I hate to specifically point at another class and compare, but this may be worth it.
Druid Vs Mage
Druid- Buffs, heals, nukes, dots, snares, sows, pet, oh god can we go on?
Mages- DPS, Utility, pet, DS, and all our usual
I have come to an issue with druids since I was grouped with one in Rust and I realized that her 64 nuke not only hit harder than mine, it was 2 seconds less cast time.
I really think it would be interesting to see parses on druid Vs mage DPS for fights.
Suggestion wise-
I really think Mages should be kings of DSs. After all those levels of having the top DS, druids then pass us post 60.
I think mage nukes need to hit 10% harder and cast 2 seconds faster (our main nukes take 6 seconds), we are DPS. We can't heal our group, we can only heal our pet in a limited fashiom. At least, let us be a bit better DPS.
Mages really need a new rain spell post 60. Rain spells are some of our best DPS but they are situationally. A 3 tic spell doing 900 or so a tic isnt huge by any standards. The fact that if that mob moves our DPS just disappeared is a real limit on it. Compare it to a necro, their DoTs jump in per tic damage post 60. I could really see a 63-64 fire rain spell.
Mage pet heals, I know this one has been talked to death but I think shaving 5 seconds off of the recast time would be fair.
I don't think mages should be the best at much, to be honest. But I do think that they should be a bit better than they are is all.