I found myself revisiting the Old Froglok textures that first sparked this thread all those pages back. It's blocky and awkwardly posed, but who doesn't love the classic Froglok? These guys are
all over the place in Dalaya, and the model really could use some diversification.
First, two simple palette swaps. Is anywhere in need of a murky brown Froglok? If I were to revise this design, I'd probably take more green out of the arms and darken the loincloth. Nonetheless, here's the result:
I never noticed before just how yellow the Old Froglok's skin actually is. (While doing the above palette swap, I had to single out yellows to apply the brown color to rather than greens. I wondered at first why picking greens was doing nothing, then it dawned on me how much yellow is there!) So, what about a dark green Froglok? Perhaps it's a bit oversaturated....
Now for the more interesting stuff. I noticed while playing with these textures that they are arranged very similarly to playable race textures, and this means they can be given armor! This is not a trait necessarily unique to this model (for example, the Lizardman and Gnoll model can also work fairly well with this concept), but for now I'll stick to the Old Froglok just to illustrate the point.
First, I lifted a platemail bracer texture from the Female High Elf and edited it to an easy-to-spot blue color. I resized it as necessary and superimposed it over the Froglok's forearms and ankles. The result may not be very intricate, but at least it shows that it can be done. A dark gray or bronze color could easily simulate shackles or simple Froglok jewelry if nothing else. Anyway, here's what the blue shackles look like:
This can be taken a step further to include full-body armor, though if such a thing were to go into the game, it would require more fine-tuning than I took the time to do for this demonstration. Here is a Froglok dressed in Male Halfling Velious armor:
Close analysis will show that the full-body armor effect tends to "show its seams" much more than the subtle shackle/bracer effect above. However, I think the right amount of tinkering could make the concept work using various armor sets, particularly those of Velious. The textures could also be heavily recolored to give them a unique twist. (I didn't take the time to do this here.)
Finally, my favorite -- Given the abundance of spellcasters within Mielech's dungeon, I wanted to see how well this could be applied to a robe texture. I decided only to do the robe from the waist up to avoid having to work with the Old Froglok's chicken legs, and the model's belt seemed like a decent cutoff point for a robe. If something like this were implemented, the robes could always be diversified further to give the Froglok casters their own unique look. Anyway, I think the result ended up being fairly workable and cool-looking:
Oh yeah, and sometimes NPCs can be so inconsiderate! Here is (I think) Guard Halcia photobombing me just as I went for the first screenshot on the robe look: