Vitali
Dalayan Master
I bet if monks could buy expendable items that increased their dps by 300 or 400, they might be happy.
They don't need to. They do comparable DPS to a Ranger already, who has to shell out the plat for quivers as is.
I bet if monks could buy expendable items that increased their dps by 300 or 400, they might be happy.
I bet if monks could buy expendable items that increased their dps by 300 or 400, they might be happy.
I bet if monks could buy expendable items that increased their dps by 300 or 400, they might be happy.
They don't need to. They do comparable DPS to a Ranger already, who has to shell out the plat for quivers as is.
-shrug-Your right oozu, odds are I'll use up my remaining 8+4 resist types and find something new to play.
They're also craftable now, so you can finally have those arrows at the intended damage to your heart's content.
Summoned: Heartseeker Arrow went from 9 base damage && 200 range to 5 base damage +5 magic damage && 75 range.
Making Mage arrows no longer an option to use for rangers.
carry around 15 quivers at all times
the raid targets our guild kills span i think 5 or 6 different body types.
a ranger is forced to swap arrows whenever possible, which also means carrying more quiver types than you were previously comfortable carrying at any given time.
honestly, now that bane changes are in, i'm kind of leaning towards saying rangers are the ones who have it easy compared to melees. even more so if you have fletching yourself or access to a fletching toon. most melees have to backgear, whereas a ranger just has to make a quiver.
honestly, now that bane changes are in, i'm kind of leaning towards saying rangers are the ones who have it easy compared to melees. even more so if you have fletching yourself or access to a fletching toon. most melees have to backgear, whereas a ranger just has to make a quiver.
all of whom were already undeniably worse than a wizard