Animand
Dalayan Elder
That was directed at the above two posts and has nothing to do with you. So, uh, nothing?Please quote me being "horribly wrong and offensive" I would really like to see what I have said that was so horribly wrong.
That was directed at the above two posts and has nothing to do with you. So, uh, nothing?Please quote me being "horribly wrong and offensive" I would really like to see what I have said that was so horribly wrong.
This is not an actual thing or the beginning of a thing until someone else takes the initiative to write the full paper (TONS of work) and then proceed to accept harsh criticism about their first draft
That said, if anyone individually, as a group, as some kind of crowdsourced community project that springs naturally from the playerbase itself, or otherwise were to do the massive amount of planning, design, and first round balancing to turn that topic idea into an actual idea, then I'm still on board for a full on re-revamp. Some 400 word "proposal" isn't going to cut it, though.
However, I would like to see endless quiver changed to consume an arrow after X amount of time rather than shots, and bow speed changed up a bit to be more flexible
I don't feel the real problem is that elemental arrows were taken out of the game. The problem is that rangers are the only class so depending on a trade skill in the game. Fletching shouldn't have the ability to make the very best arrows in the game. The very best way, I feel, to fix this problem is giving Rangers endless quiver and an arrow that is a reward from a quest that can be upgraded as the ranger goes through the tiers.