Was just working on a quick S3DSpy replacement ("EQGExport") by coincidence. Has proper scrolling, multiple non-contiguous selections, consistent prompts, right-click context menu to bring up the options (rather than fixed position buttons). Also does the automatic "jump to first match of what I'm typing" thing (not sure if you're thinking of some other kind of searching -- searching across multiple s3d/egq's would probably be pretty slow). Might add extension filtering (if you just want to see e.g. .bmp files). Was considering adding drag-and-drop support but ehh...
The "jump to first match of what I'm typing" thing is leaps and bounds better than what S3DSpy can do. A comprehensive search across all .s3d files would indeed be nice, but I see what you mean about it probably ending up ridiculously slow. Extension filtering couldn't hurt, just make sure you don't overlook the fact that post-Luclin textures all switched over to the more flexible .dds image format, so make sure that's included too! As for drag-and-drop, I am a weirdo who actually uses this function a lot, and it has given me fits with S3DSpy; in that program, if I drag and drop multiple files, instead of giving me a catch-all prompt to overwrite all, it asks about one item, then inserts that item, then asks about the second item, then inserts that item, and so on. It becomes tedious when working with huge batches of textures. But whatever you whip up sounds like it'll be miles ahead of dear old clunky S3DSpy, so I look forward to it.
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And now for a little texture showcase. I've whipped up two variants of the Snow Bunny model (yes, that's its official name), and I could picture both being useful for SoD purposes.
First up is a brown rabbit. I probably didn't get the saturation and hues quite right because it ended up looking a bit like a chocolate Easter confection, but it could easily be tweaked if it were deemed usable. This little fellow could easily find a home in a forest zone like the Greater Faydark or Plane of Earth.
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Second in line is a salt-and-pepper variant of the Snow Bunny model. This one is definitely eye-catching, and the undercoat looks especially nice. Again, such a texture variant could have multiple applications across Dalaya zones, or could be reserved for some special mob if any staff members has something in mind.
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Finally, I also made a white variant of the Blood Raven model, a.k.a. the lamentably squishy Ranger pet. I had a dove in mind when making this, but it probably looks more like a seagull due to the beak shape. (I am incapable of modifying wireframes, so it's not as though I can shrink down the beak to be more dove-like.) This could fit right in near seashores, in City of Mercy, and especially surrounding the various boat docks across Dalaya's cities. Unfortunately, due to the bizarre habit our client has of rendering shadows/shade as a dull pink color (look back up at the salt-and-pepper rabbit to see what I mean), this texture variant looks pretty weird at night since its coloring relies so heavily on white, the color that is most susceptible to pink discoloration at nighttime or in dark areas.