get first? Do we have to go back and kill his adds before we are allowed to loot? Does this also apply to mezzing/rooting other forms of cc?
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Glad this is finally clarified. Kind of bothersome though that I've been jailed in the past for using only monks/sks to farm stuff when according to this, it seems like I wasn't breaking any rules.Policy Regarding Use Of Class Abilities and Spells
To be more specific, this is in regard to Feign Death, Rogue Hide/Sneak, Sneak, and Invisibility. This is to clarify policy that is changing due to some design reasons.
What You Can Do.
1. If you can use a class ability or spell to move by encounters solo (or if the whole group has the ability to).
2. You may use said abilities for wipe recovery if the character was part of the group/raid.
3.You may use these abilities to scout for group or raid.
4. You may use these abilities to go past other groups in non wing areas to get to a wing if you have the group ahead of yours permission. (ie; in Emberflow from the entrance to the start of a wing, but only if your whole group has the ability. Then your group could go to a different wing than the first party)
5. You can swap in a character with these abilities to join a group that has already cleared. (just not for wipe recovery, see below)
What you can not do.
1. You may not use these abilities to go past content and resurrect a group that did not clear the monsters.
2. You may not pull monsters away for your group to move around the encounter.
3. You can not swap in a character with these abilities for wipe recovery.
4. You may not use these abilities to grief anyone.
Areas that we, as staff, do not want these abilities used to go by any thing may see some changes, expressly First Ruins to name one. Mobs there now, or that may be added in, that can see invisibility, see through Rogue hide/sneak, or that can see through Feign Death will be implemented. This type of mob will be connable for invisibility and hide/sneak, but FDers will have to learn the hard way that a mob has this ability. These types of mobs will be few and far between. Staff will monitor areas of concern and reserve the right to make changes in these areas if the need should arise. We hope this clarifies policy so that everyone can go kill monsters.
What does this policy say about 6 man zones? i.e. Digger o uct is alive in emberflow and I want to kill it on a monk and sk. Can I feign to it legally?Sabuti, this has not always been the case. There have been differing views on policy and interpretation of spirit of the rule. Consider this rule changes/clarifications.