Congestion

Rouean_Onrielas

Dalayan Beginner
As the raid setup stands now an 18 man raid getting 2-3 drops per mob is able to advance much faster than in days prior to 1.0. This isn't saying 2.0 sucks or anything like that because I really don't mind it, but many guilds have advanced quickly and now we have <Ruin>, <Steel>, <Exodus>, <Phoenix Rising>, and soon to be a few others coming from lower tiers and also <Forsaken> ,once more guilds move into Thaz, competing for the same zones. While the new zones are very well designed and do take some of the congestion away they really do nothing but serve as a "Well this is the only thing kinda worth our time" option for IP level guilds. Some of the drops from the new zones are worthwhile but as the vast majority goes, IP is better. The problem has become that European guilds have been locking IP for a while now. This isn't meant to start a shit storm with Euro guilds becasue they are doing nothing wrong, they just simply are able to raid earlier than North American guilds. As an example, when <Ruin> wanted Taeshlin we logged on an hour early to grab him before <Forsaken> could. This is a good way to compete but this just simply isn't possible to do to a Euro guild. Most people aren't even done with class or work when they raid. North American guilds would have to log on 6 or 7 hours earlier to beat a Euro guild to IP. <Ruin> and <Steel> no longer even have a chance at IP which is really unfair. I do not intend to sound like I'm whining it's just that we have looked into any possible way to have a chance at these zones and the only option is to wait for the Euro guilds to finish doing the zones. This gives Euro guilds a huge advantage over any North American guild.

Basically I made this post for two reasons, The first being to propose some sort of instancing on the important zones that are very congested, and the second to see if anyone else in the playerbase or staff has a realistic solution to this problem.

I know Instanced zones have been proposed in the past, but Would it be at all possible to allow a select few congested zones to be instanced for a trial period just to see the effect it has on congestion and on the server itself. I just see now that <Ruin> and <Steel> have lost the ability to compete against Euro guilds and the same will happen when these Euro guilds move into Thaz and stop <Forsaken> from being able to get the zone simply due to the time at which they raid.

Thanks and sorry for the block of text,

Rouean Onrielas
 
Rouean_Onrielas said:
As the raid setup stands now an 18 man raid getting 2-3 drops per mob is able to advance much faster than in days prior to 1.0. This isn't saying 2.0 sucks or anything like that because I really don't mind it, but many guilds have advanced quickly and now we have <Ruin>, <Steel>, <Exodus>, <Phoenix Rising>, and soon to be a few others coming from lower tiers and also <Forsaken> ,once more guilds move into Thaz, competing for the same zones. While the new zones are very well designed and do take some of the congestion away they really do nothing but serve as a "Well this is the only thing kinda worth our time" option for IP level guilds. Some of the drops from the new zones are worthwhile but as the vast majority goes, IP is better. The problem has become that European guilds have been locking IP for a while now. This isn't meant to start a shit storm with Euro guilds becasue they are doing nothing wrong, they just simply are able to raid earlier than North American guilds. As an example, when <Ruin> wanted Taeshlin we logged on an hour early to grab him before <Forsaken> could. This is a good way to compete but this just simply isn't possible to do to a Euro guild. Most people aren't even done with class or work when they raid. North American guilds would have to log on 6 or 7 hours earlier to beat a Euro guild to IP. <Ruin> and <Steel> no longer even have a chance at IP which is really unfair. I do not intend to sound like I'm whining it's just that we have looked into any possible way to have a chance at these zones and the only option is to wait for the Euro guilds to finish doing the zones. This gives Euro guilds a huge advantage over any North American guild.

Basically I made this post for two reasons, The first being to propose some sort of instancing on the important zones that are very congested, and the second to see if anyone else in the playerbase or staff has a realistic solution to this problem.

I know Instanced zones have been proposed in the past, but Would it be at all possible to allow a select few congested zones to be instanced for a trial period just to see the effect it has on congestion and on the server itself. I just see now that <Ruin> and <Steel> have lost the ability to compete against Euro guilds and the same will happen when these Euro guilds move into Thaz and stop <Forsaken> from being able to get the zone simply due to the time at which they raid.

Thanks and sorry for the block of text,

Rouean Onrielas

Competition is the heart of EQ. Ask most retired Live players and most of their best memories will be cockblocking X guild on Y mob, racing A guild to B mob and winning with them right on their heels. I think competition is what makes EQ fun, even the gimped for that SoD has. No, its not really 'fair' that Euro guilds can come in 4 hours before an American guild, but thats not EQs fault.

With instancing comes an influx of loot dropping for each guild, as more mobs will be downed. I'm a fan of instanced zones, but only EXP zones, as they don't cause a huge impact on player power, which raid zones do. That said, I don't really think testing it out would be a big thing, or something that would ruin the server. (but it could cause a rather large load on the box itself)

As a side note on Exodus, Steel and Ruin able to compete for Thaz spawns; (although Exodus hasn't stepped foot in the zone to my knowledge) each elemental 'wing' in lower thaz counts as its own zone sort of. Guild X can be in water while guild Y is in fire and Z is beating up earth. The same cannot be said for upper thaz towers. (per Xeldan) But I honestly can't think of another guild being able to break into upper thazeran's. Maybe Ruin since they have the fire shard. Not knocking on any guilds but the fire and water bosses are a step above the other two.
 
I have a really hard time seeing how our content wouldn't be enough to go around once all the planes are out. Maybe you can't get exactly *the* raid mob you're after, but there will be a hundred other to choose from.
 
Wiz said:
I have a really hard time seeing how our content wouldn't be enough to go around once all the planes are out. Maybe you can't get exactly *the* raid mob you're after, but there will be a hundred other to choose from.

Are the newer planes going to be IP+ level though? I know planes offer some good (or great) options for certain slots/certain classes, but with all planes restricted to the same level, IP/Thaz capable guilds are really better off going there.

But really, Thazeran's can hold (in a perfect world without lag) 5 guilds.
 
And you really can't count gods as being a mob people will compete for loot for because they're unkillable :[
 
I really don't think instancing would be the proper course of action here.

Basically, why not work something out with them on a player-level? That seems a lot more feasible than instancing a zone for a while because you need some lloots.
 
i cant hear your complaints over the sound of tumbleweeds rolling through Rust

if the zone that youve killed six billion times is unavailable, perhaps you should go someplace new :toot:
 
Thinkmeats said:
i cant hear your complaints over the sound of tumbleweeds rolling through Rust

if the zone that youve killed six billion times is unavailable, perhaps you should go someplace new :toot:

Yeah, this is pretty much it. It's not a lack of content, it's a paralyzing fear of trying new encounters.
 
Yeah, you guys should really consider giving Rust a try, Thinkmeats put a ton of work into the encounters and they're pretty great.
 
Mythryn said:
Competition is the heart of Game. Ask most retired Live players and most of their best memories will be cockblocking X guild on Y mob, racing A guild to B mob and winning with them right on their heels. I think competition is what makes Game fun, even the gimped for that SoD has. No, its not really 'fair' that Euro guilds can come in 4 hours before an American guild, but thats not EQs fault.

While I do agree with competition being a good thing there is a very big difference between competition and simply not having a chance at a certain zone.

Wiz said:
I have a really hard time seeing how our content wouldn't be enough to go around once all the planes are out. Maybe you can't get exactly *the* raid mob you're after, but there will be a hundred other to choose from.

I understand what you are saying but the problem is that various items from IP are unsurpassed. From a melee standpoint the Zoti, Cajaf, Zorez (for bards), and many more

Slippers1 said:
I really don't think instancing would be the proper course of action here.

Basically, why not work something out with them on a player-level? That seems a lot more feasible than instancing a zone for a while because you need some lloots.

What would we say to them "Hey guys will you be nice and not get IP loots so we can get them" fat chance any guild would go for that
 
Wiz said:
I have a really hard time seeing how our content wouldn't be enough to go around once all the planes are out. Maybe you can't get exactly *the* raid mob you're after, but there will be a hundred other to choose from.
I don't know. I know that Exodus, when they really got their thing going, will raid sometimes every single day for 8 hours or longer and they're farming multiple zones at the moment. Seemingly they've been locked away in prison lately because of PR competing with them for it. Regardless they are farming multiple zones really hardcore and that's just one guild.

Perhaps if these new zones that have been put in and will be put in had loot that compares to the other stuff(namely prison, mind you some of it might but I haven't read much into it nor seen much loot wise but I haven't seen anything really impressive to my eyes in recent months/weeks from the new zones except thaz)instead of being a step down or a step up from prison, it'll solve frustrations other guilds are having in the "Hardcore league" of guilds. But then who's to say the Euro's wouldn't just march right to the new zones with prison type loot after they're done in prison for the day and raid the hell out of them too. So, you're really in the same damn boat probably, waiting for them to be done farming the zones they're in at the moment or hope they decide they're bored with those places and just move on to new zones being put in for something different. Right now is a good time for an up and coming guild. It's a sucky time for the rest though. It seems there's 4 or 5 guilds that are doing prison these days. I remember when it was just Forsaken and a whole lot of bragging about it. I guess this is where the 2.0 changes paid off, guilds are now progressing finally into prison domain. All of them pulling it off at roughly the same time sorta sucks for them.

The easiest thing to do is just deal with it. The best thing to do is make new zones desireable so you don't have one or two guilds hogging up one place and leaving the others sol on progressing in the game.
 
Do you actually even check if some mobs in IP are up?
I remember a few of them being up for several days now (ok, perhaps it was completely clear for 5 days at some point).
We only killed Ghar and Ulaz 2 or 3 times each now, so they were up before, unless some of the non-Euro guilds killed them, but you can't blame Euros for that.
It happened more than once that we cleared to named but then wiped or people went to bed, so everyone had free hands at it with little to no clearing.

We'd also like to complete our archaics, currently only having enc one (you won't believe we still need some pieces from IP).

Most of us also can't raid whole nights, since we're not all from Europe and some are from US, so clearing Prison or a similar zone is a more viable option than doing an event, which will last 4 hours alltogether, when knowing 6 people only have 2 hours to commit to raiding. And we can't simply just "bot another healer or dps for the named" because most of our raids contain 10-11 real people, 2 of them being unable to play 2 characters.
 
Thinkmeats said:
i cant hear your complaints over the sound of tumbleweeds rolling through Rust

if the zone that youve killed six billion times is unavailable, perhaps you should go someplace new :toot:

Rust is a great zone which I wish we'd tried raiding more than once, however I think the gems part is a sticking point, along with the adds adds MORE ADDS mobs.You *can* get the gems while exp'ing but at least in our guild people either already have all the AA's they want or they prefer to exp somewhere else, feeling that the exp they get in Rust is subpar, something that I agree with...even the one time we were there with Gono basically pulling trains and knocking them down it wasn't that great.

I'd imagine you'd have to add trash mobs, but not a ton, (Valor,IP/OP,Thaz all seem to have just the right amount) and if the trash had bonus drops like those zones it'd just be gravy.
 
We are in other zones when we get a good enough force on - we don't just have it sitting on the sidelines. The nights we raid we are checking IP - and then we go somewhere else.

None of that is the point of this thread. The point, I believe is that there is no competing with such a huge time zone difference for the same targets, non-euro will always lose. He was asking for viable solutions or consideration for instanced zones.

Just to be clear - a viable solution to this specific problem isn't go somewhere else, we're already doing that. Also - you can't say Ruin has killed IP six billion times TM, I'm sure you of all people know this isn't the same guild that broke into IP originally, if that we the case we wouldn't need anything there.
 
If IP is always locked down by euro guilds, why did steel raid there after their lower thaz raid the other night :psyduck:

nvm, my spies tell me they did loltaeshlinlol like nubs.
 
Grizabella said:
None of that is the point of this thread. The point, I believe is that there is no competing with such a huge time zone difference for the same targets, non-euro will always lose. He was asking for viable solutions or consideration for instanced zones.

Exactly what I meant
 
Mythryn said:
If IP is always locked down by euro guilds, why did steel raid there after their lower thaz raid the other night :psyduck:

nvm, my spies tell me they did loltaeshlinlol like nubs.

gotta get me and archaicus erm atrus the rest of the frags somehow u c.

But to tbh it would be just as easy to wait til a time that was normal for us, like midnight est, knock ip down and euro ppl would be in the same situation as US ppl. It's really just a matter of getting all the right people in gear and together at the right time. Eventually it'll happen, and then reverse. Everything is in constant flux after all.
 
Randomize the spawn timer around 2.5 days instead of 2 days. Would mean mobs cant be locked into one time zone.

Not a full solution but in all honesty I dont think it is *that* big a problem.
 
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