Congestion

I do like the Idea of a 2.5 - 3.5 day timer with no randomness. It allows for any range of time zones to have a fair chance at any zone or mob. While I do realize that you say there are other options, IP is a critical zone...Upper Valor isn't in yet so we have no idea what it will hold, and this really isn't anything against you or your work Thinkmeats but there are reasons people do or do not do certain zones and there is something that makes guilds turn up a nose at rust. I really dont care to start an argument because I really don't intend to insult you I'm just saying what I see happening. Thaz is the only other option but you need IP geared players to do Thaz.
 
Rouean_Onrielas said:
I do like the Idea of a 2.5 - 3.5 day timer with no randomness. It allows for any range of time zones to have a fair chance at any zone or mob. While I do realize that you say there are other options, IP is a critical zone...Upper Valor isn't in yet so we have no idea what it will hold, and this really isn't anything against you or your work Thinkmeats but there are reasons people do or do not do certain zones and there is something that makes guilds turn up a nose at rust. I really dont care to start an argument because I really don't intend to insult you I'm just saying what I see happening. Thaz is the only other option but you need IP geared players to do Thaz.

Any guild that can beat Yashira or Farg can probably beat some of the Lower Thaz mini bosses. Air and Fire jump to mind, with Earth and Water being a bit harder.
 
Rouean_Onrielas said:
I do like the Idea of a 2.5 - 3.5 day timer with no randomness. It allows for any range of time zones to have a fair chance at any zone or mob. While I do realize that you say there are other options, IP is a critical zone...Upper Valor isn't in yet so we have no idea what it will hold, and this really isn't anything against you or your work Thinkmeats but there are reasons people do or do not do certain zones and there is something that makes guilds turn up a nose at rust. I really dont care to start an argument because I really don't intend to insult you I'm just saying what I see happening. Thaz is the only other option but you need IP geared players to do Thaz.

Constructive criticism is useful. In this very thread, it got archaic fragments added to Rust.

What Mallas did is not useful. In this very thread, it got him yelled at.

What you're doing is I honestly have no idea what you're doing, but my name is in your post so I feel compelled to reply to it. As for your "something", I'll take a huge stab in the dark and fill that in with "Guilds don't like the gem farm because they're lazy and don't like new things, because it sure as hell isn't how long it takes to do or how hard it is".
 
Thinkmeats said:
Constructive criticism is useful. In this very thread, it got archaic fragments added to Rust.

What Mallas did is not useful. In this very thread, it got him yelled at.

What you're doing is I honestly have no idea what you're doing, but my name is in your post so I feel compelled to reply to it. As for your "something", I'll take a huge stab in the dark and fill that in with "Guilds don't like the gem farm because they're lazy and don't like new things, because it sure as hell isn't how long it takes to do or how hard it is".

Personally, I like to group in Rust, it's fun and good exp, the only part that makes me go =( is the earthshaker adds because they spawn so fast but i spose it does make you move fast and stay on your toes which is cool. As for the raids I have no idea. I was on the one time Ruin raided but that's not enough to base an opinion and Xeldan said they were cool so I'll go with him being right because he made some really cool encounters in CoD, IP, ect. I really don't know waht drives guilds away from Rust I just see that it's avoided as much as possible. If I had to make a guess it's a mixture of gem farm and the lost time on new encounters with no knowledge of what drops you may get. Kinda a "Why wipe 4 billion times to random mobs when you can do dragons or Thaz and know there's awesome loot to be had?" thing.
 
Rouean_Onrielas said:
Personally, I like to group in Rust, it's fun and good exp, the only part that makes me go =( is the earthshaker adds because they spawn so fast but i spose it does make you move fast and stay on your toes which is cool. As for the raids I have no idea. I was on the one time Ruin raided but that's not enough to base an opinion and Xeldan said they were cool so I'll go with him being right because he made some really cool encounters in CoD, IP, ect. I really don't know waht drives guilds away from Rust I just see that it's avoided as much as possible. If I had to make a guess it's a mixture of gem farm and the lost time on new encounters with no knowledge of what drops you may get. Kinda a "Why wipe 4 billion times to random mobs when you can do dragons or Thaz and know there's awesome loot to be had?" thing.

The actual short version of what drove guilds away from rust raids is twofold. First was bugs--the zone was made live a scooch ahead of schedule to help with the donation drive, before the raids had really been tested much. This meant lots of live test raids, which meant lots of patches before things settled down. The second was a particularly hillarious bruhaha involving Forsaken and happyland, which steeped the zone in an air of drama that it's only beginning to crawl out of. Both of those are plenty legitimate reasons, but they're also both done.

I'm pretty sure the reason guilds are still not going is laziness and fear of the unknown, but I'm certainly open to different suggestions. However, given the additional enticement of archaic fragments, I'm pretty confident activity will pick up--guilds would be dumb to ignore a prison-tier zone they'd have all to themselves. The loot is every inch as good as prison's and can certainly do a gearing job well. Right now, I'd like nothing more for all forum topics about Rust to go away, but the topic of congestion in prison inevitably leads to alternatives to prison, and thus I can't have what I want.
 
Well, rouean... youmay have not noticed it... But some PR sport freshly gotten DHK loot, and soon they'll have more "lowbie" zones. (I'd appreciate if fusion gave us a shot in pot, tho). So... yes, There are lots of names, and we kill high tier, and low tier. And loot doesn't rot. Just requires planification.

Rust we've tried... a few times. but, up to now, every time we've gone there there was bugs, and it's on our scheudle, anyway. You complain about risk vs reward... And I, after having tried/done rust raids multiple times (sure not many, but more than 1) can tell you it's balanced. If you haven't tried it, you can't have a real opinion. I mean... I could say "tot was unbalanced as hell" but what basis do I have? SAME goes for you guys. You have tested a bugged version of rust. And yes... while bugged it was unbalanced. that's why raids are tested, to depure the bugs.

All I see here is you guys (mostly ruin, actually) crying about not being able to do ip, and asking for a solution that would make you able to do ip, cause you NEED to do ip.... Well, beats me, but that'd be a temporary solution anyway... wouldn't be BETTER if IP-level was trully that congested, if you guys asked for MORE IP-level zones, which would be a PERMANENT solution?

And, rouean, if you got a headache, or failed to see my point, I'm sorry... re read it, or just read this: RUST IS IP-LEVEL. IP-LEVEL IS NOT CONGESTED TILL ALL IP-LEVEL ZONES ARE DOWN AT SAME TIME REGULARLY. HENCE IP-LEVEL IS NOT CONGESTED.

Made myself clear enough for you, rouean? Hope so.
 
K Lets take this one retarded paragraph at a time shall we?

shanara99 said:
Well, rouean... youmay have not noticed it... But some PR sport freshly gotten DHK loot, and soon they'll have more "lowbie" zones. (I'd appreciate if fusion gave us a shot in pot, tho). So... yes, There are lots of names, and we kill high tier, and low tier. And loot doesn't rot. Just requires planification.

What could you possibly need from DHK other than a Zirv mask. I don't care if you kill trash for gems but any IP level guild killing DHK names is cockblocking low tier guilds plain and simple. Also planification is a spanish word so lets try and keep this all in one language shall we?

shanara99 said:
Rust we've tried... a few times. but, up to now, every time we've gone there there was bugs, and it's on our scheudle, anyway. You complain about risk vs reward... And I, after having tried/done rust raids multiple times (sure not many, but more than 1) can tell you it's balanced. If you haven't tried it, you can't have a real opinion. I mean... I could say "tot was unbalanced as hell" but what basis do I have? SAME goes for you guys. You have tested a bugged version of rust. And yes... while bugged it was unbalanced. that's why raids are tested, to depure the bugs.

Rouean_Onrielas said:
As for the raids I have no idea. I was on the one time Ruin raided but that's not enough to base an opinion.

learn2read k?


shanara99 said:
All I see here is you guys (mostly ruin, actually) crying about not being able to do ip, and asking for a solution that would make you able to do ip, cause you NEED to do ip.... Well, beats me, but that'd be a temporary solution anyway... wouldn't be BETTER if IP-level was trully that congested, if you guys asked for MORE IP-level zones, which would be a PERMANENT solution?

That's the problem you do "NEED" to do IP whether or not Rust is IP level or not, and If we go back to my OP I stated that I posted a solution that I came up with, and asked for other viable solutions from the playerbase and Staff, so once again LEARN2READ.

EDIT: I capitalized that FOR you SINCE you seem to BE really INTO CAPITALIZING words that don't NEED to BE capitalized

shanara99 said:
And, rouean, if you got a headache, or failed to see my point, I'm sorry... re read it, or just read this: RUST IS IP-LEVEL. IP-LEVEL IS NOT CONGESTED TILL ALL IP-LEVEL ZONES ARE DOWN AT SAME TIME REGULARLY. HENCE IP-LEVEL IS NOT CONGESTED.

Yes, I couldn't understand your post because your staggering intellect and reading skills are simply....amazing

shanara99 said:
Made myself clear enough for you, rouean? Hope so.

Crystal? :psyduck:
 
OP frags from the first 4 fights, IP frags from Clockwork's trash

As for which of the 4's trash drops in what amounts, use this handydandy guide:

Silver = easiest
Astatine/Iridium = middle
Mercury = quite hard

And then there's Clockwork, who's statistically similar to a mid-level IP raid mob, but realistically you'll probably want an Ulaz-capable force since he's kind of a big boy when it comes to having tricks.
 
Back
Top Bottom