Stuns and heals are confetti nowadays.
Therein lies the problem. Paladin bread and butter abilities are vanilla dick flavor, while dull as dirt blinds have been made our primary focus. Think about it.
LORE: Would you rather wield the power divine to bolster the health of your comrades and bring your enemies to a halt OR flash a light in their eyes which usually annoys them.
MECHANICS: Healing always good and stuns are a roundabout form of damage mitigation that almost certainly was factored into the paladin lack of a mitigation stance while blinds are flashing a light in their eyes which usually annoys them.
Ok. Slight exaggeration, but c'mon, blinds are lame and we only like them because we are forced to like them.
Ideas to make Paladins more scalable and generally useful:
1. Change self heals to Zealot's Strikes. This adds to our meager DPS which helps aggro and adds to our non-tanking group/raid usefulness (we're supposed to be #1 tank at that I think). Also scales slightly with foci.
2. Either add aggro to ghots OR add a lower% (but potentially always on, fair trade?) veil type effect to them. The later would be good as it would scale thus alleviating a lot of the tier related issues. This helps with aggro as well as adds to our non-tanking group/raid usefulness.
3. Increase the damage on stuns (Tranquility, Thunder, Crusader, Divine). Also reduce the recast on single target stuns. Damage good and scales slight (aka infinitely more than blind).
4. Make all blinds PbAoE. This hurts more than helps with adjusted recasts, but it just makes sense. Besides, the idea here is to move Paladins away from the glorious life of overwriting "flashing light in their eyes which usually annoys them" towards a more damage / useful in other ways / scales somewhat approach.
Roleplaying!