Moraelintz
Dalayan Elder
Whomever said that I measure people to any tool?
Because eventually they will run out of the opus to do after they get them all
It has been implied by various people that once people had access to opus's they would just burn through them in a short amount of time and then say "I have nothing to do"
Not everyone plays like a "hardcore player" and it seems to be being portrayed that way.
With this mindset why make anything at all? People will just do it and say they are bored again, Especially in the case of hardcore players who are renown for burning through things as fast as they can.
Yale
It has been implied by various people that once people had access to opus's they would just burn through them in a short amount of time and then say "I have nothing to do"
Not everyone plays like a "hardcore player" and it seems to be being portrayed that way.
With this mindset why make anything at all? People will just do it and say they are bored again, Especially in the case of hardcore players who are renown for burning through things as fast as they can.
Yale
Because the hardcore players will continue playing because they enjoy the game and enjoy hanging with friends.
Also your use of hyperbole is starting to get annoying.
Here is my suggestion,
Put them on a vendor, incrementally higher than the #2's, not absurd though.
1. It would put a demand on tomes and also keeps the market from flooding (with these new tome dropping zones now)
2. Have a translation cost that is more than a normal tome, which pulls some money out of economy, again not absurd
3. People who could not or are having no luck getting opus's now could get them and people who do not raid can also
4. Take the "lesser opus's out of the raid zones and replace their "drop time" with "good ones".
5. People who raid get them for free (also translated) when they drop and they get silly loot from the zone as well.
This seems win, win to me
Yale
My own personal opinion- I did pretty much every non-opus that would benefit my character, and did not win enough raid books to keep me going. I quit pretty shortly after finishing my available books because of a lot of reasons, but one of the biggest was definitely that I could no longer advance my character in any meaningful sense outside of raiding for several items I still needed, or books that were highly contested. If some alternate method of acquiring books had been available to me, I most likely would have pursued that and continued playing. Or if I had a few expable items, or something else in that vein. When I play a mmo, I tend to lose interest if I get to a point where theres nothing for me to do other than log in for a three hour raid once or twice a week.
Whether you come to the end of the current itemization, or can not get that last tome, or get a 1.2 charm and have no further to go - there is some limit. Even if we implement expandable experience rewards, which we want to do at some point soon, it will only mitigate the fact that there is some end to experience progression that only moves when new high tier content is added.
Making them droppable is an option. It would not make those who worked hard to raid them get anything less, and those who do not want to put the time into the raid scene could spend the time to get the money and buy them.
The only problem would be making sure the fights that dropped them required enough characters that they could not easily be farmed solely for plat.
As for them coming off things that are not raid mobs, I do not see that happening. Hell, Thaz has made them much, much easier to get and lowered the required "tier" substantially. Also, I think the prevalence of people not in the raid game who have nothing more to put exp into is much lower than people are espousing in this thread.
How many of the people posting here are lower than tier 9/10 and honestly can say that they have no where else to put experience into other than Opus'? And of those people, how many are not currently raiding to progress to that level?
I am sure there are a few, but at the end of the day, there is always going to be some limit to what more experience nets you. Whether you come to the end of the current itemization, or can not get that last tome, or get a 1.2 charm and have no further to go - there is some limit. Even if we implement expandable experience rewards, which we want to do at some point soon, it will only mitigate the fact that there is some end to experience progression that only moves when new high tier content is added.