Congestion

Waldoff said:
Randomize the spawn timer around 2.5 days instead of 2 days. Would mean mobs cant be locked into one time zone.

Not a full solution but in all honesty I dont think it is *that* big a problem.

This is a good idea to start with, And we are keeping fairly busy and doing other stuff - so it's not huge no, but definately a thorn in our side.
 
Given the power behind such spells it's little wonder that people would want to be in these specific zones as much as possible.
 
diolas said:
Given the power behind such spells it's little wonder that people would want to be in these specific zones as much as possible.

Not to mention Prison has probably the best Risk vs Reward, meaning its not really worth your time to go elsewhere. Rust is a bunch of farming for what seems like pretty great loot, but people don't like jumping through hoops for it, and although Valor is really fun, you have to have a pretty specific raid makeup to accomplish much there. Inner Prison also has the very best lore and encounters in the entire game (minus Taeshlin).

Basically, damn you Wiz and Xeldan for teaming up. :hmph:
 
I'd agree that Prison Dragons are the best Risk vs Reward. That being said, Inner Prison easily has the hardest trash encounters of any zone in game, and the low margin for error in some of the multiple pulls can lead to some very long clears (Aside from Farg, obviously). I've never been to PoValor, but Lower Thaz definitely is a much quicker clear than IP. Any IP geared guild can take out the majority of Lower Thaz, but it still seems uncontested, and some guilds in IP would be better off trying it out sometime.

Also, I like Woldaff's idea. It wouldn't be fair to anybody if the spawn times were restricted to a certain time-zone.
 
Grizabella said:
Also - you can't say Ruin has killed IP six billion times TM

Yes, I can--the same folks are leading the raids.

Mythryn said:
Rust is a bunch of farming for what seems like pretty great loot

rust has the gemfarm instead of trash; if you get your raid to rumble through the xp part of the zone, it takes about as long to get the gems as a normal trash clear would. the point is that you can do it at different times, buy the gems in /auction, etc

edit: And both of those things are beside the point, which is that people are pretty obviously just harping on one zone over and over again, which is bad. Obviously the zone is congested, but the problem is that you guys are clustering there, not that you cant all raid it. However, given that I have ways of checking what's been attempted in Rust, I can say pretty conclusively that those of you complaining about Rust being too hard to raid are full of it--you haven't tried so you have no real way of knowing. There's already an alternative to Prison out; that you're too lazy/scared to go there isn't the server's fault, or the euro guilds'.
 
Waldoff said:
Randomize the spawn timer around 2.5 days instead of 2 days. Would mean mobs cant be locked into one time zone.

Not a full solution but in all honesty I dont think it is *that* big a problem.

You mean it's not on a +/- (insert time here) timer already (shows you how much I keep track of spawn times, heh). I really think it should be. For randomness if nothing else.
 
Thinkmeats said:
edit: And both of those things are beside the point, which is that people are pretty obviously just harping on one zone over and over again, which is bad. Obviously the zone is congested, but the problem is that you guys are clustering there, not that you cant all raid it. However, given that I have ways of checking what's been attempted in Rust, I can say pretty conclusively that those of you complaining about Rust being too hard to raid are full of it--you haven't tried so you have no real way of knowing. There's already an alternative to Prison out; that you're too lazy/scared to go there isn't the server's fault, or the euro guilds'.

But Inner Prison has the appeal of little trash (although its a long clear), great items from trash mobs (combine) Int caster archaics (which are amazing upgrades) and Ritual spells need for the zone that will never come. (j/k god)

I do agree that more people need to try Rust, Valor and PoWater. I wish Forsaken would just because its new content and not Thazeran's over and over and over again for the 191087234908th time.
 
JayelleNephilim said:
You mean it's not on a +/- (insert time here) timer already (shows you how much I keep track of spawn times, heh). I really think it should be. For randomness if nothing else.

I think the +/- (from my xp) is mere few hours, I wouldn't mind it being a few more hours difference.

(On a sidenote, we left at least one mob in IP up today :monocle: In fact it's been up for the past 4 or 5 days)
 
Grizabella said:
Also - you can't say Ruin has killed IP six billion times TM, I'm sure you of all people know this isn't the same guild that broke into IP originally, if that we the case we wouldn't need anything there.
Thinkmeats said:
Yes, I can--the same folks are leading the raids.

rust has the gemfarm instead of trash; if you get your raid to rumble through the xp part of the zone, it takes about as long to get the gems as a normal trash clear would. the point is that you can do it at different times, buy the gems in /auction, etc

edit: And both of those things are beside the point, which is that people are pretty obviously just harping on one zone over and over again, which is bad. Obviously the zone is congested, but the problem is that you guys are clustering there, not that you cant all raid it. However, given that I have ways of checking what's been attempted in Rust, I can say pretty conclusively that those of you complaining about Rust being too hard to raid are full of it--you haven't tried so you have no real way of knowing. There's already an alternative to Prison out; that you're too lazy/scared to go there isn't the server's fault, or the euro guilds'.

The same people leading - but definately not the same people in the guild, and the few that are the same - have left and come back and aren't on the same gear level, why would you try to say that?

THE POINT TO **THIS** thread was to harp on IP. not about what other zones we're doing when we're not in IP - the entire point is to talk about IP and the zones that are overy congested - specifically blocked by guilds that can raid earlier then everyone else!!!!
 
Grizabella said:
THE POINT TO **THIS** thread was to harp on IP. not about what other zones we're doing when we're not in IP - the entire point is to talk about IP and the zones that are overy congested - specifically blocked by guilds that can raid earlier then everyone else!!!!

Yea, and the response is IP is not the only zone. There are alternatives. Go there.
 
I'm not in the end game, or a hardcore raid guild. Hell, I'm not even in a guild or in the game much for that matter. But after reading this thread it appears that everyone wants a shot at the same end zone mainly due to archaics dropping in that zone. To a certain extent, loot, too. However, the loot part is not so much the issue, especially due to the fact that newer end zones haven't been entirely looted. Needless to say, it then boils down to Archaics. If that's the issue; then it just takes a little common sense to see that the whole problem would be avoided if Archaics could be obtained in all end zones. Similiar to that of Ancients, where they have a small random chance to drop off of specific encounters that match the difficulty of what one would consider worthy of having an Archaic.

It just appears to me that if all zones of the same difficulty or near to the same difficulty offer the same or near the same drops, i.e. Archaics, then people will want to have raided all these zones, not just one of them. Especially if some gear exceeds others in each of the places, then each place would have to be raided to gain all the different selections. This will encourage others to make a go at new zones and also make it worth their while should one of the other zones be cleaned already when they log in.

I dunno, I'm a noob, maybe there is some lore reason that Archaics only drop where they do, if that's the case then I apologize in advance. If it isn't, it just makes sense to have them drop from all.
 
Archaics should not be common, or even uncommon, they should be RARE. They are not an entitlement when you hit 65 or when you are done with relics or cause you have 200 aa's. People would flock to IP if archaics were not in the zone regardless, and yes, its cause of the loot.

Making them drop in Rust seems awful on its face. However if the drop rate is retardedly low then its cool I guess. Saying the HP chewed through is the same as IP trash is not comparable. I may not be understanding it well enough cause I have not spent alot of time in Rust but killing a bunch of DB mobs is ALOT easier then IP trash, any of which has the potential to wipe you and 17 of your closest friends.
 
Syalara said:
Archaics should not be common, or even uncommon, they should be RARE.

IMO, they shouldn't be common, rare or whatever, the droprate should be TUNED as far as possible. What I mean is, if you are really done with a zone, even farmed the last rare drop, you should not have to go back for farming a spell component.
 
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