Mage changes *post suggestions here, not in SoD discussion*

So wait, rampage hits the top 3...and in an 18 man format...rampage is not hitting the main tank now?...But it's going to now if there aren't 3 people on the mob to soak the rampage..? So raids that actually want to fit this are going to have 2 of one of the kinds of tank? Seeing as pets don't rt worth a damm this would leave the apparent "ideal" format:
1 Warr
2 SK
3 Pal
4 (*War sk pal)
5 Monk
6 Rogue
7 Cleric
8 Druid
9 Shaman
10 Bard
11 Beastlord
12 Wizard
13 Mage
14 Enchanter
15 Necro
16 Ranger
"Fortune Favors the Diverse" thread being used to determine an ideal of course, with other "Tanking" class marked with a * in order to designate their slot.

Leaving 2 slots and further limiting raids? Not of course to mention in an 18 format such as this the last 2 spots are going to be healers if you're talking about having the rampage tanks. On 36 man yeah theres enough to go around. On 18? It sounds like a terrible idea. I don't see a chance in hell of having enough healers in and still actually keeping all of those up. But I digress, back to what this thread is actually about: i.e. Mages rather than a discussion on rampage tanking..


@Ryei a normal pet without the buffs mages themselves get, is not that bad. In fact, our 2 longest waittimed petspells (Bop & Sop) I've noticed approximately 0 difference in pet dps. Leaving you with regular runeswords/daggers, a bauble of battle (which I also have yet to notice a difference with), burnout, ds and if you really really want to get extravagant Til's (and of course talok's if soloing). All of which don't really take any time. Rebuffing the pet with aego/focus bots. That's the part that sucks. If it goes by pet health too it may actually be a decent reason to buff the pet. While still not being overpowered, as it would be pretty difficult for it to get as powerful as manaburn/lifefire.
 
Rampage hits the top 2, so you need warrior, pal, sk. Other classes can also ramp tank very well due to styles, such as ranger.

Ginam
 
Ginam said:
Rampage hits the top 2, so you need warrior, pal, sk. Other classes can also ramp tank very well due to styles, such as ranger.

Ginam

Top 2? So it does or doesn't hit the main tank now? I've gotten incredibly confused somewhere. For some reason I thought it was top 3? Was it? Did this change? Healing still seems like it might be a problem. Though due to being nonmelee I'm probably confused somewhere.
 
Right now, Rampage hits the first two people (besides the MT) on the agro list. In the past I always thought it hit the first 3 people on the agro list (IE MT and two RTs)
 
Mythryn said:
Right now, Rampage hits the first two people (besides the MT) on the agro list. In the past I always thought it hit the first 3 people on the agro list (IE MT and two RTs)

So was it not hitting the mt in the past few months since the changeover?
Does auxtanking reduce the rampage as well? (in the case you had only 1 rt for instance)

As an ontopic aside do petmafia's (dogs, elementals etc) have any effect on auxtanking?
 
Wiz said:
When there aren't rampage tanks I mean!

That would probably make wardwyrms pretty hard.

We have melees sit there and watch them die from old age. No way we can put in more healers (as a side note since it's the mage thread, my bf played my mage there last time, very low dps, resisted all magic nukes).
 
havent been able to get back to pot yet, however I would like to add as an aside:

Druid relic nuke: Nightfire
Mage relic nuke: Bladewind

Nightfire 20 more mana DI7=> 2143 approx dmg
Bladewind w/DI6=> 2017 dmg
 
Or you could just post the actual numbers rather than skewing the hell out of them.

Bladewind: 1520dd / 350mana -25 MR 5.75s cast 0s recast
Nightfire: 1500dd / 370mana -25 CR 6s cast 2.5s recast
 
But there are plenty of items/clickies/focuses that only affect fire/cold nukes and not magic ones.

Tarhyl's fiery focus
Raging ice
clicky on Ring of everfreezing and everburning essence
 
rab said:
Or you could just post the actual numbers rather than skewing the hell out of them.

Bladewind: 1520dd / 350mana -25 MR 5.75s cast 0s recast
Nightfire: 1500dd / 370mana -25 CR 6s cast 2.5s recast

or I could have actually not had a druid, was botting one with nightfire, and checked logs, didnt feel it was particularly necessary to pop up calc as i made it obvious the damage increment on the druid was one higher. Resist mod is the same, and bladewind shows up for me as 5.8, does the game round up?

Think it definitely deserves a looksee however, seeing as the 2nd best healing class in the game (putting druid at that b/c of groupheals, which shamans lack), who have ton's of buffs, a better ds in MOST situations, can nuke pretty much as hard as dps class :psyduck: . Since I've already posted on it at length I won't even bother to consider the other utilities present in ports, buffs, roots, snares, etc vs. Summons and a better pet.
 
Should have torment #'s tonight if of course my filters didnt mess it up, and provided I'm still awake after work of course. Was fiddling with them earlier as I've been using other characters as of late. Was boxing last night as well, so dps will be a little lower than usual as I was having to pay a buttload of attention to padding.


Ugh scratch that I just got called in for a 12-8am...then 2-11...then 12-8am..and 3-11 after that...so like maybe saturday unless a guildy had a parser up too.
 
Tinkaa on Farguziar ~150 dps without pet (used no rains when adds were up, only relic bladewind).
Pet died at 50%, used barrier ward, elemental barrier, mend pet, recalled + healed him twice and he was hit by group heal once.
Both fire nuke (level 62 or 63?) and bladewind got resisted a lot, with 402 cha buffed.
Malosini landed over malo on second try, though. Was out of mana at the end, 2 mod rods used.
Has all relics, including pet, don't have archaic yet, though.

Edit: Had relic bard song, we had no cunning.
 
tinkaa said:
Tinkaa on Farguziar ~150 dps without pet (used no rains when adds were up, only relic bladewind).
Pet died at 50%, used barrier ward, elemental barrier, mend pet, recalled + healed him twice and he was hit by group heal once.
Both fire nuke (level 62 or 63?) and bladewind got resisted a lot, with 402 cha buffed.
Malosini landed over malo on second try, though. Was out of mana at the end, 2 mod rods used.
Has all relics, including pet, don't have archaic yet, though.

Edit: Had relic bard song, we had no cunning.

I'm guessing farg is very magic resistant right (firenuke is 62 if im recalling correctly, shock of sun). How long was this fight? How are other classes stacking etc? Haven't ever done the fight, so I'm kind of in confusedland atm.
 
Majk 320 dps (rogue), don't know about others.
He is supposed to be averagely resistant to magic and fire.
 
Okey i have parsed a few fights, here it comes... but first a litle info about me...

I have 305 Charisma ( dont have hidden str AA, so , it dont get past it). I have 102 AA points. 355 int. max AA's in critical.

I have dmg increment 5 item.
My Pet: comp Health 3, and Comp Str 4, sword of runes, bauble of battle, ancient burnout. And raid buffs.

I got no relic spells... my DDs are Shock of Steel(magic DD) , Mana Storm(magic Rain) , Shock of Sun (fire DD) , Sirocco (fire rain).

On fights that both can be used, fire and magic, i usually chain rain, and trow a magic DD on in a while.

On fights that cant be used fire or magic, i chain Rain / DD. like , if the mob is resistant to fire i use: Mana Storm, And Shock of Steel.

Here come a few parsers:

NDHK :

Yziar: 20246 dmg done, 200,46dps.
Advizor Zerkotah: 5322 dmg done, 85,84dps.
Lord Zirvane: 52045 dmg done, 173,48dps.

OP:

Master of the Gates: 77977 dmg done, 165,21dps. + [4428 dmg done, 10,02dps (thats from my pet). ]

PoAir:

Arch Sultan Radriz: 58994 dmg done, 171,49dps. + [2040 dmg done, 13,69dps (thats from my pet). ]
Rakladja the Seductress: 13087 dmg done, 45,60dps. + [2414 dmg done, 14,20dps (thats from my pet). ]

Everchil Caverns:

Guardian of the Sun Shrine: 18650 dmg done, 111,01dps. + [1500dmg done, 29,41dps (thats from my pet). ]
Master of the Everchill: 15754 dmg done, 147,23dps. + [1000dmg done, 10,53dps (thats from my pet). ]

PoTorment:

The corpse-eater: 22602 dmg done, 93,01dps. + [3038dmg done, 15,27dps (thats from my pet). ]
The corpse-spinner: 29074 dmg done, 196,45dps. + [320dmg done, 2,03dps (thats from my pet). ] - i think he died early here.
Warden of Torment: 63840 dmg done, 79,80dps. + [10620dmg done, 12,51dps (thats from my pet).]
Agonizer: 24269 dmg done, 65,95dps.

Well, hope it helps... because i love playin my mage, but dmg / dps seens to low, and the poor pet... =(
 
I think there are a few things that could be changed on top of the great alterations that have been made.

Rain spells....When I target a mob in a group and cast a rain spell and it kills the target, it seems to jump an inordinate amount of distance to hit me VS the other mobs that were standing right by the target (6 liodreth, targeted one who died on wave 1 then it jumped to me while I was well out of range)

I would also suggest a higher version of Scars of Sigil. A fast cast nuke that isnt horribly hard hitting, but is fast casting. Maybe a base of 750 at level 61-62 with same cast time of 2.0. There is an absolute shortage of spells that take less than 6 seconds to cast.

Point Blank AE's... Ok they are limited to hitting 6 mobs, maybe we could spread it out a touch more rather than have to have them absolutely on top of you. Nothing too huge, just maybe double the previous range.

Thanks for the time you took reading this.
 
Danku said:
Rain spells....When I target a mob in a group and cast a rain spell and it kills the target, it seems to jump an inordinate amount of distance to hit me VS the other mobs that were standing right by the target (6 liodreth, targeted one who died on wave 1 then it jumped to me while I was well out of range)

Yea, I'd love to see something done about this as well.
 
This has always happened if you kill your target mob with the first wave. Try targeting one that won't die with the first and let the other mob be killed because he is in the blast radius.
 
Ryei said:
(insert lots of parses here)

Well, hope it helps... because i love playin my mage, but dmg / dps seens to low, and the poor pet... =(

While it's nice to see some non-relic numbers, they're really only interesting in context of how other pure casters etc. do with non-relic dps, and that's not typically what's been posted here. You should expect your dps to increase significantly upon receipt of your relic DDs.
 
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