Congestion

Stronghold will not be Enthann flagged.

Enthann wants you to attempt his trials... in fact thats pretty much his entire shtick.

There **will** be restrictions on Enthann followers elsewhere to balance this.
 
Waldoff said:
Stronghold will not be Enthann flagged.

Enthann wants you to attempt his trials... in fact thats pretty much his entire shtick.

There **will** be restrictions on Enthann followers elsewhere to balance this.

With the new itemization plans are there plans to make sure there are no be all end all class pieces in zones for people who do swear? I've noticed a ton of people are pretty hesitant about swearing for charm augs now b/c it may screw them in the end.
 
vistachiri said:
With the new itemization plans are there plans to make sure there are no be all end all class pieces in zones for people who do swear? I've noticed a ton of people are pretty hesitant about swearing for charm augs now b/c it may screw them in the end.

Pretty much. There'll simply be too many planes available for any one to be necessary.
 
There's NO congestion. In my last scout report, ONLY ip and some PoT was down. There were, literally, 50 + raid targets up, not counting Thaz, cause I grew tired of scouting.

Rust IS ip level, Doesn't matter you say it isn't. Silver trash (easiest trash) can still wipe a guild... just let's say they can memblur and kill all dps in 10-20 secs... there, a wipe. Mercury trash can kill a raid even faster. Astanine trash is easiest for us... but only cause of a nasty trick (Legal, cleared it with TM even, just in case), Iridium Rush can wipe any guild, unless they're prepared for it, and REALLY REALLY good... I've also personally tested clockwork trash... and I gotta say IP statues are envious of their wiping power. Hell... 1 ip statue is tame compared with 1 Destroyer of what was... after all, all the statue need is aux tanking... while the DoWW has those nifty combat maneuvers... And don't get me started with the iconoclasts... IP wizards would LOVE being that tough.

Rust IS a viable alternative to the prison route. Yes, it requires some work pre-raid... but... it's just some work. XP in rust,despite everything you can say, it's similar to FR. Pulling there is EASY as cheese... you just need to know how, but, almost every single mob can be pulled WITHOUT an FD puller (exception is Earthshaker's trash). A little preparation makes the trash SO effing trivial that you just mow thru them. We're in the point when any of the usual PR gem farmers can solo the trash outside factory without problems.

So... you just don't use Rust cause you don't want to. IP has some appeal, yes, but when I look at kylun's wrist, I'm envious. SURE archaichs are a big part of IP... well, now you have them also in rust. Please, hurry up with a zone with Thaz archaichs for us healers too! And... them new planes... Well... I'm quite sure some of them will be IP-level, while some of them, won't.

"Ruro guilds clogging IP" is just whinning. SURE we can be there BEFORE any USA guild, but USA guilds can be AFTER euro guilds. And, sometimes a mob won't respawn till it's far too late for an euro guild. Let's say PR starts raiding at... 2 pm your time... which is 8 pm our time... We stay there for like 4 hours, and then Deyranni spawns. We're tired by then, and some people has left... chances are we won't engage even, leaving the mob up... and that case you WILL kill it... should I say "USA guilds just kill nameds we were keeping for tomorrow cause we were tired!" HAH, now that'd be whinning. Seriously, guys... when a named spawns in 3 days +- 1 day, doesn't mean EXACTLY 24 hours after or before... it means that, within 24 hours,it can spawn ANYTIME, which can, as well, be in usa time. So there went your theory about euro cockblocking.

AND, even if euro were cockblocking you outta archaichs, I must see I saw quite some trash up in ip yesterday, and it was unkilled, just cause there was no named. So, imo problem here is you want a zone with good gear, archaichs, and gems... 3 in one. I'm of the opinion that IP alternatives should have better loot than IP, but not archaichs/gems... Quality of loot would make up for them archaichs/gems.

In any case, there's NO congestion... just UNUSED zones. No point in instancing when there are ip-level mobs up and untouched. If all of them were perma down, and guilds having to kill sepulcher cause nothing higher was up, I'd may agree on congestion, but as it is, there isn't.
 
the spawn times are pretty close to when you killed it. The congestion is when there isn't thaz to raid (down or bugged whatever). IP has a limited amount of mobs all with great loot. Valor cause of its tier has a couple good pieces rest are sorta blah for IP-Thaz tier guilds unless they are gearing new recruits or people that just came back etc. It reminds me very much of Live. You get your #1 raid force on, Rust items are bleh same with valor, Ip and Thaz are it. If they are down maybe ET if up. With PoN and Stronghold it will fix alot of this. 2 more raid zones (assuming PoN is IP thaz and higher) for the top tier guilds to raid in.

Its not that RUst doesn't have good drops.. its just a risk vs reward issue. Rust is like CoD annoying as hell. Sure CoD for that tier has great loot but its almost not worth the time sometimes.

Making it like 2.5 days or 3.5 days per spawn is perfect. Spawns will spawn during all different raid times.
 
Malluas said:

If you have items in mind that aren't good enough for the difficulty, post them, explain why, and I'll adjust them as necessary. However, you'll excuse me if I doubt that you actually do.

Edit: At last count, there are 7 upgrades for Vargg in the Rust.
 
Malluas said:
the spawn times are pretty close to when you killed it. The congestion is when there isn't thaz to raid (down or bugged whatever). IP has a limited amount of mobs all with great loot. Valor cause of its tier has a couple good pieces rest are sorta blah for IP-Thaz tier guilds unless they are gearing new recruits or people that just came back etc. It reminds me very much of Live. You get your #1 raid force on, Rust items are bleh same with valor, Ip and Thaz are it. If they are down maybe ET if up. With PoN and Stronghold it will fix alot of this. 2 more raid zones (assuming PoN is IP thaz and higher) for the top tier guilds to raid in.

Its not that RUst doesn't have good drops.. its just a risk vs reward issue. Rust is like CoD annoying as hell. Sure CoD for that tier has great loot but its almost not worth the time sometimes.

Making it like 2.5 days or 3.5 days per spawn is perfect. Spawns will spawn during all different raid times.

You know, you could use this forum for what it's for and actually post suggestions on how to change stuff, instead of just saying something is annoying as hell.
 
i did .. spawn times..

CoD has way too much trash imo, as did that Torment Event that Wold was working on and that he removed alot of the trash. And yes alot of the trash you can run by but thats imo is exploiting aggro ranges that could have been made so you cant bybass like half the trash (not sure its that way now but was). It reminds me over a very toned down Seru (from Live) raid. Lots of annoying trash to fight a some named. Long long raids that melt your brain to get a few pieces of loot. Yes raids shouldn't be go in go out move to next zone in 1 hour. Rather have a tad harder trash and alot less of it. I have talked to a few people from different guilds about CoD i am not the only one with the opinion its a tedious zone.

I just don't like Rust.. its an opinion. And i have no real way to make it fun for me.

And vargg has Thaz upgrades he can get that are better than rust Thinks. Just the armor quest pieces are upgrades.

But anyways..

SPAWN TIMES...making them 2.5 - 3.5 without randomness makes it so everyone gets a shot at some mobs.
 
Malluas said:
And yes alot of the trash you can run by but thats imo is exploiting aggro ranges that could have been made so you cant bybass like half the trash (not sure its that way now but was).

Walking past a mob without killing it, when all you do is walk, is in no way exploiting.

Malluas said:
Long long raids that melt your brain to get a few pieces of loot. Yes raids shouldn't be go in go out move to next zone in 1 hour. Rather have a tad harder trash and alot less of it. I have talked to a few people from different guilds about CoD i am not the only one with the opinion its a tedious zone.

I just don't like Rust.. its an opinion. And i have no real way to make it fun for me.

This is bonus-hillarious because Rust exactly follows the less-trash-but-harder philsophy. What's more, you've been on a grand total of 1 Rust raid, wherein you wiped over and over to the same trash mob--not exaclty a grueling test of endurance. I'm not really sure what point you've been trying to make beyond "I don't like anything that isn't Prison, because Prison has lots of really awesome items you can get from it; you're also not allowed to break Prison's monopoly on anything", which is somewhat impossible to satisfy, and "I don't like Rust because when I went I died a lot", which is equally unhelpful.
 
Guess my Risk vs Reward, and not enough mobs between 3-4 guilds that are important point hasn't gotten across.

THe point of this thread was congestion at the upper tiers. Changing spawn times to half day intervals ( 2.5-3.5) would make it better for all. Exodus will get some days mobs are up their time, Steel and us the same. Thaz isn't a issue really (upper and lower). And if all the Sep-Prison named are on that timer, also helps PR and others.

And i know i will get WELL SO AND SO WAS UP LAST WEEK WHY DIDN'T YOU KILL IT.. yea great but was it up the few weeks before probably not. I do extensive scouting before raids. I know whats up and whats not other than IP dragons since i can't get to any (and i don't feel like intruding on Exodus raids).
 
Thinkmeats said:
Walking past a mob without killing it, when all you do is walk, is in no way exploiting.

This is bonus-hillarious because Rust exactly follows the less-trash-but-harder philsophy. What's more, you've been on a grand total of 1 Rust raid, wherein you wiped over and over to the same trash mob--not exaclty a grueling test of endurance. I'm not really sure what point you've been trying to make beyond "I don't like anything that isn't Prison, because Prison has lots of really awesome items you can get from it; you're also not allowed to break Prison's monopoly on anything", which is somewhat impossible to satisfy, and "I don't like Rust because when I went I died a lot", which is equally unhelpful.

not excactly sure a dragon is a trash mob, maybe i missed something. Not sure what they did after i went to bed. If i remember you had to tweak some stuff or wasn't sure if something was working correctly when i was there.. maybe i was wrong.

And i know walking by a mob isn't exploiting. But i assume Xeldan didn't want raids bypassing just about all the trash to each named. Maybe i am wrong. Seeing as his reaction (per officers) was one that didn't give running past trash a ringing endorsement.


IP is only imppssible to satisfy cause there is ONE zone with Ulaz Ghar Farg loot. Hence PoN (hopefully) and Stronghold to make raidin a bit more diverse and have a reason to raid more things.

And Adalus, i think i can have my opinion about a zone, just accept the opinion, you just don't have to like it or the reasons if any. Really don't wanna get into an arguement with you since you love to argue.
 
Malluas said:
Guess my Risk vs Reward, . . . . . point hasn't gotten across.

I could be wrong, but I'm not sure anybody's done Rust enough to KNOW the Risk v. Reward that well. You have to try it more than 2-3 times to get that idea, imo.
 
Malluas said:
IP is only imppssible to satisfy cause there is ONE zone with Ulaz Ghar Farg loot. Hence PoN (hopefully) and Stronghold to make raidin a bit more diverse and have a reason to raid more things.

Hi Thaz :psyduck:
 
I'm not seeing where you're going with this. There are typically at most 6-8 mobs between named in CoD. There's a bit more trash between Arch Mage Kextal and the first keeper because, well... because he's right at the zone-in.

You're confusing trash pulls designed as multi-mob pulls(their hp is lower than that of a single mob) with there being more trash. This simply isn't the case. Infact I'd wager there's probably more trash between named in Thaz than there is in CoD, in most cases.
 
shanara99 said:
There's NO congestion. In my last scout report, ONLY ip and some PoT was down. There were, literally, 50 + raid targets up, not counting Thaz, cause I grew tired of scouting.

Rust IS ip level, Doesn't matter you say it isn't. Silver trash (easiest trash) can still wipe a guild... just let's say they can memblur and kill all dps in 10-20 secs... there, a wipe. Mercury trash can kill a raid even faster. Astanine trash is easiest for us... but only cause of a nasty trick (Legal, cleared it with TM even, just in case), Iridium Rush can wipe any guild, unless they're prepared for it, and REALLY REALLY good... I've also personally tested clockwork trash... and I gotta say IP statues are envious of their wiping power. Hell... 1 ip statue is tame compared with 1 Destroyer of what was... after all, all the statue need is aux tanking... while the DoWW has those nifty combat maneuvers... And don't get me started with the iconoclasts... IP wizards would LOVE being that tough.

Rust IS a viable alternative to the prison route. Yes, it requires some work pre-raid... but... it's just some work. XP in rust,despite everything you can say, it's similar to FR. Pulling there is EASY as cheese... you just need to know how, but, almost every single mob can be pulled WITHOUT an FD puller (exception is Earthshaker's trash). A little preparation makes the trash SO effing trivial that you just mow thru them. We're in the point when any of the usual PR gem farmers can solo the trash outside factory without problems.

So... you just don't use Rust cause you don't want to. IP has some appeal, yes, but when I look at kylun's wrist, I'm envious. SURE archaichs are a big part of IP... well, now you have them also in rust. Please, hurry up with a zone with Thaz archaichs for us healers too! And... them new planes... Well... I'm quite sure some of them will be IP-level, while some of them, won't.

"Ruro guilds clogging IP" is just whinning. SURE we can be there BEFORE any USA guild, but USA guilds can be AFTER euro guilds. And, sometimes a mob won't respawn till it's far too late for an euro guild. Let's say PR starts raiding at... 2 pm your time... which is 8 pm our time... We stay there for like 4 hours, and then Deyranni spawns. We're tired by then, and some people has left... chances are we won't engage even, leaving the mob up... and that case you WILL kill it... should I say "USA guilds just kill nameds we were keeping for tomorrow cause we were tired!" HAH, now that'd be whinning. Seriously, guys... when a named spawns in 3 days +- 1 day, doesn't mean EXACTLY 24 hours after or before... it means that, within 24 hours,it can spawn ANYTIME, which can, as well, be in usa time. So there went your theory about euro cockblocking.

AND, even if euro were cockblocking you outta archaichs, I must see I saw quite some trash up in ip yesterday, and it was unkilled, just cause there was no named. So, imo problem here is you want a zone with good gear, archaichs, and gems... 3 in one. I'm of the opinion that IP alternatives should have better loot than IP, but not archaichs/gems... Quality of loot would make up for them archaichs/gems.

In any case, there's NO congestion... just UNUSED zones. No point in instancing when there are ip-level mobs up and untouched. If all of them were perma down, and guilds having to kill sepulcher cause nothing higher was up, I'd may agree on congestion, but as it is, there isn't.
Reading this gave me a headache.

Anyway, perhaps someone should rephrase it, so I shall: Exodus and PR are currently killing most nameds in prison when they're up. This leaves very few nameds if any for guilds in NA time zone. They have to depend on late respawns for nameds to kill. Prison is a big part of progression at that tier of raiding. Hence, other guilds are not progressing as quick as Euro guilds. People in NA guilds get frustrated about it. There is nothing to do about it except wait for Euro guilds to be done. Or, make new zones that rival Prison. Rust, while it may be for just that, quite frankly sucks a lot of ass. Now, I don't mean that as an insult to the people that have worked hard on it, it's just that I've been there done that with robots and lag. It's called Heartlands and Undercaverns.

During ALL the CAPS being used in YOUR post shanara99 during YOUR "point" making, you sort of came short. Point being, if there are 50+ targets up, why aren't YOU killing them? Probably because Prison is better isn't it huh? Are you understanding the reason for this thread now? The people in NA bickering about prison and euro guilds isn't much different than Euro guilds bickering between themselves when one or the other beats the other to Prison on named day. So, why are you whining about other people whining when you whine whenever your fellow Euro guild beats you to Prison, is the question I ask. It's simple really. Everyone wants a piece of Prison. There is a reason for that. We need more options.
 
Malluas said:
And Adalus, i think i can have my opinion about a zone, just accept the opinion, you just don't have to like it or the reasons if any. Really don't wanna get into an arguement with you since you love to argue.

When has that line ever worked for anyone in this forum? If you post a blanket "zone x sucks" statement, you can expect to be asked to explain it. This isn't new.
 
If you're not willing to back up your statements, get out of this forum. Now.
 
shanara99 said:
AND, even if euro were cockblocking you outta archaichs, I must see I saw quite some trash up in ip yesterday, and it was unkilled, just cause there was no named.

Not once we got there.
 
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