No. After the things you have said, you do not get to be upset about being told to shut up if you're unwilling to help. You have attacked me, my commitment to this game, and my level of caring for the SoD community. You don't get to play the victim card.
I am very willing to help. I also feel that there is some type of misunderstanding since I never wished to offend you on a personal level whatsoever.
What did I say exactly that made you feel attacked? question your commitment to this game or your level of caring for the SoD community?
Are you confusing me with someone else? or are you using the word "you" to describe people other then myself?
The only thing I have posted in this thread was that I wish that changes were more finished before they are put into the game.
Using the bane damage changes as an example. Currently the mobs body types are in making all old world bane damage items worthless, since they have not been added. Why did the body types have to change before items were changed? I have seen some arrows that have the incorrect body types listed on them vs the name of the items. I have seen mobs still having "old" body types.
Not sure how this could be taken as a personal attack at all.
Re-Reading through the "Changes to Fletching" thread...
I shared my view point that Rangers are being forced to use a trade skill, Fletching, and no other class does in the entire game.
Around November, 11 2010, when the first wave of re-vamped Fletching came into the game...
Summoned: Heartseeker Arrow went from 9 base damage && 200 range to 5 base damage +5 magic damage && 75 range.
Making Mage arrows no longer an option to use for rangers.
Summoned: Nightmare Arrow went from 10 base damage && 200 range to 6 base damage && 75 range.
This made Quiver of the Mind just about worthless for rangers. I guess this was a good thing since Quiver of the Mind cool down was a huge pain to deal with and forced rangers to stay logged to never lose their arrows or log in very early to raids and "stalk up" before raids. This item's main problem was probably the fact that they have too much damage on them for their tier and the fact that there was nothing to replace the item with. This is funny because now anyone can use the very best arrows in the game from the get go at level 1.
Was it just a coincidence that these items were changed on the same day the Fletching changes went live?
Perhaps I was stepping over the line when I said; "It seems very selfish." However all logic leads to rangers being forced to use the Fletching trade skill just to play the game.
Maybe it wasn't your call. Perhaps someone else told you to make Fletching and they liked your work so they forced everyone to use it.
I am sorry if you were personally hurt by me calling you selfish. I do think you are a good guy and I would never wish to intentionally hurt your feelings.
Perhaps I also crossed the line when I said; "He also somehow made it so no other Dev wants to make items that in any way step on his "fletching tradeskill toes". I feel this is a large reason why Shadowstorm was never looked into."
I do feel that Shadowstorm was never tinkered with to be made useful because Marza did not want to interfere with the Fletching trade skill. Once again, I could be very off base and I am sorry I said it like it was a fact.
After I said
Basically it all comes down to: the arrows are not good enough to deal with the hoops you have to jump through to use the "better" arrows.
The concept that Marza had was a good one, however everquest is 13 years old and doesn't allow his vision to come to life.
This is however, simply a symptom to the true problem. Rangers have to use a consumable item for their primary source of damage.
Other classes also use consumable items.
Taking Peridot's out of the equation since they can be summoned with little problem you're left with Clerics using Pearl's to cast Divine Benevolence (Reagent Conservation VIII Increase Conserve Spell Reagent by 90%, 5% better then the Return Arrow ranger AA) and ....? I really can not think of anything else that is even used. I guess Magicians also use Pearl's to summon weapon for their pets. However they too can get Reagent Conservation VIII and Almost forget that their spells use a gem. I know rogues have poisons but do people even use them? Isn't Jur an upgrade to them (perhaps I am dumb)?
Anyhow back to my point no other class needs to use consumable items to preform their primary roll.
There is no reason for Rangers to NOT have real Endless quiver like the class did in Everquest, other then "This isn't Everquest, we do want we want." Perhaps it is just because I play a ranger in SoD but I just don't see that as being a good enough answer. Every other MMO that I can think of has taken out "ammo" from their game. Perhaps they are on to something.
I am a ranger.
I buy only Cold and Poison superb quivers from any random vendor I can find first. I care very little about the price so long as its under 1000 pp. I just buy quivers as I run low.
When I run out of arrows my auto fire stops.
I then have to open the bag my quivers are always in.
Take a quiver out.
Click said quiver 5 times (one stack for my ammo slot and 4 for the first 4 slots in my first bag.
I then put the quiver away.
I really do not see any skill needed to preform this task.
I have to spend money to preform my roll in a group or raid, but the amount of money means nothing to me.
Using arrows is simply a dumb, boring, worthless experience that I have to deal with as I play a game I enjoy, as a class that I also enjoy.
,which I still 100% agree with, the reply that Cless made...
Endless Quiver trivializes any concept of Fletching as a tradeskill.
Having an endless supply of top-end arrows trivializes any concept of Fletching as a tradeskill.
The Nightmare clicky was a terrible thing for the game and its much-needed removal took forever because Tarutao had to completely revamp Fletching to provide a viable alternative. IIRC, a few other people had started it and given up on it as a project before Tarutao did, and Tarutao spent upwards of 100 hours on it (just counting time from him blowing me off IRL I can verify)
This leaves your argument as "screw balance, I want my unlimited easy-click, max-DMG arrows back!" This position is absolutely untenable, so please never bring it up again.
However, Kedrin makes an interesting point with the whole removal of ammo from most MMOs. This would require yet another revamp, so let's see if we can think up something good...
just solidified my thought process that Tarutao or just the time he put into re-making the Fletching skill made it so the game will forever force rangers to only use arrows made from that trade skill.
Oh and there was this...
As I posted in the other thread I realize that this weapon is not really worth the effort for the arrows you receive from the proc. However I am not going to make 1 item completely trivialize fletching sorry, the LORE tag is staying.
Never wanted to hurt you Tarutao I just hate to see changes go in that make my class less fun to play in SoD. I hope you understand.
I am 100% willing in any way to help with fixing the ranger class.
Put in endless quiver, add "arrows" that drop at tiers as an archery focus item that increase archery damage so that rangers can scale properly with other DPS.
This is also a great idea....
I do NOT think endless quiver being added into the game could hurt the game in any way. Fletching Trade skill could be changed a number of different ways. Type 4 augs are on the majority of the bows in the game. The trade skill could make +1 bane damage augs to any of the 15 types. Rangers would buy quite a few of them to change them out as they raid different areas. They could also make the augs have cool procs such as.... +hate procs, snare procs, group life taps (like the Branch of Conquering Legacies bow proc)