stope21
Dalayan Elder
Words
You keep saying how important pallies are, yet you refuse to give examples when they are absolutely needed.
You repeatedly say how good our AE agro is, and how that makes pallies so incredibly good. Nobody here is requesting for paladins to receive more agro. Nor does this thread have anything to do with agro. Both sks and paladins have their niche for agro.
If you want a break down of key characteristics of tanks, here you go:
Warriors are by FAR the best tanks, woldaff tanks considerably better than ringo, despite ringo having:
1)a charm that costs 700kpp more
2)better gear
3)more diety spec
4)a better race
5)Other misc things that I do not need to continue to mention.
Ontop of that, his class has the potential to dps better than I do.
SK's can pull, tank better, have unresistable agro and are also do more dps
Paladins are left being the crappiest tanks, the crappiest dps. The only things we really have going for us is group HoTs and AE agro.
I can list more/more significant encounters that unresistable agro is key than encounters where AE agro is key. Don't forget SK's also have the ability to shout of agony and warriors get area taunt to assist them in their brief needs of AE agro. On raids, pally AE agro is not required, it is a convenience factor and inferior to the agroing abilities of an sk.
Yes, I know this list isnt fully inclusive as some people are going to say "OMG YOU MISSED SOME ABILITIES." Note again, where I stated, "key characteristics of tanks."
Actually, I will go ahead and answer your group card response in advance (and for the 3rd time) as I have noted a series of circular reasoning in your posts. My suggestion is something that will not be easily utilizable in groups. For example a stance that drains stamina and reduces tanking ability while active. This will pretty much obsolete it for groups as the paladin is going to usually be the one and only tank in a group.
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