I think a better argument, or what you mean, would be the fact that an equally geared warrior will always be tanking and never dps. So their dps is irrelavant. This has some merit, however it is misleading. If you wish to opt out of being compared as it is unimaginable that a warrior ever not tank, that still leaves the comparison to sk's. Or should we consider sk's to always be tanking as well? The fact of the matter is, not all 3 of these classes are going to be tanking simultaneously, all the time. That is where their potential to dps comes into play.
No. Warrior stamina is a precious, limited commodity. Even if a warrior is not tanking, they should
never burn their stamina on /s 10 because they might need to tank in the immediate future.
You will never out dps whichever class is tanking, reciprocating that, the other two classes will never out dps you when you're tanking. You're also completely disregarding anything outside this scenario. Paladins can hold aggro on 10+ mobs at a time without too much effort, whereas the same amount of mobs is a tall order (read: impossible) for an SK or warrior to maintain aggro on over heals. You will do huge damage if you stack a 100pt DS against those 10 mobs. I'm sure you're aware of this since you do it pretty frequently. Do not ignore the balancing issues associated with damage shield.
I think a better argument for you would be "make paladin dps superior to the other two tank classes overall" in lieu of "you nerfed paladins so now give me more dps while aux tanking raid encounters."
Paladins just plain and simply don't get an abundance of of worthwhile spells that do damage that would increase their dps over their melee-only dps. I assumed you knew this. If you didnt, now you do. Maybe you are suggesting to add spells that do more dps and can improve a paladins dps? Regardless, I'm not here to play the guessing game as to what you meant.
Hi. This is exactly what I'm suggesting, in addition to maybe a stance that increases their current spell damage potency. I hope you didn't have to guess too hard...
Saying melee dps is OP compared to their spell dps is completly meaningless. I don't give a fuck how I do the dps. Total DPS is Total DPS is Total DPS.
You have a very narrow, shallow vision. Think of what repercussions a 40/15 ratio knight 1hander might cause, or what that would be reminiscent of. Spoilers: EQ Live. If you haven't played lately, inflated item progression has been crippling it for years. Now imagine a 35/30 knight 1hander in harmony with paladin spell damage. This leaves more room for both item and spell progression, reducing and delaying the effects of inflation.
"Gimme gimme gimme" without considering negative repercussion is what makes you a dolt.
We don't get dw. W/o dw we pretty much have to have something make up for it. That is why the ratio's on knights weapons are good.
Again, you are completely ignoring your potential spells. Your spells alone
should have the capacity to negate most of a warrior's melee dps imo.
Furthermore, you are so focused on your comparison to warriors that you cant fathom the fact that EVEN COMPARED TO SK's WE ARE DOING LESS DPS AND THEY HAVE THE SAME EXACT WEAPONS. Furthermore, its the 2hers that YOU also can use that are what does the better dps. You have access to the EXACT same weapons that do MORE dps than our "OMG OP 1HERS."
No. Just no. I have acknowledged quite a few times in the past and even in this thread that paladin dps fails comparatively. Furthermore, unless a warrior is soloing or duoing (lol), they are not wielding a 2hander. Furthermore, you are so focused on receiving a buff to dps because your class got nerfed that you're completely ignoring... everything else. Furthermore, you need to understand and accept that I agree with you about paladin dps. Furthermore, furthermore, furthermore.