Xeldan said:
You can trust Thinkmeats' judgement here; this is something he's put thought into and balanced fairly accordingly.
didnt you hear? all i do is crap out ridiculously overpowered items and then put them behind encounters that are too hard / make you jump through too many hoops while channeling the spirit of nero. what an artist codes with me~~
Seriously though, it's simple enough reasoning. For Archaics, prison already has dozens of things in it--combine, huuuge items, and archaics. With all those eggs in the prison basket, is it any wonder the zone is constantly filled with guilds? It defeats the point of adding alternatives. Now that other prison level zones exist, it makes no sense gameplay-wise to keep the prison-level spells exclusive to its parent zone; it'd be like restricting relics to only ntov.
The gems thing for Rust specifically likewise has simple, but solid, reasoning behind it. By deferring the act of trash-clearing to gems, the zone lets players move the cost to wherever they want it--they can still clear with the raid to get the gems before they fight the named, but they can also buy them in /auction or go there in small groups beforehand. If a market for the boney/steely/fleshy/timeless gems appears in /auc, it has the added benefit of giving guilds something to buy from more casual players (a prison-level guild won't give two shits about your carefully-farmed mielech b loot, but they'd be interested in fleshy gems).
Since the guild can defer the timesink of trash-clearing to their wallet, the actual raid process itself can be rapid, making life easier for everyone since you don't have to get your crew together for as long to do as much--killing all four gem-activated nameds doesn't take long at all, compared to clearing motg-manis-mirrors-taeshlin. The events and fights are hard enough that you have to have serious chops to win, but "having chops" and "spending hours" aren't necessarily the same thing. If you don't want to deal with it, then no problem--prison's right where you left it, and it's entirely your decision where you spend your time--but the gem system isn't going anywhere anytime soon; I like the idea enough that I'm willing to give it plenty of time to play itself out.