Charms no longer do what they were intended to do as it is, I don't see any reason to add to that.
Charms no longer do what they were intended to do as it is, I don't see any reason to add to that.
Out of curiosity what do you see as their intent?
Their intent was to take money out of the economy. That worked just fine for awhile, then people made money and farmed things just for the sake of buying a charm, which then defeats their purpose. It's not "taking money out of the economy" if people are making that money just for a charm and little else. If anything, it's causing people to bring money into the economy.
do you mean, charm farming is bringing money into the economy and that this is a bad thing? If so wouldn't it be better to alleviate some of the need for people to farm another charm and thus reduce even more money being brought into the economy?If anything, it's causing people to bring money into the economy.
Charms are our major plat sink. Allowing them to be transferred mitigates their effectiveness as a plat sink. The price floors added recently already hurt the charms ability to sink platinum - we are not about to give up their efficacy completely.
Their intent was to take money out of the economy. That worked just fine for awhile, then people made money and farmed things just for the sake of buying a charm
If anything, it's causing people to bring money into the economy.
I always thought that raising the sell prices for items was a bad thing for the economy, and a good thing for the players who farm.
These two sentences don't really jive. If someone is farming money just for a charm the money is spent on the charm and is removed from the economy, so it can't also be brought into the economy. I get what you are saying, but money from raids and any other money generating activity that a player would do in any event also make up a portion of the money someone spends buying a charm so some money is being removed.
I'd say that the most important function charms really serve is in imparting value to in-game currency. Otherwise money would be only be valuable as a component of aug crafting and as a way to get reagents.
I think what Woldaff means is that before, you would farm large items to sell to players who have liquid cash. Then, after you get your 560k or 1.2mill pp together and buy a charm, all of that earned liquid pp would be out of the system. Now, items are farmed just to be sold to a vendor, or, if sold to a player, the items are then later scrapped into cash themselves. This just makes more money in the economy instead of getting rid of it.
I always thought that raising the sell prices for items was a bad thing for the economy, and a good thing for the players who farm. I do find it interesting that the charms were meant to get rid of platinum. In the process, many things have changed to adjust to the in-game economy.
These two sentences don't really jive.
If tradeskills actually offered something meaningful past a certain tier then we wouldn't have such a huge, massive dependency on one single type of item, and money would be spent on or earned for multiple different things, not just 80% of all money at the high end being made with the end result of buying a charm.Wesell said:Otherwise money would be only be valuable as a component of aug crafting and as a way to get reagents.
A player farming an item to sell it (regardless if its to a vendor or a player) has NOTHING to do with the effectiveness of a charm as a plat sink.
No matter what, when an item is looted, more money is brought onto the market. This still has nothing to do with the effectiveness of a charm as a plat sink.
If the item/plat is looted for the sole sake of it funding a charm, then yes, it does.
No matter what, when an item is looted, more money is brought onto the market. This still has nothing to do with the effectiveness of a charm as a plat sink.
That is very incorrect. A lot of items ----used to---- sell for nothing or less than 100pp.
----used to----
That is not now, we are in a different system now. The dynamics of the economy are now different.