I don't see why it would take that much dev time to address.
seems like the main problem is that they dont want paladin healing agro to be able to agro unlimited mobs.. so maybe instead of adding the agro to the heal give paladins an aa or tome of both that cause thier heals to "proc" a pbaoe cone blind that has a short range and a 360 degree cone?
The blinds really do nothing to the monsters (For real, 5 ATK isn't a substantial thing). I am not sure what is really hidden behind the effect: Blindness but I am sure it is nothing impressive.
Just a thought but maybe us pallys should talk ingame just to see how diffent we play the class if any at all im not opposed to talking with other's in my class to see how we play and how any and all of us could better play it. I know im not perfect and im sure we could all take advice from each other as well. I know other class's on the sever do this and im not sure if we do or maybe im just not part of the loop
Kraizik - Leader of Prophecy
I get that SKs get an unresistable aggro generator. SKs and Paladins are supposed to be different. However, really the only difference between the two could be spell descriptions. Terrors and Blinds could essentially do the exact same thing, only difference being spell name and written effect.
What's the real difference between a Cleric's Archon Hammer spell line and a life tap? Both do dmg. Both heal the caster (or in Cleric's case just someone/ whole group). Only thing is the way the spell is named and description of it.
Agreed. Knights could do roughly the same thing, with respect to individual strengths, just in their own way which is flavor more than mechanics. Making blinds unresistable in a world of foelocks and terrors is just fair, and honest, and truth, and [eagle sours past a field of flags].
Changing self heals to resemble an Archon's Hammer line would help with Paladin lackluster dps (help, not fix) and carve out the niche that our Murk spell exists in. It would also alleviate "concerns" people have about giving Paladins the ability to produce small amounts of aggro on unlimited mobs on a 30-300 second cooldown if self heals generated aggro. I think this suggestion cropped up in the last (or two times ago, maybe six or seven though) "fix paladins please" thread and it is a good one!
Random idea looking at my spellbook: Valor of Enthann is about the most useless spell ever. It wasn't doing too well before, but with buff NPCs it is really bad. Perhaps it could be changed to a small 5-10% Slot3 haste (overhaste, like Boon of Garou) to help with abysmal Pally dps at the cost of precious precious buffslot?
TLDR; a bunch of things that have already been said in this, and a half dozen other, paladin threads by myself and others ad infinitum
Since you brought up the murk spell: 2k mana per cast is stupid high. Considering all the negative stats stuff of the spell, the absurdly long cast/recast time, and the short duration, I think the mana cost should be cut in half. I mean, I use the spell in some times, but my god 2000 mana every 12 minutes is a fucking ton of mana!
Altuna's Conduit is indicative of much that is wrong with Paladins. At one point the spell was OP so everyone clamored that Paladins are OP and they got the nerf bat for it. The spell went through a series of changes and ultimately ended up as a situationally ok spell with a shitstorm downside. Those last two lines have happened more than once and left the class where it is.
The mana cost is crazy high, but the duration is what gets me. Chances are if you're using Althuna's Conduit you are going to be using it for a while (grinding with another tank, sort of raid healer, etc...) so recasts aren't just a mana drain but pointlessly annoying to boot, kind of like Necro Lich line.
I honestly thought I was the only person that thought this. Thanks for proving I am not crazy.
Can we stick to trying to get aggro fixed and stop talking about spells you guys clearly don't understand the benefits of.
I have no idea why threat was removed from paladin heals. Dumb
I have no idea why threat was removed from paladin heals. Dumb